D&D 4E The Business of 4ed Part I: The Problem

Daztur

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From reading various bits of information I think I’ve been able to piece together what I think are the business motivations for 4ed. A lot of this is just speculation, but I think that it is logical and well-founded speculation.

The 3.*ed business plan:

It’s a rule of thumb in business that 20% of a business’s products will make 80% of a business’s profits. However you still need the other 80% that make 20% of the profit in order to keep the customers interested (for example I’m sure that Borders makes well over half of their profits on bestseller books alone but if they got rid of everything but the bestsellers their business would tank since nobody would bother to come in to browse through the shelves).

What the idea with 3.*ed was that WotC would publish a lot fewer books than had been published for 2ed (i.e. mostly stick to the 20% of the products that make 80% of the profits) and through the OGL let third party publishers churn out the 80% of the products that make 20% of the profits. In theory, WotC gets to sell big piles of Core books (and relatively few non-Core books) and save a lot of money on development while the third party publishers churn out a big pile of diverse stuff that keeps people under the D&D umbrella. In theory everyone wins, WotC gets high profit margins, third party publishers can sell D&D stuff and players get a lot of choices.

It didn’t work.

I’m willing to bet anything that since about 2005 sales of D&D books (especially Core) have been in steady and accelerating decline. This isn’t because there was anything specifically wrong with the OGL/SRD idea but a lot of other stuff has been happening that has been ripping huge gaping holes in WotC’s bottom line. Let’s look at some of these problems:

-General PnP RPG market collapse: there is a very nice chart on Ryan Dancey’s (one of the main 3ed guys) blog (on a page that isn’t working right now, grrrr) that shows sales for PnP RPG products in rather massive decline. According to him D&D hasn’t been spared from this general trend.

-Piracy: Look in any P2P program and it’s very easily to download virtually any WotC D&D book. I’m sure that this can’t be helping.

-MMORPGs: Quite a few former PnP RPG players have been turning to MMORPGs, specifically WoW. I presume that MMORPGs have hurt D&D worse than its competitors since the gameplay of MMORPGs tend to be much more similar to D&D (because they tend to be very heavily influenced by it) than to World of Darkness etc. making the transition easier. Even worse, many of the young people who would’ve otherwise started playing D&D started playing WoW instead.

-Increasing average age of D&D players: traditionally most PnP RPG players start quite young and relatively few old people start playing PnP RPGs. However now D&D groups tend to be older than they once were, since less new people are joining, leaving an increasingly older player base. This means that the decline in RPG sales is worse than it looks since the sharply decreasing number of new young gamers bodes ill for the future. Also since most D&D groups are older than they once were, it must be hard for a lot of new young gamers to join a lot of existing groups since the age gap would cause problems. For example in my gaming group all of us have been gaming since we were kids, our youngest members are in their mid-20s and we haven’t recruited a single new person to the hobby. I’m sure there are a lot of other gaming groups like ours out there.

-Grognards: There are a lot of people who have been playing D&D for a long time and have lots of books. It can’t be easy to sell D&D books to people who already have a bookshelf of perfectly functional D&D books.

And then things get worse.

All of these sources of decline aren’t independent, they reinforce each other. If some people quit they might leave their gaming group with too few people to run effective campaigns, leading more people to quit. If too many people quit then some RPG retail outlets go out of business, which makes it harder for new people to get into the hobby and makes gaming less convenient for some people, leading to further declines. Then with there being fewer gaming groups the average gamer has to travel farther to game, which makes gaming less convenient, which makes more people quit. Failure cascades and positive feedback loops abound.

I didn’t play any RPGs (or buy any RPG products) for 10 years since I simply couldn’t find any people in my area to play with. Unless current trends are reversed, this will become increasingly common.

At this point I think that despite the cheery press releases there is a lot of panic in a lot of gaming companies. 4ed isn’t about cashing in, it’s about keeping D&D afloat financially and I think that some of the ideas that they have for 4ed just might work...

(to be continued)
 

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I hope it all works out. I really do. The success of the industry depends upon the success of D&D. While I only plan on buying the PHB, MM1 and DMG, I hope I am joined by gazillions of others.
 

HelloChristian said:
I hope it all works out. I really do. The success of the industry depends upon the success of D&D. While I only plan on buying the PHB, MM1 and DMG, I hope I am joined by gazillions of others.

I see this statement alot, but I don't get it. Does White-wolf depend on D&D...does Runequest? I think the d20 industry depends on D&D but I'd actually like to see evidence or a logical argument that the above is the case. Didn't TSR totally screw up D&D...yet the "industry" continued.
 

Imaro said:
I see this statement alot, but I don't get it. Does White-wolf depend on D&D...does Runequest? I think the d20 industry depends on D&D but I'd actually like to see evidence or a logical argument that the above is the case. Didn't TSR totally screw up D&D...yet the "industry" continued.

I think you are correct. It may help the industry when D&D succeeds (better con attendence, more work for RPG authors and artists, etc.), but if D&D were to go away, something would probably take its place.
 

I agree with some of your points, except the one about WOW. In many ways, WOW has made games like dnd much more socially acceptable. People that have never even heard of LOTR are playing WOW, and being introduced to some of the basics of roleplaying. If someone asks about dnd, you can now say: "Ever played WOW, its similar in certain ways, but in other ways its even better!"

Further, dnd and wow fill different niches. The key is to get a WOW player to play dnd when he's not playing WOW. So I think WOW could actually help the market if used correctly.
 

DaveMage said:
but if D&D were to go away, something would probably take its place.

Yep. Like World of Warcraft, most likely. And not another pen and paper rpg, IMO.

/M
 

Imaro said:
I see this statement alot, but I don't get it. Does White-wolf depend on D&D...does Runequest? I think the d20 industry depends on D&D but I'd actually like to see evidence or a logical argument that the above is the case. Didn't TSR totally screw up D&D...yet the "industry" continued.

As I stated in another thread I think the argument goes like this...

How many RPG stores could remain open without D&D? I'm betting not many. When TSR was tanking Magic filled this revenue gap.

Another point to consider is just how many people start with D&D and then move to another system? I'm betting most of other companies customers started with D&D and then moved (or played another in addition to D&D). D&D is the gateway into the hobby for most players.

Now that I think about it there is probably a third significant factor. If WOTC shuts down D&D I'm betting no other RPG publishers even have the resources to step up and fill the gap. I mean which of them could afford to print that many books? If they guess wrong on even one product at that scale I'm betting it would doom them. The only hope for RPG's in a post D&D world is that someone else has slowly built up to the point where they can assume the leader mantle.

It's like asking Joe's General store to step and fill Wal-Mart shoes is they fail. It just can't be done. It takes years to build up a large infrastructure to take on a role like that
 

HatWearingFool said:
As I stated in another thread I think the argument goes like this...

How many RPG stores could remain open without D&D? I'm betting not many. When TSR was tanking Magic filled this revenue gap.

Another point to consider is just how many people start with D&D and then move to another system? I'm betting most of other companies customers started with D&D and then moved (or played another in addition to D&D). D&D is the gateway into the hobby for most players.

Now that I think about it there is probably a third significant factor. If WOTC shuts down D&D I'm betting no other RPG publishers even have the resources to step up and fill the gap. I mean which of them could afford to print that many books? If they guess wrong on even one product at that scale I'm betting it would doom them. The only hope for RPG's in a post D&D world is that someone else has slowly built up to the point where they can assume the leader mantle.

It's like asking Joe's General store to step and fill Wal-Mart shoes is they fail. It just can't be done. It takes years to build up a large infrastructure to take on a role like that

And yet during the time when TSR royally screwed D&D up...White Wolf(with a brand new game line) was there to continue the industry. Not saying it would be them again, but I find it hard to accept...after seeing this happen...that the industry itself would collapse.
 

HatWearingFool said:
How many RPG stores could remain open without D&D? I'm betting not many. When TSR was tanking Magic filled this revenue gap.

You mean *game* stores?

Maybe it's different in other places but around here, the game stores have far more non-D&D product than D&D product. Besides the other RPGs, things like card games, minis games, and even board games have pushed D&D *way* to the side.

Nah - if D&D goes away, they might notice a little, but no where near what you're suggesting.
 

The success of the industry depends upon the success of D&D.
Definately. For a long time D&D has sucked people into the hobby and then some of them have gone on to other games, which helps keep the rest of the industry afloat. And the rest of the industry is really hurting right now. For example Burning Wheel got rave reviews and a lot of awards but its being pubished through a vanity press since nobody else will publish it...

Does White-wolf depend on D&D...does Runequest?
I think White Wolf is relatively independnet of D&D but I believe that their sales are dropping as well. For a lot of Indie games the main source of customers is people who started out playing more mainstream games.

I agree with some of your points, except the one about WOW. In many ways, WOW has made games like dnd much more socially acceptable.
Based on what Dancey says on his blog (which works very badly) he's seen market research that shows a lot of PnP RPGers moving to games like WoW but not much the other way. Have you ever met someone who started playing PnP RPGs for the first time after playing a MMORPG? I know its just anecdotal by I haven't.

I think a lot of this is because a good MMORPG is a lot more fun than a badly-GMed PnP RPG and almost everyone is a crappy GM their first time around.

However, I think that you're right about things like WoW (and internet nerd culture in general) having potential to provide PnP recruits. So in the short term I think that you're wrong, but in the long term I really hope that you're right.

Further, dnd and wow fill different niches.
Yes, but the problme is that a lot of what is now WoW's niche used to be D&D's niche.

How many RPG stores could remain open without D&D? I'm betting not many. When TSR was tanking Magic filled this revenue gap.
Good point.

that the industry itself would collapse.
I think that in a lot of ways the industry is currently collapsing. This can be best seen in the rise of the average age of PnP RPGers. Does this mean that PnP RPGs will die? No, but it means it could get damn hard to find a gaming group in a lot of parts of the world.
 

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