D&D 5E The Case for a Magic Item Shop?

You are aware that those animals have different sensory organs and neuro-processing capabilities than a human, correct? That these evolved of thousands of years to adapt to these situations over generations, not after a few weeks for a single creature. If not, rest assured, the writers of the D&D rules at least knew this and incorporated this knowledge into the write-up of the bat.

The rules of the game actually say that those creatures possess a special ability that lets them use a sense other than normal sight; an ability that humans explicitly do not have according to the rules. If you don't believe me, consult the human write-up in the player's handbook and the bat write-up in the appendix and you will see it. Note the bat's "Blind Sight" and "Echolocation" entries, and the human's lack of the same.

If your character is completely shut down in the dark then just accept the fact that he/she is no ninja and was just playing around at it. Tell the party that you hope they manage to save the world and go home to grandma's house for some milk & cookies.
 

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I believe this thread could be more constructive by focusing on a "D&D needs magic shops" discussion. Honestly, I don't think the OP wants any solution other than the chance to pay for goggles of night.

Multiclass? "my DM won't allow it"
Reroll? "I'd have to start at 1st"
Demonic power? "We're the good guys"
Spellcasting? "It would cost the caster a slot every day"
Train something? "We don't have the time"
Other forms of perception? "The rules don't cover them"

Man, I don't think I'd like to play with your DM... :/

That said, the majority of the solutions given here are really cool. I'll try to have some of them in mind if I ever get the chance to play a ninja-like character. Much like [MENTION=66434]ExploderWizard[/MENTION], I believe that if you're not planning to have some way to operate in total darkness, you're not being very ninja.

Cheers!
 

I believe this thread could be more constructive by focusing on a "D&D needs magic shops" discussion.

Agreed, good idea.

Does every campaign NEED magic item shops, or some other form of regularly obtaining magic tools for the exchange of gold, simply put, no they don't. But a good number of campaigns should have them, and a few settings like Eberron do NEED them or it changes the feel of the game.

I do hope we have magic item prices in the DMG or at least very good guidelines to use.

I would also like a new ritual spell to create magic items, I never liked having to spend feats to make them, it should also take some fair amount of down time.
 

We've been playing this setting since AD&D 2e. There have always been magic item shops till this edition... then they somehow disappeared. So not having the item shops is the intrusion into the setting, not the other way around.
Hmm. In that case, I'd suggest talking to the DM about why they have disappeared. At least in the playtest, there were rough price guides for magic items based on rarity; you could use those until the DMG comes out. Would the DM let you retcon having bought the item, since you would have if you'd had the option?
 

If your character is completely shut down in the dark then just accept the fact that he/she is no ninja and was just playing around at it. Tell the party that you hope they manage to save the world and go home to grandma's house for some milk & cookies.
Your unwillingness to acknowledge the point I made or actually attempt to help the situation is noted. I would like to ask that you to stop posting in this thread as I am not finding your advice to be helpful at all.
 

If a wizards can't cast spells for multiple game sessions why bother showing up?

If the DM makes the gods disappear and the cleric can't do any magic, why show up?
This isn't about a class's primary feature being negated. The OP's character hasn't been able to scout as efficiently as the character did above ground. GM didn't take away their sneak attack dice, spells or Ki or whatever class ability the OP has.
 

No, Drow will not themselves buy items to see in the dark. They will, however, kill other characters with items to see in the dark, and loot the bodies.

And that is why the Ogre has a suit of full plate armour sized for a human tossed in the corner. Sure, the pieces are bent this way and that, and it is gore-streaked, but it will only cost half price to fix. Cleaning is extra.
 


They damn well might when the item also extends preexisting darkvision.
I don't know what offended you. However, a Drow can already see in the dark, and thus will not buy an item to see in the dark. They may buy an item to see better in the dark, but you really should check your assumptions before using foul language at someone.
 

I don't know what offended you. However, a Drow can already see in the dark, and thus will not buy an item to see in the dark. They may buy an item to see better in the dark, but you really should check your assumptions before using foul language at someone.
Not offended. "Damn" was just for emphasis in the informal adjective manner. I thought someone mentioned dark vision extension was part of the 5E Goggles of Night, but I don't have easy access to the playtest stuff to check.
 

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