The campaign highlight this year

We've ended a 3 year campaign in one of our groups in a big, cinematic climax. Basically the Forgotten Realms are lost to the Lord of Bones (due to a player leading the others by the nose for two years and then betraying them in the final conflict) and the players are now under the control of Myrkul being the commanders of his army that floods out of a portal into Faerun. The one player that betrayed the others will become an NPC because he has no intention to leave his master any time soon, the others chose to slowly turn against Myrkul in the next campaign and will try to escape his grasp.

For all of us it was the best campaign in years and this last session two weeks ago was a true gem. We played from 2pm until 6am with only the occasional break for dinner and a small after-midnight snack. It will certainly be a topic for years to come.
 

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Campaign, that's tough.

The highlight of gaming was when the courageous Funky Gibbons captured Mummy-Mia in the bandage factory (which used to be the abbadon mirrorball factory), revealing the evil plans of Agnetha and Anni Abbadon and saving both the Eurodisco themepark and the winners of the 2004 Eurodisco awards from the fallen pop idols vengence.

But that was a one-off game of Hi-Jinx before the Eurovision awards started.

In terms of campaigns, it would have to be the session where the Known World party talked to a frog, discovered the secret caverns behind a frozen waterfall, uncovered a few mischevious fey, and returned the unicorn guardian to life.a
 

The perseverance of my PbP campaign... started in may this year and still running fast (with 3,200 total replies up to date (including OOC, of course, pure IC tallies in at about 1,000 with another 250 posts for combat declarations and such)) with all six players contributing regularily (often daily). :D

One campaign highlight was certainly the last combat, where the (2nd level) party was venturing onto an eerie graveyard to find out more about the rumors surrounding undead, which might have been sighted there.

They are everywhere!
In the heat of battle.
We've seen enough... retreat!

Bye
Thanee
 

Couple from my Eberron campaign (only 4 sessions yet):

* The first session - I looked around the table after having spent an hour or so finishing work on the characters, and asked, "So, is everyone ready?" Players answer, "Yeah." Me - "Okay, give me your initiative." Players - "What?!"

* Last session - The PCs and a bunch of NPC passengers on the lightning rail have just survived an attack by mercenaries, had someone climb up to the roof and be knocked off and barely survive, and the uncontrolled train's speeding wildly. The PCs are now clustered around the doorway at one end of the dining car, waiting for a bunch of undead that they saw coming this way to open it.

And I say, "Just as you expected, the door opens and..."
PC cleric - "Excellent. I turn undead!"
Me (smiling) - "You didn't let me finish. And I didn't say which door opened."
Player of cleric - "Huh? What door?"
Player of rogue - "Oh, crap! You mean..."
Me (grinning) - "Yup. Remember the door at the rear, which you asked the NPCs - including the guy you're supposed to be guarding - to stand near, but didn't actually check on?"
Players - You bastard!

That's where we ended last session :D
 

Dramatic- An ogre champion bullrushing a party tank into an underground river. Very dramatic, and I handle the rules properly. :)

Funny- Same players mount biting an ogre to death OR the DJ in our group doing a remix of some NPC voices.

Sad- Same mount getting killed with 1 blow form a mechanical undead.

Out of bounds- The whole party killng some drakes in a cave complex. They then flooded the cave complex by stoppering an undegroudn river to kill the momma drake below and her babies. They didn't realize what that woudl do to the town below the complex until water started rushing down the hill. :D

Of course, I would love to hear what my players think... :)
 

Yeah, gaming highlight versus campaign highlight were two different things.

I ran the same T20 game for three different groups - One ENworlders at GenCon, one for CoTI members at GenCon, and one for ENWorld DC gameday. And every group handled the pirates different.

Campaign... hmmm. Probably the Second World game (D&D -> d20 modern) where some interesting player knowledge bits came out. (How does the DM know so much about [Seattle/Bremerton/Stip Clubs]? To heck with strip clubs, how the heck do you [a player] know so much about stripping?)
 

A Conan game I was playing in. The party was in Arenjun having tracked and cornered the Thief that captured us and sold us into slavery. The subsequent running roof-top battle was definitely the highlight of the campaign so far.
 

Well to start with just playing again after a 2 year absence.

After that my current campaign I DM set in Eberron, 2 events:

The first adventure. The player chasing a NPC after NPC jumps of a balcony, with a hat rack, and nearly falls to his death. Gotta love the hat rack, because its a tripping device and a snare rolled into one, of course it didn't work, but I've gotta let the player try.

The second, having a trap filled hallway scare the players. And the inventiveness the players came up with to get around it. I changed the way the hallway worked because the players came up with some cool ideas, that and it took two hours (real time) to figure out a possible solution.
 

highlights as a player: making it into the City of the Spider Queen after two years. ;)

as a PC: killing a beholder and another Dragon

as a referee: getting to run a new OD&D campaign. :D
 

Quick revision, the highlight was when the players said they found my murder mystery game really, really cool and were having a great time. I love positive feedback.
 

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