Nightcloak
First Post
Great adventure!
I'll take a stab at this...
The Greenbond isn’t the only one trying to complete a ritual. The aberrations, creations of the dreaded dramojh, were placed in stasis by their very masters. The dramojh knew they were losing the war with the giants and created the Chronolith as a temporal escape route - or plan B so to speak.
The plan was to have the Chronolith reappear in the far future when the time of the giants was done with the young races declining. The Chronolith would phase in and allow the seeds of the dramojh, special "spell-stitched" aberrations, to cast their own ritual to re-awaken the foul demon-dragons. Thus would they enter an unprepared world in its slumber and reclaim their rulership. Maybe even use the tower to eventually work backwards and change history itself!
The only problem with the master plan was another frozen ritual long forgotten: The gods of the Denotholan that are frozen in the far north. (Frozen tower – frozen gods – sounds like a future adventure seed me thinks) The “Dead Gods” reach out to thwart the dramojh by giving a vision to an exceptional greenbond. They also taught the greenbond a ritual to activate the magic of the Chronolith and send it backwards through time to a point where there are heroes that could deal with the problem.
The aberrations are completing their instructions and activating the ritual despite the fact they are at the wrong place and time. They simply just don’t know better. Once the PCs help stop the ritual and the impending holocaust, the greenbond will reverse the ritual to instead summon back the dragons to deal with their creations permanently. (I’m assuming that the reappearance of the dragons is a means to “Evolve” the campaign by your description).
Hope that gives you some ideas to work with!
EricNoah said:Ack, I'm forgetting about the "badest" aberrations of AU/AE -- the dramojh. The vile creations of the chromatic dragons; the enslavers of humanity; the reason everyone in the world hates & fears dragons; the reason everyone in the world honors and respects the Giants (the liberators of humanity). Gotta work them in somehow.
I'll take a stab at this...
The Greenbond isn’t the only one trying to complete a ritual. The aberrations, creations of the dreaded dramojh, were placed in stasis by their very masters. The dramojh knew they were losing the war with the giants and created the Chronolith as a temporal escape route - or plan B so to speak.
The plan was to have the Chronolith reappear in the far future when the time of the giants was done with the young races declining. The Chronolith would phase in and allow the seeds of the dramojh, special "spell-stitched" aberrations, to cast their own ritual to re-awaken the foul demon-dragons. Thus would they enter an unprepared world in its slumber and reclaim their rulership. Maybe even use the tower to eventually work backwards and change history itself!
The only problem with the master plan was another frozen ritual long forgotten: The gods of the Denotholan that are frozen in the far north. (Frozen tower – frozen gods – sounds like a future adventure seed me thinks) The “Dead Gods” reach out to thwart the dramojh by giving a vision to an exceptional greenbond. They also taught the greenbond a ritual to activate the magic of the Chronolith and send it backwards through time to a point where there are heroes that could deal with the problem.
The aberrations are completing their instructions and activating the ritual despite the fact they are at the wrong place and time. They simply just don’t know better. Once the PCs help stop the ritual and the impending holocaust, the greenbond will reverse the ritual to instead summon back the dragons to deal with their creations permanently. (I’m assuming that the reappearance of the dragons is a means to “Evolve” the campaign by your description).
Hope that gives you some ideas to work with!