Spatula said:
Sounds rather unimaginative to me. It would seem he didn't have to kill any 60 HD Balors in a straight-up fight in order to get to the top, at least.
If you can only conceive of power structures based on who can beat who up in a duel, well I'm not sure what to say. You can make Demogorgon any CR and I can always produce some advanced demon that's tougher. His rule, or that of any other demon prince-like creature, is ultimately going to be based on setting details (divine mandate, political mastermind, valuable alliances, etc.) unrelated to combat stats.
/snip
Hey, don't blame me. This is how it's presented in the D&D world. I didn't make this up on my own. Talk to James Jacobs.
KM said:
I'm quite a fantastically lazy DM, if the game doesn't GIVE me inspiration, I'll go do something that does.
You'd be hard pressed to find a lazier DM than me. But, considering the MASSIVE amount of fantasy fiction out there in every media venue you care to name, do you REALLY think that the only source of inspiration is the MM?
IceFractal said:
The way I see it, it's fine if a monster entry says something like: "Shadow Barons create their Shadow Serfs through a ritual", and at least tells me the basics of the ritual - how long it takes and whether it requires rare components/blood sacrifice/etc.
But if the entry just says that a ritual is involved and I should make up what it is, that's not very helpful. Sure, it happens out of combat, but the effects are going to felt by the PCs. If Shadow Serfs are time-consuming/expensive to create, they'll be used sparingly. If the Shadow Baron can just pop one out every five minutes for free, they're going to be thrown at the PCs like popcorn, used to stand guard everywhere, sent to fetch drinks, and so forth.
Now I can already hear people getting ready to say "You're the DM, decide the ritual based off how many Shadow Serfs you want the PCs to fight." But that's the thing ... I don't need to decide how each monster ability works, I'm already deciding by the fact of picking a monster. Picking from all the different monsters available while also changing how those monsters work seems somewhat self-defeating.
If I already have a plot in mind that requires the abilties to work a certain way, then they'll work that way. But if I'm digging through the MM for inspiration, I want the abilities to have defined properties so I can get some ideas from them. Otherwise I'm just getting ideas from myself, and I don't need a book for that.
But, now you've stepped out of the realm of monster and into world building. How hard is it to create this Shadow Serf? is a question that the DM creating his world should answer, not the Monster Manual. Sure, they could give you guidelines (this is an Epic Tier Ritual for example), but, do they really have to break it down to the last GP?
That kind of fits with my original point. 3e detailed those elements to the last cp. You knew EXACTLY how much money was required to create a stone golem. So, a player could turn to the DM and request that he makes one too, regardless of what world the DM had designed. I.E. world building elements are now codified in the rules.
This gets back to what I was saying earlier about 3e defining mechanically your campaign setting.
KM said:
Right. What does that mean when I sit down and play the game? Why should I use a succubus?
Because its an enemy that fits into the plotline you have created? Instead of the game dictating plotlines to you? If I want a succubus to be an evil temptress, I don't think it's too far out of the realm of possibility that people can come up with the plot lines on their own.
Mustrum Ridcully said:
So far I agree with KM that the monster fluff from the excerpt wasn't that great. I am not sure if we have seen the full monster fluff, but if that's it, there probably should be some more. On the other hand, if I really get a handful of monsters on every level of 4E, maybe the loss of fluff is worth it. Not having to create stat-blocks is a big seller to me, after having created countless of these in my 3E campaigns.
QFT
Pinotage said:
I'm rapidly concluding that 3e and 4e are not such different beasties as I thought they were. They just approach the same thing from a different perspective, but are equally capable at what they do. The end result is the same - it's just a slightly different journey.
Pinotage
Again, QFT
On the whole Shadow spawning thing.
The 4e take would be, IMO, to have spawning mechanics that define what happens if a character is slain "on stage", be he PC or NPC, and whatever happens off stage is left to the DM.
And I think that many here will have a problem with that.