Phoenix8008
First Post
OOC: Woohoo! Here we go again!
-Quagmire jumps across the gap between the ships and smashes one of the weaker goblins down to the deck with a single blow.
-Girth nearly dissapears in the darkness of the storm, and moves unseen to the edge of the bloody wake. But the target of his spell is unaffected.
-After seeing one of their own fall, the goblin cutters surge forward and swarm over Quagmire (like some rats that you remember from the day before). Two of them manage to pierce the hobgoblins defenses, while the third misses.
-Some of the goblin warriors shift position, while the one closest to Quagmire bull rushes at him and barely manages to knock the hobgoblin backwards on the storm tossed deck. The next thing he knows, Quagmire is being pushed over the rail of the ship as he falls off balance. He grabs for the rail desperately to keep from falling into the sea between the two ships! (Need a saving throw roll from Quagmire to keep from being pushed over the rail. If you roll 10 or higher, he falls prone in H7. Otherwise he goes over the rail to I8.)
-Quagmire can roll his saving throw and Alex and Hrav can go...
[sblock=Init and status]26- Quagmire 21/31
24- Girth 35/35
22- C1
22- C2 Unconscious
22- C3
22- C4
22- C5
18- W1
18- W2
18- W3
18- W4
11- Alex 41/41
10- Hrav 31/31
09- S1
09- S2 [/sblock]
C1 and C4 attack Quagmire w/ CA, C3 attacks Quagmire without CA. (1d20+5+2=25, 1d20+5=6, 1d20+5+2=19)
W2 bull rush vs. Quagmire Fort of 15 (1d20+2=15)
-Quagmire jumps across the gap between the ships and smashes one of the weaker goblins down to the deck with a single blow.
-Girth nearly dissapears in the darkness of the storm, and moves unseen to the edge of the bloody wake. But the target of his spell is unaffected.
-After seeing one of their own fall, the goblin cutters surge forward and swarm over Quagmire (like some rats that you remember from the day before). Two of them manage to pierce the hobgoblins defenses, while the third misses.
-Some of the goblin warriors shift position, while the one closest to Quagmire bull rushes at him and barely manages to knock the hobgoblin backwards on the storm tossed deck. The next thing he knows, Quagmire is being pushed over the rail of the ship as he falls off balance. He grabs for the rail desperately to keep from falling into the sea between the two ships! (Need a saving throw roll from Quagmire to keep from being pushed over the rail. If you roll 10 or higher, he falls prone in H7. Otherwise he goes over the rail to I8.)
-Quagmire can roll his saving throw and Alex and Hrav can go...
[sblock=Init and status]26- Quagmire 21/31
24- Girth 35/35
22- C1
22- C3
22- C4
22- C5
18- W1
18- W2
18- W3
18- W4
11- Alex 41/41
10- Hrav 31/31
09- S1
09- S2 [/sblock]
C1 and C4 attack Quagmire w/ CA, C3 attacks Quagmire without CA. (1d20+5+2=25, 1d20+5=6, 1d20+5+2=19)
W2 bull rush vs. Quagmire Fort of 15 (1d20+2=15)