Paul Farquhar
Legend
There was an adventure in White Dwarf in the 1980s that involved PCs being shrunk and adventuring in a nest of intelligent insects.
Yeah I just used standard characters - the trick is to make the world bigger rather than shrinking the PC statsI think that the mechanics would largely not need to change, you could do it with purely with reflavoring, but I also think it's more fun to have a whole suite of options that directly speak to what you're doing.
That's an interesting idea, convert all maps to 1 meter squares for your "tiny" characters, so now Halflings and Humans occupy a 2 meter square, and Ogres occupy a 3 meter square.Yeah I just used standard characters - the trick is to make the world bigger rather than shrinking the PC stats
I see what you did there.Only for short arcs.