Having gotten the data, Echo isn't sure what to do with it right away. Mental power...altered in how it flowed in time. She wasn't sure if it was from past or future, or if it had simply been accelerated or slowed. All she knew for sure was that these creatures seemed to feed on it. Could it be used somehow?
She wondered, was it the energy siphoned away from the Augurs in the city?
But the battle didn't wait for one person. She aimed another volley of silver spikes at the most-wounded looking creature to try to buy time to decide what to do with this phenomenon.
Echo also called out, "Those ribbons are mental energy that's been affected by some kind of time shift!" Just because she didn't know immediately what to use them for didn't mean no one else would.
(OOC - Onslaught for physical damage.)
[roll0]
And inviscastle for defense, because I'm a goober and forgot to include it here, then did the dice roller wrong in my 'oops' post, so...ARGH. This dieroller is not well suited to people like me, who rarely get it right the first try.
Defense: 6!
http://invisiblecastle.com/roller/view/4666648/
Antor quickly scans the area looking for the creatures to reappear, while switching to his broadsword. "I would suggest we keep moving towards the bridge and the city gates", Antor announces to those within hearing distance. He continues movement in that direction scanning around himself as he goes, wary of the creatures' return.
Attack - 1d20=17
Defense - 1d20=9
Seregal sneaks along cautiously, hand reaching into his belt pouch for one of his cyphers. "Good idea," he says. "I'm reasonably quick. I'll see what I can see."
He cautiously moves forward, scouting out the area to see if he can find a safe way forward for the group.
Trained in Stealth: 1d20=17
Ohm Eleven finally enters combat and uses an esotery against a feeder.
OOC: Using Onslaught for physical damage. Attack & Defense rolls (1d20=17, 1d20=11)
The chronal feeder bleeding and cracked from his companions' blows, Ohm Eleven's blast of power catches the creature off-guard. The top of its head collapses in on itself, and then the whole feeder seems to shrink down until it's nothing but an inert sphere of softly-pulsing purple about the size of someone's head.
Duncan leaps towards the space where Xaion was, hoping to perhaps follow along in whatever warp that creature had created.
Ohm Eleven grabs up the sphere and then heads quickly towards the city gates.
Seregal keeps sneaking along the path, not really noticing that Xaion has been kidnapped! He's too excited by the final approach the city and his chance to scout and explore the road; absently trusting the fine warriors in the party to deal with the situation; thinking that the chronal feeders are already dealt with anyway. He sees the path in the distance and heads towards it for a closer look before returning to the party.
"Ohm! Wait! It has Xaion!" Echo looked around, trying to find the creature. How far could they go at once? If it reappeared she could try shooting it again.
Abruptly she looked up at the strand of energy.
They were feeding on this. I wonder...
She had no idea if it was wise or not, but it might give her some insight into these creatures, so she reached up to graze her fingertips across that drifting band of flashing light as it descended.
Duncan, mavin missed Xaion, rumbles desperately to Echo.
"Can we follow him? Can you... hack the energy string somehow? Or use one of our component parts? Where would they have teleported to? Some lair or nest?"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.