D&D General The campaign you will never get to run

Eyes of Nine

Everything's Fine
Another one I've thought of is a zombie apocalypse game. Starts out as a normal campaign and then someone (perhaps the PCs) starts a plague of undead by opening the wrong crypt.

At first the zombies would be typical Walking Dead/Romero zombies but then eventually as monsters are infected you could have more Left 4 Dead/Resident Evil zombies, especially as some mages try to "fix" things with unforeseen consequences.

Ideally it would be quite a lethal game as the PCs are infected and have replacement PCs come in to replace them.

Haven't done it because part of the fun would be the reveal, but it also violates my "player campaign buy-in".

Very similar to one I forgot I wanted to run - thanks for the reminder.

Players would be bought in.

First session is a flashback where the PCs are relatively low level and they open a crypt of undead horrors and get overwhelmed and all die.

Second session starts 25 years later. The children of those characters are the new PCs. Initial session, they are at the last bastion of civilization next to a huge blighted area the size of Texas. Their mission - go in and 1) retrieve or at least find out what happened to their parents 2) figure out what is up and hopefully stop the spread of this undead blight and 3) maybe, if possible, redeem their parents to history.

Theoretically they might find some glimmers of safety inside the blight; but otherwise it would be survival horror with a mission.

(I have also considered using Golarion and the WorldWound as that setting and saying "Demons" instead of "Undead").
 

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I tried doing a campaign where there were two sets of PCs per player, one in the stone age, one in the present day as archaeologists. The stone age side of things was just plainly more compelling, so we dropped the modern part.
 


Bitbrain

Lost in Dark Sun
I would have liked it if the Sci-Fi and the fantasy fought each other a little more.

You want Blades & Blasters by Seth Tomlinson. Seriously, the entire premise is “what if a confederation of sci-fi aliens invaded a medieval fantasy world.”
Best part? It’s for 5e!
 

Coroc

Hero
Ravenloft (the 2e stuff) with the PCs being more late renaissance / up to Victorian. E.g. with firearms.
Did Ravenloft 5e (converted hyskosa hexad) but with the players being rather early medieval background
(think FR 1000 DR interpreted as being tech equivalent of earth 1000 A.D.)
 

Gilladian

Adventurer
Shoutout to a fellow library professional!
I think a lot of Librarians are roleplayers - most of the staff either do play/have played or would play if given a chance... what sort of Library do you work in? I'm a public reference Librarian (26+years) and I've gotten to run a few games disguised as work!
 

Orban Sirgen

Villager
I had an idea around 2008 for a time-travelling game combining 3.5, d20 Modern, and Star Wars d20... There could be pretty much any race/class combination possible, such as gnome Jedi and Wookie monks...
 

I have a small handful of campaign ideas that I want to run where, but I have almost no change to make them work. I am thinking that posting this is a good way to get them out of my system and it will also be neat to see what other ideas people have that they don't think will work.

My never going to work idea is to have a military campaign based around mass combat. Players would be different military commanders & they would get to level-up and customize different army regiments. Combat would be based around swarm-style mass combat rules where regiments are represented as a kind monster with special traits. It would put the focus on trying to include as few special rules as I can to leave the system open. For example, there would be no rule stopping you from using single target spells on a regiment.

I don't think this idea would work in practice because of 3 compounding reasons. One military setting is not too appealing to most players I know. Next, most of my players don't like playing with new rules subsystems, especially mass combat rules. Lastly, my idea not only requires it's own rules on mass-combat, but rules for players to be able to make their own regiments, so more work on my end. It all adds up to be a lot of work for something that would not really appeal to most.

Ok. That is it out of my system. Does anyone else have ideas for campaigns that for one reason or another you won't be able to run?

I actually did run the first half of a campaign that heavily featured mass combat with the players all as military commanders set in the Dragonlance setting. The most difficult part was figuring out adequate mass combat rules that didn't: a) completely nullify player abilities, b) were simple enough that players could pick it up quick and keep combat flowing, but also not get bored, yet c) not make combat so one sided if either army was outright smaller than the other (so one could simulate 300-esque last stands without completely getting the party destroyed in an unfun way).

What I found to work as to take the UA rules and tweak them at first, but after couple iterations, we sort of decided it might be better to use d6's for rolls and figure out different factors to use as examples to basically boil each turn down to as few dice rolls as possibly on either side. It worked out well enough in theory that I'd feel comfortable using them if the game had continued onward.

My "never get to play game" is more of a "I'll never accomplish it in the scale I dream about in my head" sort of thing. I've a huge overarching Dragonlance story based heavily on a few of their Age of Mortals plotlines all tied together using a VERY heavily modified the Price of Courage storyline that consists of about 10 or so different "substories" each with a cast of a party of different PCs that all is interwoven intricately in my version of one ongoing campaign that spans about 10 years in the setting. Each group starts somewhere between level 2-5 (I dont use first level as a start for personal reasons in 5e) and completes a "stand alone story" that each has an appearance of one of three different NPCs that all collectively serve as sort of a "Nick Fury"-esque character that basically tries to recruit the players into an original nation-neutral Knight Order that is a creation of a friend of mines when he played the NPC in a previous iteration of the game. And eventually all 10 stories emerge into a single 10+ level game that means with a meetup of the different nations of Ansalon to deal with a worldwide threat.

My dream version is either having a group or couple groups of players each play in several of the arcs and then enjoy seeing all their different characters meet each either, or the crazy idea of having literally 40 or so players all in a room together sharing the same story. No idea how the hell I'd run it if it did, but a DM can dream.

I also have considered lately the logistics of running a heavily modified 5e or perhaps call of cthulhu game set in the SCP universe. I'd basically have the players make a bunch of disposable characters to be on mobile task forces that will inevitably die horribly, researchers to try to deal with containment breaches, and their main characters would be administrators reporting directly to the O5 council and delegating over stuff. I feel there is a lot of potential for a fun campaign there in the same vein as something like the film Cabin in the Hoods (if the players were the people pulling the strings), but it's still sort of in early planning stages on mechanics.
 
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mrpopstar

Sparkly Dude
I think a lot of Librarians are roleplayers - most of the staff either do play/have played or would play if given a chance... what sort of Library do you work in? I'm a public reference Librarian (26+years) and I've gotten to run a few games disguised as work!
I work in a private membership library by day, and I teach library science as adjunct faculty at a state university by night.
:cool:
 

Orban Sirgen

Villager
I actually did run the first half of a campaign that heavily featured mass combat with the players all as military commanders set in the Dragonlance setting. The most difficult part was figuring out adequate mass combat rules that didn't: a) completely nullify player abilities, b) were simple enough that players could pick it up quick and keep combat flowing, but also not get bored, yet c) not make combat so one sided if either army was outright smaller than the other (so one could simulate 300-esque last stands without completely getting the party destroyed in an unfun way).
I would recommend Heroes of Battle... Its "victory point" system enables PC actions to actually matter...
 

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