Kamikaze Midget said:
I'm not that interested in stats. I want them to work without getting in the way, and 4e should be able to accomplish that. I don't want to have to work extra hard at crafting a basic plotline involving a monster's unusual traits, though. What I'm interested in are the story possibilities of these critters.
It is something that, so far, most of the critters have sorely lacked. This makes me do extra work to create a story around them. No longer does an adventure with a phane or a succubus or a bodak practically write itself.
Part of this is why I'm looking forward to the Tome of Horrors. From what Clark has mentioned, it seems much more in line with what I actually need out of a monster manual -- essentially, a book of plot hooks based on creatures, and the stats to use those creatures, a package of 200 or so mini-campaigns, where all I have to do is turn to a page with a level vaguely appropriate as we're beginning the game and I get an entire night of enjoyment handed to me.
If all I knew of the 4e phane was what the 4e mm excerpt has told us, I wouldn't be able to run an adventure featuring the phane. An encounter, sure, but the encounter needs a broader context then "monster attacks you." A Monster Manual entry has, for 3 editions, given me that broader context.
If 4e doesn't give it to me, it has failed for my games.
I'd prefer if it didn't.
Er, I don't intend this to be an insult, as you've already indicated you've got little spare time, etc..
But wouldn't you be better off playing somebodies built NWN module, or something?
What you want to do would bore me to tears. Its taken all the fun out of assembling a campaign/story. I could run it, I could make it fun, but it would be constrained, and a lot less fun than unleashing my constructued adventure path against my PCs.
I also really don't think that stuff should be in the MM, outside of a very brief, mostly mechanic-less, description of the creature's traits.
I don't want players who think they can dictate a monster. I don't care to be accused of un-planned or non-documented DM Fiat.
I don't want creatures that are clones of each other.
Its as bad as having NPC's who all have the same jobs, in every town. Its the hall mark of the badly written CRPG.
From everything that has been said, you seem to be looking for the mostly-pre-built adventure.
The Core books are toolkits. They are for people to use to assemble an adventure.
Alternatively, you can also purchase somebody elses adventure.
They are not really, and shouldn't really, be designed to work straight out of the box.