Gez said:
Can you describe a bit all that Joshua has dubbed [extremely cool] ?
If you're referring to the bit on redeeming evil, he did a pretty good defining it. It is different than the spell
sanctify the wicked since even the text on redeeming evil says that creatures described as
always evil are best slain when given the chance.
sanctify the wicked is there specifically so that you can set up situations where either evil is not clear based on species, or on complex redemption issues.
One of my reasons for puting this in was that every oncein a while in my campaigns I'll have a creature that is supposed to be truly wicked help the party. In one case it was a barbed devil, in another case a lich with a number of undead followers. The explanation was always that the creature was evil and helping the party to further its own purposes. But then I started wondering how it might be possible for such creatures to convert to good. Even more interesting, what would a creature that has converted to good be like? How would a converted devil behave?
The answer that I came up with is that (1) These would probably be extremely rare because its much easier to fall into wickedness than it is to climb to righteousness, (2) The creatures would likely be hunted by their former compatriots. Do you really think Asmodeus is just going to let a wayward devil out of service because of a change of heart? Probably not. (3) Such creatures, in order to make an effort to fit in with good aligned societies would likely change their appearance and use anti-scrying spells or magic items to keep from being detected by those hunting them.
Gez said:
Also, what's the rational between "exalted" poisons and diseases?
The main idea is that it gives good creatures some options to use substances against their foes. It also gives the Slayer of Domiel some tools to use since the prestige class is essentially a good-aligned assassin class. The catch, of course, is that you can't use these indescriminently like evil creatures can with poisons. You can only use them against evil. What's nice about this is that it opens up the possibility of playing an assassin-type character to players or groups who don't feel comfortable alowing an evil character. When I was working on my part of the book, I was actually kind of bummed that James had already done this since I wanted to design something exactly along these lines myself.
Gez said:
What animal is the Musteval based on?
I didn't design it, but I'm fairly certain its based on the ferret.
Gez said:
Are those
solar exalted or
lunar exalteds?
Huh? :shakes head confusedly:
Another point that I'm very happy with is that this book doesn't just apply to paladins and clerics. Every character class an most prestige classes can become exalted characters. An exalted wizard puts a completely different spin on a well-known archtype.