Mark Chance
Boingy! Boingy!
After much neglect, my We're Not In Arkansas Anymore! site is being updated as the campaign moves into its "year two" stories. The PCs are relocating to a southern coastal region wherein I'll introduce psionics via Dreamscarred Press's excellent Psionics Unleashed. The ruling maenad minority is devoted to to Cymer, god of conquest, knowledge, psionics, and rulership.
Here's my initial draft work for this new deity. I haven't gotten any good hook on subdomains yet, but I'm leaning toward Noetics for one of them.
Thoughts?
The Church of Cymer is the state religion of Mordel and its vassal lands. Cymer is a stern, militaristic deity favored by the maenad ruling class of the region. Mordel’s subjects can practice state-approved faiths, but these faiths (and their adherents) must pay tithe taxes for the support of Cymer’s work.
Cymer
Title: The Hexarchic Mind
Alignment: LN
Portfolio: conquest, knowledge, psionics, rulership
Cleric Alignments: LN, LG, LE, N
Domains: Knowledge, Law, Nobility, Psionics, War
Subdomains: Discipline, Inevitable, Leadership, Memory, Noetics, Tactics
Favored Weapon: longsword
Psionics Domain
Granted Power: You are attuned to the uncanny powers of the mind. In addition, you receive Wild Talent as a bonus feat. If you can already manifest psionic powers (not psi-like abilities) when you gain this domain, you receive Psionic Talent as a bonus feat instead of Wild Talent.
Psionic Amplifier (Su): As a standard action you can become an amplifier of psionic energy until the end of your next turn. The aura emanates 15 feet from you. All psionic powers manifested within the aura either gain a +1 bonus to their manifester level or increase their saving throw DC by +1. The manifester chooses the benefit when he manifests the power. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.
Dispelling Touch (Psi): At 8th level, you can use a targeted dispel psionic effect as a melee touch attack. You can use this ability once per day at 8th level and one additional time per day for every four cleric levels beyond 8th.
Domain Spells: 1st—charm person, 2nd—detect thoughts, 3rd—seek thoughts, 4th—charm monster, 5th—telepathic bond, 6th—mass suggestion, 7th—insanity, 8th—mind blank, 9th—foresight.
Here's my initial draft work for this new deity. I haven't gotten any good hook on subdomains yet, but I'm leaning toward Noetics for one of them.
Thoughts?
The Church of Cymer is the state religion of Mordel and its vassal lands. Cymer is a stern, militaristic deity favored by the maenad ruling class of the region. Mordel’s subjects can practice state-approved faiths, but these faiths (and their adherents) must pay tithe taxes for the support of Cymer’s work.
Cymer
Title: The Hexarchic Mind
Alignment: LN
Portfolio: conquest, knowledge, psionics, rulership
Cleric Alignments: LN, LG, LE, N
Domains: Knowledge, Law, Nobility, Psionics, War
Subdomains: Discipline, Inevitable, Leadership, Memory, Noetics, Tactics
Favored Weapon: longsword
Psionics Domain
Granted Power: You are attuned to the uncanny powers of the mind. In addition, you receive Wild Talent as a bonus feat. If you can already manifest psionic powers (not psi-like abilities) when you gain this domain, you receive Psionic Talent as a bonus feat instead of Wild Talent.
Psionic Amplifier (Su): As a standard action you can become an amplifier of psionic energy until the end of your next turn. The aura emanates 15 feet from you. All psionic powers manifested within the aura either gain a +1 bonus to their manifester level or increase their saving throw DC by +1. The manifester chooses the benefit when he manifests the power. You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.
Dispelling Touch (Psi): At 8th level, you can use a targeted dispel psionic effect as a melee touch attack. You can use this ability once per day at 8th level and one additional time per day for every four cleric levels beyond 8th.
Domain Spells: 1st—charm person, 2nd—detect thoughts, 3rd—seek thoughts, 4th—charm monster, 5th—telepathic bond, 6th—mass suggestion, 7th—insanity, 8th—mind blank, 9th—foresight.
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