WizarDru
Adventurer
Rackhir said:3) I'm not familar with the Weave system from WoT, it might solve the problem, but if traditional D&D magic is used most of the spells would have to be chucked. The scope and feel of the Epic spell system seems closer to what the Taken could do/did, as well as the limited usage the spells got. Perhaps they might be limted to just the really big (epic) and lots of little spells (illusion and what not).
4) Making magic items seems to be a large part of what wizards do. One Eye's Lance (perhaps the limit isn't your level, but how much XP you have to spend and can spend it over time without limits). The carpets. Fireball casters. Tower of Charm. Various communications devices. So you might want to look into having a large part of a wizards power/value reside in the items he crafts.
Good points, all. Part of the problem, of course, is that Glen Cook doesn't tend to analyze the process too much, so it isn't consistent for a game system, per se. Making magic items is certainly a major part of what the mages do (such as the fireball sticks, mass manufactured, no less).
The issue with the Taken is that more often than not, they're trying to manifest spells that would really be Supernatural Abilities in 3E. You could also argue that the Limper's attackers were using specialized feats to prevent him from completing the spell. Most of the Taken, IMHO, are high-level mages who have a custom template, and then unique prestige classes.