Phoenix8008
First Post
After settling Brudd into a bunk below deck, the crew comes back topside to find that nasty weather is blowing in. The dark clouds are low in the sky and heavy with rain that quickly begins falling in blinding sheets across the deck. Thunder cracks the sky and lightning flashes, illuminating the sails and the brave sailors manning them. The Captain is at the wheel shouting orders to the crew and making adjustments to get all the speed he can out of the wind even though it is coming at you from the north, right where you are trying to go. Azrael smiles a fierce grin at you all while laughing into the storm. "Now here be a good blow to slow down them goblins. I know me ship can make up time against most others in this weather. I'll have us catchin' them scurvy scoundrels before landfall now I wager."
After what seems like hours in the cold hard rain, you hear nothing but the storm and Captain Azrael's shouted orders. You've all helped the crew with the knowledge you've picked up along the way and the Bloody Wake does make good time considering the weather. Suddenly, a cry goes up from the front of the ship. A lookout has spotted another ship ahead, and as you slowly catch up to them, you are not surprised to find that it is crewed by goblins. Their ship is slightly smaller than the Bloody Wake and Captain Azrael grins madly as he maneuvers the Bloody Wake into position for boarding. Before you know it, grapple lines are thrown from both sides and the ships soon slam together as crew from both sides stream across to attack the opposing ship.
[sblock=Inits and Status]26- Quagmire ?/?
24- Girth 35/35
22- C1
22- C2
22- C3
22- C4
22- C5
18- W1
18- W2
18- W3
18- W4
11- Alex 41/41
10- Hrav 31/31
09- S1
09- S2[/sblock]
OOC: Due to the poor weather, anything 6 or more squares away has concealment (-2 to Attack rolls). You can stay on the Bloody Wake and defend it, or cross over to the goblin ship to attack. To cross over, the gap between the two ships must be crossed. The ships are slamming together and then pulling apart as the stormy seas toss the ships around. Sometimes they are touching and other times there is 5 feet of room between them. To cross, you must either make an Athletics check to jump across, or an Acrobatics check to swing across on a rope.
I just got ready to post this and after looking at the PC's realized that Quagmire still isn't approved for level 2 yet. And since he's first in initiative order that I rolled, it looks like we're to the point of waiting for that to be done. Luckily, he's got one approval (thanks Atanatotatos!) Hopefully, the other will come along shorty.
After what seems like hours in the cold hard rain, you hear nothing but the storm and Captain Azrael's shouted orders. You've all helped the crew with the knowledge you've picked up along the way and the Bloody Wake does make good time considering the weather. Suddenly, a cry goes up from the front of the ship. A lookout has spotted another ship ahead, and as you slowly catch up to them, you are not surprised to find that it is crewed by goblins. Their ship is slightly smaller than the Bloody Wake and Captain Azrael grins madly as he maneuvers the Bloody Wake into position for boarding. Before you know it, grapple lines are thrown from both sides and the ships soon slam together as crew from both sides stream across to attack the opposing ship.
[sblock=Inits and Status]26- Quagmire ?/?
24- Girth 35/35
22- C1
22- C2
22- C3
22- C4
22- C5
18- W1
18- W2
18- W3
18- W4
11- Alex 41/41
10- Hrav 31/31
09- S1
09- S2[/sblock]
OOC: Due to the poor weather, anything 6 or more squares away has concealment (-2 to Attack rolls). You can stay on the Bloody Wake and defend it, or cross over to the goblin ship to attack. To cross over, the gap between the two ships must be crossed. The ships are slamming together and then pulling apart as the stormy seas toss the ships around. Sometimes they are touching and other times there is 5 feet of room between them. To cross, you must either make an Athletics check to jump across, or an Acrobatics check to swing across on a rope.
I just got ready to post this and after looking at the PC's realized that Quagmire still isn't approved for level 2 yet. And since he's first in initiative order that I rolled, it looks like we're to the point of waiting for that to be done. Luckily, he's got one approval (thanks Atanatotatos!) Hopefully, the other will come along shorty.