The Center of Time

Wisco, a Tough Nano who Lives in the Wilderness

The people in this little village are mostly Augurs, with their elegance and haughty ways. Inside the "simple" little village there are wonders - image projectors of scenes you are told are from different places in Augur-Kala, each showing some natural wonder: braided rivers, dancing hills, the migration of avatol herds with their shimmering hides, all from live feeds. There are seemingly mundane little huts that are crafted from single pieces of synth, with environmental controls that respond to the Augurs' sing-song voices, seeing to every comfort. The communal hall in the center of town features living biomechanical trees as roof supports and food supplies both.

Yet there is a brittleness about the inhabitants when you begin to ask questions. Inquiring about the traffic Wislayn brings the uneasy explanations of, "People needed to get away." They say it with smiles, like how one might indicate a friend is going on vacation. But their expression and posture is hesitant, as if there is more to the story that they can't quite remember.

That is not the first time you see this forgetfulness. More than once, you see an Augur going to work the controls of something, the temperature in the Hall, a drink dispenser, a music-maker, and see them seem to blank out, hesitate for a long, long time, or flub their response entirely.

Despite himself, Wisco finds himself slowly being drawn into the mystery of what is happening around Wislayn. The plans to depart seem to slip right without Wisco really consciously deciding to delay. The afternoon slides into evening and soon it is too late to depart. So Wisco finds himself and place to stay the night, promising, but not really convincing himself that he will be away tomorrow.

With a few shins in his pocket, Wisco treats himself to a nice meal and a little of what the locals drink. Of course the night is too fine to drink alone and Wisco is generous with anyone willing to join him for a drink over a bit of gentle conversation. Mostly Wisco asks about the images in the projector windows. But like any good conversation, it winds and turns following what path it will and Wisco is happy to see where it leads, as interested in the spaces passed by as those passed through.

[sblock=Isida]You are wicked. Just as I was thinking it was time to ease out, you draw me back in.

Wisco will use 3 (2+1 edge) INT zen effort (the effort you use when trying not to do anything) to try and build a picture of what is happening. No real applicable skills. [roll0][/sblock]
 

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Xaion

Xaion approaches the shopkeeper. "I would like to purchase these books, how much for the two of them?" He places them down on whatever surface the shopkeeper uses. He takes a look at what kind of person the shopkeeper appears to be, perhaps they could be amicable to some haggling.
 

Seregal hesitates, but is inspired by Antor's confidence (and perhaps naiveity) that yes, this situation is something that this group of people can most likely handle.

Seregal hunches his shoulders beneath his amber robes and then straightens up. He did want to achieve the "find of a lifetime", to gain unparrelled riches and wonders. This might be the way to do it, and there's enough talent in the party that they may yet avoid Zorak and Zapheda's fate.

"I'll help you," he says, straightening up. "What advice do you have for us? How do we find this broken city and fix it?"
 

Despite himself, Wisco finds himself slowly being drawn into the mystery of what is happening around Wislayn. The plans to depart seem to slip right without Wisco really consciously deciding to delay. The afternoon slides into evening and soon it is too late to depart. So Wisco finds himself and place to stay the night, promising, but not really convincing himself that he will be away tomorrow.

With a few shins in his pocket, Wisco treats himself to a nice meal and a little of what the locals drink. Of course the night is too fine to drink alone and Wisco is generous with anyone willing to join him for a drink over a bit of gentle conversation. Mostly Wisco asks about the images in the projector windows. But like any good conversation, it winds and turns following what path it will and Wisco is happy to see where it leads, as interested in the spaces passed by as those passed through.

[sblock=Isida]You are wicked. Just as I was thinking it was time to ease out, you draw me back in.

Wisco will use 3 (2+1 edge) INT zen effort (the effort you use when trying not to do anything) to try and build a picture of what is happening. No real applicable skills. [roll0][/sblock]

The Augurs' "drink" of choice is actually a peculiar sort of smoke, sweet and rich, that leaves a floral taste on the back of the tongue, yet curiously assuages your thirst quite handily. It's delivered by a small pellet set to heat in one corner of your plate of spiced "noodles", giving an interesting layer of flavor to your food. The other Augurs at the long table in the main hall do not seem to mind your presence, though your questions about the projectors windows, and then other things as they arise, takes on a most curious quality.

"They show places of great interest-"

"Architectural, biological, botanical, social-"

"Items that are important to remember-"

"And worthy of preservation or study."

One Augur picks up where another trails off, racing to fill any tiny gaps. It's a strange thing, like having a conversation with a hive mind, yet of what little you've heard of Augurs, you've never heard of this behavior, and it's certainly memorable enough. Maybe it's only this village.

You ask about some of the places, and share other things you've seen in your life: strange forests with singing trees, the Blade-Forest of Balm, this strange temporary jungle made by some ancient machine, and rumors about a city under an upside-down mountain...

At this last, there's a visible wave of blankness, which at first you might have thought was just another bout of the peculiar forgetfulness of these folk. Except there's a tense wariness about them, like a beast facing a great predator and that freezing into immobility might save them.

"No place you want to visit," they all say nearly at once, blurting it out in ragged chorus. If you bring it up again, the same precise response occurs. Terrified blankness, followed by a warning.

You're starting to come to the uneasy conclusion that there is some sort of hive mind affect here, though whether it was inflicted upon them or welcomed is hard to say. But you know something about hive minds from your studies of the wilderness - they sometimes center around a single controlling entity. Your eyes alight on the greatest of the biomechanical trees of the communal hall, the physical and emotional center of the community. If you were a hive queen...

-----

Xiaon said:
Xaion approaches the shopkeeper. "I would like to purchase these books, how much for the two of them?" He places them down on whatever surface the shopkeeper uses. He takes a look at what kind of person the shopkeeper appears to be, perhaps they could be amicable to some haggling.

The counter of the shop seems to be a slab of white synth with a slick finish. As you lay the books upon it, words in an unfamiliar script scroll across it, and the proprietor peruses it before tapping at some symbols at the bottom. "Fifteen for the both, reader," it says, as the words that run across its body shift slightly at the contact with other words. Its words, oddly enough, do not emerge from its mouth in an audible fashion, but rather emerge written on the air in an elegant hand.

-----

Seregal said:
Seregal hesitates, but is inspired by Antor's confidence (and perhaps naiveity) that yes, this situation is something that this group of people can most likely handle.

Seregal hunches his shoulders beneath his amber robes and then straightens up. He did want to achieve the "find of a lifetime", to gain unparrelled riches and wonders. This might be the way to do it, and there's enough talent in the party that they may yet avoid Zorak and Zapheda's fate.

"I'll help you," he says, straightening up. "What advice do you have for us? How do we find this broken city and fix it?"

"What advice I can offer is most of what I hope you would already know: be wary of your step and who you talk to. Those who were in the city at the time may be quite insane, or perhaps they've battened on the power of the rogue experiment. They may be using power beyond their means. And there may be other creatures near the city that are attracted to the power fluctuations and chronal imbalance. As for fixing it, I am not certain exactly what went wrong, but I know the deep scholars' had their hall in the farthest east section of the city, in a building domed with blue stone. If that is where the mountain is pressing down... the mountain and the map may be able to help you where my own people have failed.

"One thing I can help with unequivocally is finding a way to get you there, or at least close, with some swiftness. If you're all willing to go, I shall gather what is needful and meet you tomorrow at highsun." Jastor sounds like a great burden has been taken from his shoulders, and he has his hand on the orb, as if bracing himself against it.
 

Ohm Eleven, A Mechanical Nano who Talks to Machines

Awed by the numerous sights, Ohm Eleven spends several hours just sight seeing before getting down to business. He starts looking for places to trade numenera. He is not interested in shins but rather using what he has to "trade up" to some thing better.
 
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Xaion

"15 for these? Your clearly suffering an overstock of books, and these look like they've been here forever. I'm likely the only person you'll see for years wanting such specific books. I'll give you 10 shins for the both of them." He glares at the proprietor and his outrageous prices.

[sblock=OOC]Dice roll, spending an effort to bring that down by one step. If you feel I've been fairly persuasive it could be worth lowering it one more step.[/sblock]
 

Echo nods quickly at that.

"We're willing," she agrees. "We'll meet you."

To Seregal she says, "I have some business in the market. We should find the others and gather them to let them know what we're planning. They may not all want to come."
 

Ohm Eleven said:
Awed by the numerous sights, Ohm Eleven spends several hours just sight seeing before getting down to business. He starts looking for places to trade numenera. He is not interested in shins but rather using what he has to "trade up" to some thing better.
Ohm can hunt amongst the stalls for a while, perusing what's on offer from both the more prosperous Augur merchants and the more freewheeling mutants. In amidst the Augur's wares he finds a glass panel with several squares of red glass set within. This, he learns, will allow one to see through whatever the glass is pressed against. Another is a bottle of two pills, both silver and square, that, so he learns, will allow those who have taken them to communicate mentally. There's also a disk of pale pink synth, about two feet across, which will float up in the air, negating gravity, for one who stands upon it. Tucked in one corner is a bright green fuzzy toy beast with four legs, two eyes, two rounded ears, and a short muzzle. Touching it makes it growl and vibrate slightly. There's also a blue crystal that glows brightly when you hold it.

[sblock=OOC]Shins, not shivs. ;)[/sblock]
-------

Xaion said:
"15 for these? Your clearly suffering an overstock of books, and these look like they've been here forever. I'm likely the only person you'll see for years wanting such specific books. I'll give you 10 shins for the both of them." He glares at the proprietor and his outrageous prices.
The script out of the being's mouth emerges in a shorter, sharper hand. "Then to you, such things are without price, and welcome is my foresight in stocking them. 14 shins."

-------

Echo said:
Echo nods quickly at that.

"We're willing," she agrees. "We'll meet you."

To Seregal she says, "I have some business in the market. We should find the others and gather them to let them know what we're planning. They may not all want to come."
"I thank you for that." Jastor's shoulders lose a little of their tenseness, and he pushes his hand inside his orb again, his attention clearly turned inward..
 

Seregal looks around the group. "Any more questions?" he says in a low voice, while surreptitiously palming some of Jastor's delicious purple cheese.

"If not, let's do what Echo suggests. We should get back to the market and let the others know. We should also shop; might be our last chance to do some trading before we enter Augur-Kala." He frowns and scratches at his beard, wondering what supplies would be best on an expedition to a place that eats memories and time itself.

"Maybe we should keep detailed notes and diaries," he says after a while. "Just to safeguard our memories."

Later, when gets to the market, Seregal will see if there are any 'memory' ciphers or things that might protect one's mind. Failing that, he'll just purchase some notepaper to write in and various mundane travel supplies, like rations. "I wonder if we should purchase a pack-beast?" he mutters to his companions. "I don't suppose caravans will readily head to this city on an upside-down mountain."
 

Xaion

Xaion just looks at it, then he nods. "Alright, here's your shins." He counts out and then drops the shins on the counter and takes his books. He will head back to the cheap inn earlier to rent a small area to sleep and read at.
 

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