The Bold Adventures of Poins! OOC-Discussion (Recruiting Again! 4 Slots Available!)

jkason said:
-Holy Symbol: I've been enjoying the idea of Thraunus as a patron of utility. To that end, I decided his common holy symbol was a long nail bent into a circle. The nail works for construction, the shaping of it adding the element of architectural intent. And it seemed cool that you could thus effectively "find Thraunus" anywhere people were building, just by picking up a nail and exerting some will / might on it.

My own idea for Thraunus's symbol was a trowel, actually, but both concepts might be bandied about by his priests...
 

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Some of you may have vague acquaintance with each other as neighbors in a small region, but each group will be largely independent.
 



Spell list

I think I'm the only caster on the townie team who has to prepare spells, so here are what Weel's got in his head today:

Level 0 (3):
Detect Magic, Mending, Create Water

Level 1 (1 +1 Wis, +1 Domain):
Command, Entropic Shield
Domain Spell: Detect Secret Doors
 
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Just checking in, I'm still here and such.

For my character:
What starting money?
Do I start off as a wolf rider with a wolf or is that something that comes later?
Any other issues with my character that you can see? (cross-posted it to rogue's gallery)
 

Yes, you can begin with a wolf. Also, as regards equipment--everyone just roll up starting funds and tell them here.

Also, seeing as the woodsman group for the most part hasn't given me the story hooks the townies have, I think I'll start that campaign up tomorrow, after giving them some time to put the finishing touches on their character's backstories...
 

I'm just taking the basic equipment from the PHB for the druid. If you wants hooks just ask.. I try not to direct the DM unless he asks.

Devon Hooks:
1) Devon's badger has a tendency to dig up trouble. He has found a (ring, necklace, broach, whatever) that some one wants back. Devon has no idea where it came from and keeps it in his pouch until he can get to a jeweler and have it appraised and cleaned.

2) The wildestorms. The wildestorms are a family from the town that tried to run Devon's family off thier property. There is a rumor that someone died on thier land and was buried with a geat amount of wealth.

3) Devon became a druid not from the teachings of his family or a religious leader but from a Fey being that one day granted him his knowledge. He has not seen the being since, and has a lot of questions. like why are his ears growing more pointed.

BTW... Just updated and finished Devon in his original post.
 
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