I don't think WoW has anything to do with it. I imagine that hack-and-slash roleplaying will play a smaller role these days than it did before since I think CRPGs are better for that than PnP-games. I also think people will search PnPs out because they want something more than hack-and-slash. They identify with their night elf hunter, but there is only so much they can do with it within the confines of WoW. Then they see the possibilities in a game where the DM plays the part of the AI, providing a story line tailored for Your character and enemies that behave like thinking creatures instead of the computerized versions.Pinotage said:I guess it comes down to the fact that there's no 'wrong' way to use a creature. If you're not familiar with the creature in question, you can use it any way you want, even if it's not in line with what it's supposed to be. My comment wasn't really a complaint or a indication of limitation, just something I though might affect newbie players. It's daunting enough to wade through 100s of pages of material, so it might be daunting for some to use monsters in an 'out-of-combat' sense when you have only the little bit of fluff to go on. Then again, in the WoW age, maybe not!![]()
Pinotage
That was an aside, really. When it comes to new DMs, I think they will do what new DMs did before the age of detailed ecologies for creatures; they will be inspired by the entry and come up with something. I don't see that as particularily daunting.
A theory of mine, which I'm not certain of, is that it is more daunting to have tons of information on a creature provided in a MM-entry. It leaves little room for your own creativity and it's much to read and learn.