doghead
thotd
Wisco, a Tough Nano who Lives in the Wilderness
Despite himself, Wisco finds himself slowly being drawn into the mystery of what is happening around Wislayn. The plans to depart seem to slip right without Wisco really consciously deciding to delay. The afternoon slides into evening and soon it is too late to depart. So Wisco finds himself and place to stay the night, promising, but not really convincing himself that he will be away tomorrow.
With a few shins in his pocket, Wisco treats himself to a nice meal and a little of what the locals drink. Of course the night is too fine to drink alone and Wisco is generous with anyone willing to join him for a drink over a bit of gentle conversation. Mostly Wisco asks about the images in the projector windows. But like any good conversation, it winds and turns following what path it will and Wisco is happy to see where it leads, as interested in the spaces passed by as those passed through.
[sblock=Isida]You are wicked. Just as I was thinking it was time to ease out, you draw me back in.
Wisco will use 3 (2+1 edge) INT zen effort (the effort you use when trying not to do anything) to try and build a picture of what is happening. No real applicable skills. [roll0][/sblock]
The people in this little village are mostly Augurs, with their elegance and haughty ways. Inside the "simple" little village there are wonders - image projectors of scenes you are told are from different places in Augur-Kala, each showing some natural wonder: braided rivers, dancing hills, the migration of avatol herds with their shimmering hides, all from live feeds. There are seemingly mundane little huts that are crafted from single pieces of synth, with environmental controls that respond to the Augurs' sing-song voices, seeing to every comfort. The communal hall in the center of town features living biomechanical trees as roof supports and food supplies both.
Yet there is a brittleness about the inhabitants when you begin to ask questions. Inquiring about the traffic Wislayn brings the uneasy explanations of, "People needed to get away." They say it with smiles, like how one might indicate a friend is going on vacation. But their expression and posture is hesitant, as if there is more to the story that they can't quite remember.
That is not the first time you see this forgetfulness. More than once, you see an Augur going to work the controls of something, the temperature in the Hall, a drink dispenser, a music-maker, and see them seem to blank out, hesitate for a long, long time, or flub their response entirely.
Despite himself, Wisco finds himself slowly being drawn into the mystery of what is happening around Wislayn. The plans to depart seem to slip right without Wisco really consciously deciding to delay. The afternoon slides into evening and soon it is too late to depart. So Wisco finds himself and place to stay the night, promising, but not really convincing himself that he will be away tomorrow.
With a few shins in his pocket, Wisco treats himself to a nice meal and a little of what the locals drink. Of course the night is too fine to drink alone and Wisco is generous with anyone willing to join him for a drink over a bit of gentle conversation. Mostly Wisco asks about the images in the projector windows. But like any good conversation, it winds and turns following what path it will and Wisco is happy to see where it leads, as interested in the spaces passed by as those passed through.
[sblock=Isida]You are wicked. Just as I was thinking it was time to ease out, you draw me back in.
Wisco will use 3 (2+1 edge) INT zen effort (the effort you use when trying not to do anything) to try and build a picture of what is happening. No real applicable skills. [roll0][/sblock]