LuYangShih said:I was looking forward to this book because I thought it might create a standard response for tough moral situations, by D&D rules. Instead, it seems that it is going to do nothing more than add to the problem already present.
With that attitude we would never have had Sepulchrave II's brilliant story hour - the whole thing started with a paladin PC attempting to redeem a succubus.LuYangShih said:To say that the Paladin should even consider sparing them because of one possibly redeeming characteristic is patently ludicrous.
Now that I heartily agree with. However, it's just one cheesy painting in the book. Not worth getting your knickers in a twist about.On an unrelated note, I seriously tire of the female-female pairings seen in so many RPG products nowadays. It is blatant pandering
Voadam said:Why does it have the mature label on it?
Joshua Randall said:No temple or religious organization needs to give its formal approval for a character to become a saint. Rather, sainthood is a gift bestowed by the deities of good and the mightiest celestials to those exalted heroes who deserve it....
* Must be of good alignment.
* Must have at least three exalted feats.
* Must never have lost the benefit of exalted feats or class abilities because of committing an evil act, even if the character properly attoned.
* Must at all times behave in a way the DM considers to be exemplary of the exalted path described in this book.
* Must be at least 6th level.
* Must make an extraordinary sacrifice (not necessarily his life) for the good of another.
* [Plus whatever other requirements the DM sets.]
A character who meets these criteria... can acquire the saint template.
[You have to "buy back" your next two character levels in XP after becoming a saint, because the saint template is so frontloaded.]
"Saint" is an acquired template that can be added to any living creature that is not an outsider or an elemental.
* Type -> Outsider (native)
* insight bonus to AC equal to Wis modifier
* Holy Power (Su): save DCs for spells, Sp, Su, Ex increase by +2
* Holy Touch (Su): +1d6 holy damage with weapons (+1d8 against evil undead/outsiders)
* Spell-Like Abilities: At will--guidance, resistance, virtue, bless.
* DR based on HD, up to 10/evil at 12+
* Fast Healing (HD/2, max 10)
* immune to acid, cold, electricity, petrification; resist fire 10; +4 Fort saves against poison
* low-light vision, 60-ft. darkvision
* Protective Aura (Su) = double-strength magic circle against evil + lesser globe of invulnerability
* Tongues (Su) always active
* Con +2, Wis +2, Cha +4
CR +2
LA +2
LuYangShih said:Sepulchrave has a markedly different cosmology than standard D&D, and even given that, she was the first ever known to be redeemed. Furthermore, she surrendered herself to the Paladins judgement, and admitted her entire scheme, as well as the previous sins she had committed. When a sentient creature shows an honest desire to redeem itself, than a Paladin is justified in attempting to help guide it along, but until then, that is not the case. Paladins are holy warriors combating evil, not social workers.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.