jgbrowning
Hero
Conaill said:Ok, since you just got some fresh soy milk, and I'm too lazy to do the math...
According to the DMG demographics (i.e. NOT the ones used in AMMS:WE), what would be the makeup of a whole nation's army in terms of levels and classes (let's focus on Fighters and Warriors for now)?
The DMG tells us the distribution of levels for a *city*, but not for a whole country, which would presumably determine the make-up of a national army. I assume there's some distribution of population centers as well, which should allow you to calculate the totals for an entire country. (Of course, counting the entire country as a Metropolis will dramatically skew the results.)
For example, the city of Mor's End has a total of 48 Fighters, and close to 400 Warriors (with 7/8 of those being War1). Above lvl 1, there are about as many Fighters as Warriors. At lvl 1, there are about 16 times as many War1 than Ftr1 (War1 take up 5% of the population). Smaller villages (which take up ~92% of the population of a country) will have a very different ratio of Ftr to War. (This means you will also need to specify a distribution of Thorps, Hamlets and Villages.)
Along the same lines... given the DMG demographics, what is the ratio of Adepts to Clerics and Wizards/Sorcerers for different size cities, considering that the number of Adepts contain an additional .5% of the total population (as Adp1's)?
Heh, sorry Conaill, I’m just as lazy as you.. a nation system regarding army support and generation based upon a central government will be something for A Magical Classical Society: Imperium. Medieval armies were simply paid mercenaries or those landowners who chose to not pay scutage to their king.
joe b.
**If you can get two people to say in their posts that you’ve stumped me, you’ve stumped me
