The BlackHammer "Millennial" CyberPunk Campaign


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HellHound

ENnies winner and NOT Scrappy Doo
Arasaka Shell Game - Part 1

Short game last night

The Colombian Accelerator is now operational, and is starting to draw a small amount of business away from the ESA owned and controlled Kilimanjaro Accelerator. The Orbital Energy Consortium is operating in a completely open and transparent manner – paying taxes and being an excellent corporate citizen.

Because the team is not on good terms with Andrew Mosai of the Puesento Cartel anymore, they have been relocated to operations in and around the accelerator – living in the humid and hot lowlands of Southern Colombia. They deal with other cartel paramilitary forces, nominally under the control of the Puesento Cartel. Then the call comes in to Catholic from OEC as the cartel militias head towards Bogotá. Seems Mosai is throwing a hissy fit over something, and has pulled in all his troops. OEC has the manpower and explosives necessary to blow up the Puesento base of operations as well as Mr Mosai, but are willing to hold off in the meantime because he’s been useful to date. If the team can get him back in line it’ll be a fat bonus. Around the same time, Basaraki gets a call from Andrew Mosai explaining that their mutual bosses would probably appreciate the team helping him out in a current issue that involves their home town.

The team gathers in Bogotá again, and head over to the bar where the Karaoke scene occurred in “Heaven over Mountain”. The bar is now one of Mosai’s favored hangouts, and tonight there’s a hot new mime-pop band on stage and security thugs are keeping the team away from Andrew until after the show is over. Akai slips onto the stage from backstage and gets on stage where Andrew spots her. After a horrendous rendition of “Memories”, she leaves the stage and the team joins Andrew at his table. He explains that his daughter has been kidnapped by an outside mercenary team in the employ of the Dorinaga Cartel – until he gets her back he won’t be involved in OEC security and will concentrate on nothing short of killing every Dorinaga in Bogotá. He explain that his connections have made the extraction team as an Arasaka mercenary squad based out of the remnants of the Arasaka fleet and Night City, and they have seemingly brought her back to Night City. He hands them a file about the team in question and his daughter. The redeyes in turn ‘convince’ him that it’s time to at least man a skeleton crew back in the lowlands to avoid burning his bridges with OEC right now before they have a chance to help.

The team is transferred by air to an oil rig & algae farm in American waters in the Gulf of Mexico where they are loaded in with another team of roughnecks coming back from the rig to the US (in order to avoid customs & immigration).

Once in Night City, they hit the streets looking for information on the Arasaka merc team. In the end they find a connection at the “Afterlife”, an age old Solo bar, who hooks them up with information about a team renting space above Totentanz. They spend the rest of the evening getting to know the area again after 4 years on the road, and picking up some new urban flash gear so they can be back in style again, Night City Style. Of course, no night on the streets of Night City would really be complete without a run-in with some of the local Booster NightLife (who are quickly dispatched).

During the course of the night, Basaraki is spotted by some goons in the Dockside district (while leaving the Nell Street Arcade, just a few buildings down from the converted warehouse where Otto dealt with them in their first adventure, “Welcome to Indonesia”). A street urchin hands Basaraki a PDA and Otto comes on the line (looking like a dog instead of himself, however, probably a CG creation, but it could be some heavy nasty cybersurgery). He’s still pissed that the team ditched him, his job and his boat. He had to buy the boat back from the guy the team sold it to, and now that the team works for OEC, Otto thinks they used the information stolen from the Orbital Shuttle wreckage to either get this job, or they turned Otto in to OA themselves that night which explains the OA hit on his HQ. He “invites” them to meet him underneath Nell Street at noon the next day.

At the meeting the next day, Otto’s help has the team leave their smartguns behind in the gunrack as they go to meet Otto. He explains his fears, and that the team owes him, and he just wants them to understand that they owe him and that he will collect in the future. As the team leaves, Catholic runs a scan on their guns and notes that the firmware on all their smartgun links has been updated and changed. Basaraki hunts down his Militech connection and arranges for a new set of firmware updates to be waiting for them at a dataterm. For the first time that they’ve ever seen, they end up jacking their guns into the dataterm instead of themselves, as they download the new firmware updates (mostly Militech brand smartgun builds from the last week, except for Catholic’s paintball gun which is running OS/SPLAT 7.788, compiled yesterday – seems Militech doesn’t make smartgun gear for paintball guns).

That afternoon, the team heads over to Totentanz to get the lowdown on the hit team. In the elevator, they get a call from Herman back in Bogotá. His cousin Janet just called him from Night City asking for help – she’s freaked out and Herman is trying to get a lift to NC ASAP, but wants the team to check up on her while he’s en route. They agree to head there next, and then arrive at the infamous upstairs club – Totentanz.

Totentanz is basically abandoned at this hour, mostly clean up and a few people drinking their breakfasts at 3pm. The team sneaks to an upstairs stairwell and Basaraki and Catholic slip in, but Akai is spotted and only manages to get her cyber-hamster through the door. She talks to the bartender that busted her, but doesn’t notice that he’s triggered a silent alarm. Upstairs, the team is at the door to the upper floor when they notice a small flashing light on the door frame and that the door is locked. Then Basaraki notices someone in full thermoptic camouflage just above them in the stairwell. Keeping his cool, he fakes the stealthy operative out and manages to remove the top of her head with a monowire round from his shotgun – and Catholic smashes down the door with his powerglove.

In the nicely appointed penthouse suite (somewhat of a surprise for something built above the roughest bar in town) they run into two other ops team members. One zaps Catholic with a repeating capacitor laser, the other brings a huge rifle to bear on Basaraki. Basaraki’s next shot removes the rifle bearer’s left cyberarm, dropping the rifle to the back of the couch, and making the shot much harder for the shooter. Catholic fires a volley of short-burst EMP grenades at the laser gunner, disabling her smartgoggles, cyberarm, and laser (but not her enhanced nervous system). In the ensuing battle Catholic ends up following laser girl through the window and onto the patio of Totentanz below in a display of athletic killing skill, while Basaraki finds himself on the wrong end of a set of ETE 3.5mm FragExplosive Flechettes from the one-armed wonder. The one armed sniper ditches his gun and heads upstairs via a secret door at the back of the room – fortunately spotted by Akai’s cyber-rodent. Catholic smashes his way back upstairs, grabs the big rifle, and runs to the secret door to a stairwell that heads up and down. Heading down he finds himself below Totentanz, in the kitchens area, where he goes room-to-room hunting for the Arasaka agent.

Akai patches up Basaraki as best she can and calls his medtech connection in town – the famous Savage Doc. She then runs upstairs, to the secret door, and heads up onto the roof. On the roof, Akai realizes that the one-armed agent has jumped off the building using a paraglider. She radios down to Catholic who runs back to the stairs, goes down another floor to the abandoned floors below Totentanz and runs to the north edge of the building where he sets up the sniper rifle and gets a couple of perfect shots in on the escaping agent.

Somewhere on the streets of Night City it is raining blood and body armour.
 

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