The Bold Adventures of Poins! OOC-Discussion (Recruiting Again! 4 Slots Available!)

Finishing touches

Since we start tomorrow, I guess I need to finish out the miscellany on Weel. I'm just trying for basics (with a few extras for character color) on equipment, and leaving gold up in the air.

* Bonus Languages:

Nibelungen (if there's only one. If there are multiple Nibelungen languages, then whichever is the preferred one of those Nibelungen in the area--Hobyea?)

Celestial

* Armaments:

Studded Leather Armor (+3 AC, -1 check penalty)

Quarterstaff (1d6/1d6 x2 crit): Weel has multitasked his quarterstaff, decorating its length with small horizontal lines. Yes, he's turned it into a measuring stick. Clearly he doesn't respect weapons enough, but he just thought, you know, it's really a waste of a perfectly straight tool if you only ever use it to bash creatures' heads in.

* Tools:

Given his god and his background, I thought it made sense to equip Weel with assorted basic tools. If you'd prefer characters more bare-bones equipment-wise, I can just drop this section / pare it down at your discretion:

-chalk, 5 pcs
-crowbar
-hammer (the non-martial variety)
-rope, hempen (50 ft.)
-spade
-artisan's tools (closest thing I could find to "travel toolkit," meaning nails of varying sizes and other assorted small handyman items)

* Magic:

-Holy Symbol: I've been enjoying the idea of Thraunus as a patron of utility. To that end, I decided his common holy symbol was a long nail bent into a circle. The nail works for construction, the shaping of it adding the element of architectural intent. And it seemed cool that you could thus effectively "find Thraunus" anywhere people were building, just by picking up a nail and exerting some will / might on it.

-Spell component pouch

-Spells per day: 3 level 0, 2 level 1 (1 +1 Wisdom bonus) +1 Domain. Let me know how you'd like to work spell lists (post to this thread, email you, whatevah)

* Other equipment

-4 day's trail rations
-Traveler's outfit (Weel doesn't strike me as the vestements type, and again, Thraunus doesn't strike me as the kind of god who'd make an issue out of it)
-backpack
-waterskin
-bedroll
-flint and steel
-3 sunrods (always good to have fireless light available when working with flamable building materials)
 

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Which is why we're starting tomorrow. Two groups. And I'm not into "player orgies" myself, especially since they're what I have to deal with in the real world...

Anyway, the teams....


The Townies
Ranger Rick (Alan Hale)
jkason (Weel)
Bloodcookie (Caradoc Nuttall)
mps42 - Graevel


The Woodsmen
Brain - Hemaor (Nibelungen Fighter)
spidertag - Graf (Half-Goblin Barbarian)
Argent Silvermage - Devon (Human Druid)
Temujin - Tristan (Human Ranger)


Is this agreeable to everyone?
 


Rhialto said:
The Woodsmen
Brain - Hemaor (Nibelungen Fighter)
spidertag - Graf (Half-Goblin Barbarian)
Argent Silvermage - Devon (Human Druid)
Temujin - Tristan (Human Ranger)


Is this agreeable to everyone?

cool, i'll get his statsposted tomorrow & a pic hopefully done tonight :)
 

Rhialto said:
Anyway, the teams....

...

The Townies
Ranger Rick (Alan Hale)
jkason (Weel)
Bloodcookie (Caradoc Nuttall)
mps42 - Graevel

...

Is this agreeable to everyone?

Works for me. Is there anything else you need from players before we start?

jason
 

Looks good to me. Here's my completed sheet:

Code:
Name: Caradoc Nuttall 

Class: Bard 1
Race: Human
Alignment: Neutral Good
Deity: Oghma
Age: 19
Gender: Male
Height: 5’9”
Weight: 110 pounds
Eyes: Blue
Hair: Red
Skin: Freckled

Ability Scores: Str: 10/Dex: 12/Con: 12/Int: 14/Wis: 14/Cha: 16 
HP: 7 (max 1st +1)
AC: 11 (+1 Dex)
Init: +1 (+1 Dex) 
BAB: +0
Saves: Fort: +1/Ref: +3/Will: +4 

Attacks:  [Club] damage: 1d6, crit: x2, range: 10, bludgeoning

Class Abilities: 
Countersong

Fascinate 

Inspire courage +1

Bardic knowledge

Spells Known:
0: Daze, Detect Magic, Prestidigitation, Message

 

Spell save DC mod: +3

Feats: 
Negotiator

Skill focus (Diplomacy)

Skills: (Ability + Ranks + Misc.) 
Appraise +6 (+2 Int, 4 ranks) 
Bluff +7 (+3 Cha, 4 ranks) 
Decipher script +6 (+2 Int, 4 ranks) 
Diplomacy +12 (+3 Cha, 4 ranks, +5 (negotiator, skill focus)) 
Gather information +7 (+3 Cha, 4 ranks)
Knowledge (history) +6 (+2 Int, 4 ranks)
Listen +6 (+2 Wis, 4 ranks)
Perform (oratory) +7 (+3 Cha, 4 ranks)
Sense motive +8 (+2 Wis, 4 ranks, +2 (negotiator))


Languages: 
Common, Elven, Nibelungen

Gear: (Total weight: 23.5) 
Gold: ?

Traveler’s outfit
Club [0gp]
Backpack [2gp]

Bedroll [1sp]

Waterskin [1gp]

Paper x5 [2gp]

Ink (1 oz.) [8gp]

Inkpen [1sp]

Scroll case [1gp]

Hooded lantern [7gp]

Oil (1 pint) [1sp]

Trail rations x4 days [2gp]

Flint and steel [1gp]

Spell components pouch [5gp]
 

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