I mean, I kind of agree with everything you've written here... except FR already has one setting book, the SCAG. Not sure why it deserves to have 2 released before GH, Ravenloft or DL have one.
I mean, here is all the setting material published for FR so far;
- The SCAG (covering the entirety of the Sword Coast)
- Tyranny of Dragons (covering the SC, but also Thay)
- Out of the Abyss (the Underdark beneath the SC)
- Tomb of Annihilation (Chult)
- Waterdeep Dragon Heist (Waterdeep)
- Baldur's Gate Descent into Avernus (Baldur's Gate)
That's a lot of material. And I don't think it is going to stop either; every annual adventure contains something relevant to FR. So I don't think WotC is interested in revisiting another setting book for them, when their adventures keep providing new material instead.
See I just don't think adventures are the answer. Sure put it in there for use with those but like I've said in the past, reprint that stuff in a compilation later. They might do it, who knows? But it isn't the answer.
From personal experience, there is massive quality of life improvement having that technology over, say, printing a map, when working a job that requires constant novel navigation (delivery, service shuttle, etc.)...
Well this reminder somewhat convinces me that it isn't there plan to release a setting book, at least not a traditional one, but I don't think it negaes the need or at least usefulness of one.
As for Greyhawk, as I've said up-thread, I think that is a grognard pipe-dream. I just don't think it has the wide appeal. Ravenloft? Maybe, but if the above list negates the need for an FR book, then why not Curse of Strahd?
As for Greyhawk, as I've said up-thread, I think that is a grognard pipe-dream. I just don't think it has the wide appeal. Ravenloft? Maybe, but if the above list negates the need for an FR book, then why not Curse of Strahd?
That still reinforces my point. The conceit of the Death Curse is still inescapable. You are still playing with a substantial portion with the Death Curse.Unless my GM was changing a lot of stuff behind the scenes, there was no Death Curse related materials in 80% of the places we visited. The few places that did have something to do with the DC were mostly "Go here, find this person, talk to them to get pointed to the next location".
I don't agree that you can't run Chult: Generic Adventures from the ToA book with little to no adjustments.
My thoughts are of the old settings that could do well, moreso than Spelljammer or some of the other more out there settings thrown out by long term fans, that Greyhawk is actually ripe for a revival. Saltmarsh is an excellent test for that. It's been how long since the Flanaess was being supported? The LGG was 2000 yeah? That's 20 year ago. While Spelljammer has had longer, it was a very weird idea and while many of the ideas sound really cool I remember it not being particularly well received and weird for weirdness sake at times.
Greyhawk is different from the MTG settings etc. It's a very different feel from FR. Grungier, grimier and that is even before the Wars. So much of the classic lore comes from GH. It's different from Wildemount as well. It's more grounded. It's a DM's setting as well. Maybe. I agree Dark Sun is in the pipeline but something tells me GH might be as well. And Dragonlance as an adventure path retelling the War of the Lance but opened up a bit more to allow for other PCs and such with a chapter on the setting and deities. I'd buy DL that way and run the crap out of it.
What if the players do not want to go to the "places of significance"? What if they want to explore the Land of Ash and Smoke? What if they want to explore the Valley of Dread? What if they want to explore the Sky Lizard Mountains? What if they want to explore Samarach? EtcThe "places that are relevant to the Adventure" are basically everything of significance in late 15th century Chult, though. Port Nyanzaru is the city on the peninsula.
Okay. Cut out roughly two thirds of the adventure. Cut out the reason for even being there. Good show.This is accurate: you can cut out the Death Curse, and frankly forget about the Lost City or tomb sections, and have everything to run a complete campaign.