Going to take @
LostSoul 's suite of actions for Quinn in the most straightforward way I can to move things along. He may be on extended hiatus. I'll make Hazard attacks on @
Campbell Lucann and the Dryad later this evening and move things forward. If you check in LostSoul, feel free to cancel and retcon the below at your discretion.
[sblock]
Standard Action:
Beguiling Strands
Close Blast 5 @ Swarm 1
+ 20 (CA due to Brambleweed) vs Will
Roll(1d20)+18:
10,+20
Total:30
Hit for 16 (6 + 10 for AoE vuln) psychic damage. Restrained (Brambleweed) makes the creature immune to the push rider effect.
The 5 damage it will take at the beginning of its next turn due to the Brambleweed is sufficient to kill the Swarm. The creature won't play a role before then so I'm going to expedite its death for ease of PbP use.
Move Action:
Run Action (Speed + 2 which only equals 4 due to slow) to scurry up the tree with the help of Thurgon and out of the hazard. Athletics (6 + 2 for Thurgon = 8) vs Easy DC (14)
Roll(1d20)+8:
12,+8
Total:20
Success.
Save versus Slowed (save ends)
Roll(1d20)+NaN:
10,+0
Total:10
Success.
[/sblock]
Quinn calls forth a stream of enchanting colors from his orb which provoke a reality-distorting echo in the hive-mind of the swarming insects. A fake chemical trail leads them astray in their minds and they imagine the fiercest starvation as their consciousness assails them with the ruin of escaped prey. They writhe against the sharp Fey-borne brambles of the tree, eventually falling away to the ground to be crushed by the force of the wild waters.
With a strong hand from Thurgon, Quinn clambers up the fir tree and into the thick, biting embrace of the Brambleweed. As he does so, the burning cold of the Swarming Shadow relinquishes its grip.
Given all of your relative positions, it will be impossible for any of you to die. The other Quickling has retreated and the second Swarm is well out of the fight. The Hazard will just be harrassment at this point as no one is at risk of going over the edge.
I'm aware of Campbell's intent to use the Dryad's (At-Will) and his own (Ritual) power to open a portal, connecting the trees via a Hard Nature check. I'm going to ask him to go ahead and do that shortly.
However, I'm going to go ahead and present to you guys the present situation and you let me know your plans/intent.
1) It is clear that the dragon is making a bee-line for the Royal Tower; a direct attack against the King. If you guys want to save the king and fend off the dragon, that will be an Action Scene as an above average Complexity 2 Skill Challenge with 2 Hard DCs rather than 1 (with an XP buff).
2) The city is flooding due to the dragon's sabotage of the dam. The reservoir threatens to drown untold numbers of lower class refugees in the Underbelly. If you want to attempt to save as many as you can, that will be an Action Scene as an above average Complexity 2 Skill Challenge with 2 Hard DCs rather than 1 (with an XP buff).
3) If you want to do something else, let me know what it is clearly, please.
4) If you want to split up and attempt both 1 and 2, it will make each effort more difficult, increasing the current number of Hard DCs required for success by 2 more (meaning 4 successful Hard DCs required with an XP buff).
Your initial efforts to get out of the garden (Quinn and Thurgon's Group Athletics to climb and Lucann and the Dryad's Nature for the Tree Stride) will apply. So before we move on to action resolution, please let me know your intentions for the coming scene(s) @
Campbell , @
LostSoul , @
pemerton , @
sheadunne .