Upper_Krust
Legend
Hi all! 
Yes those are extrapolated from my ECL/CR system - I guarantee it gives more accurate results than the official rules.
The official rules have a number of blatant mistakes (even Monte Cook went on record saying he thought the Solar was more akin to CR25) of which the Solar is the most obvious.
Likewise their advancement rules prove to be wildly innaccurate and incongruous.
Trust me...I know what I'm doing!

Tuerny said:Using your homebrewed version of the CR system, right?
Its pretty clear that tripling the HD of a creature adds 4 to its CR in the core rules.
MeepotheMighty said:http://www.opengamingfoundation.org...dmonstersc.html
Solar is CR 19 and has 22 HD. There's nothing in the MM errata for it..
drnuncheon said:Er, UK...are you using your own CR calculations here, or the ones from WOTC. They are apples and oranges, really.
I ask because my copy of the Monster Manual has the Solars at CR 19 and 22 hit dice, just like kenjib's. Doubling the hit dice twice would add +4 to the CR, making it 23 - again, just as kenjib said.
I've just checked the errata (03/18, the latest version) and it does not appear to have any changes for the CR of the Solar.
Where is this CR25 coming from, and how are you getting from there to CR 33 when you triple the hit dice?.
Yes those are extrapolated from my ECL/CR system - I guarantee it gives more accurate results than the official rules.
The official rules have a number of blatant mistakes (even Monte Cook went on record saying he thought the Solar was more akin to CR25) of which the Solar is the most obvious.
Likewise their advancement rules prove to be wildly innaccurate and incongruous.
Trust me...I know what I'm doing!
