[b]Initiative:[/b]
[i]Fiddler [/i][color=green][2/2 HP][/color] <-- your turn (5' below parapet, within melee range of Karl)
[i]Third [/i][color=green][2/2 HP][/color]
[i]Dancer [/i][color=green][2/2 HP][/color]
[i]Christopher [/i][color=green][4/4 HP][/color] <-- (Success! 12)
[i]Tibard [/i][color=green][11/11 HP][/color] <-- (Will save?)
[i]Reis [/i][color=green][11/16 HP][/color] <-- (Will save?)
[i]Jamilee [/i][color=green][9/15 HP][/color] <-- (Success! 24)
[i]Karl [/i][color=green][15/15 HP][/color] <-- (Will save?)
[b]Conditions and Effects[/b]
-4 to Dex and Str: Christopher, Jonah, Jamilee
Dancing: Jamilee, Reis, Christopher
Entangled: Jamilee, Reis, Christopher, Jonah
High Ground (+1 to melee): Fiddler
Legend:
* Ja - Jamilee
* R - Reis
* T - Tibard
* C - Christopher
* D - Dancer (not present)
* F - Fiddler
* Th - Third (not present)
* Road/Grass - (normal movement)
* Shadowy Grass - dense brush (half movement)
[b]Initiative:[/b]
[i]Fiddler [/i][color=green][2/2 HP][/color]
[i]Third [/i][color=green][2/2 HP][/color]
[i]Dancer [/i][color=green][2/2 HP][/color]
[i]Christopher [/i][color=green][4/4 HP][/color] <-- Fort save? *Your turn*
[i]Tibard [/i][color=green][11/11 HP][/color] <-- Will save?
[i]Reis [/i][color=green][11/16 HP][/color] <-- Will save?
[i]Jamilee [/i][color=green][9/15 HP][/color] <-- Fort save?
[i]Karl [/i][color=green][15/15 HP][/color] <-- Will save? (dancing)
[b]Conditions and Effects[/b]
Dancing: Karl
Legend:
* Ja - Jamilee
* K - Karl (40' up)
* R - Reis (40' up)
* T - Tibard (40' up)
* C - Christopher
* D - Dancer (about 120' north of the tower, and 200' up from the ground)
* F - Fiddler (35' up)
* Th - Third (80' up)
* Road/Grass - (normal movement)
* Shadowy Grass - dense brush (half movement)
* Yellow translucence - flash effect
* Gray translucence - smoke effect (only extends 20' up)

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.