Uhm, I cannot find the feat you mentioned on that site. It's not under feats, divine... am I missing something? :/ I've constructed the character setup irregardless, with a feat slot left open for that feat. It should be fully correct disregarding the effects of that feat - Wisdom primary, strength and dexterity secondary. Intelligence also secondary thanks to character concept. Skills are wierdly placed, but again it’s for the concept. I'll write the character out with explanations of all spells etc on character sheets for my own use if I get in

The description from before remains the same but changes in the 3rd paragraph. No armour or weapons. As this is a city game, he carries no wilderness related gear for the moment, and will purchase food as he needs to eat.
Name: Tote.
The monks of the order of the Pure Mind spend many hours in silent contemplation of the accumulated knowledge of civilisation. To learn, to improve your depth of mind, is the purpose of life. By reading what others have written, you not only learn what they know, but you know *them*. And with the aquisition of knowledge, and by observing it's effect upon yourself, one can learn to know *you* perfectly.
But knowledge comes under attack. The ignorant refuse to learn, and simply move through the world horizontally, rather than striving upward to the Perfection of mind that should be the focus of all. The monks considered this quandry long, consulting their library of knowledge, but eventually the solution emerged from a most unexpected direction: a priest. He was a devotee of the god Iatoth, god of learning. The monks observed how he moved among the populance, spreading the written word and teaching the commoners how enriched their lives can be with knowledge. The monks were amazed, for they had always sought the solution by hunting for the perfect knowledge, the one piece of learning that none would be able to resist. But this cleric spread knowledge simply by charisma, simply by speaking.
The monks sent a missive to the (small, and recently founded) church of Iatoth within Avordel, seeking to learn the knowledge behind their ability to spread knowledge. While communication was slow at first, in time the priests consented to take on and tutor one of the monks, so that he may spread his findings to the others in the monastry.
As part of his training, the local ArchPriest of Iatoth has decreed that the novice who is a monk must go out into the world, and learn not only to spread wisdom, but to see how society works and how it can be used to spread learning. Toth, as this novice is called, travels to and from the various districts of the city, speaking publically to the populance and observing how they live and work. He currently is trying to gain access to the halls of the academy, in order to have a look at the knowledge within, and sleeps in the hall of novices within the temple of Iatoth. He regards it as overly comfortable. The novices do not agree with him.
His parents left him at the gates of the monastry, which is also situated within Avordel, when he was a baby and as such he does not know them. Tote knows very few people outside the monastry and temple, with his only ‘outside’ friend so far being Rik, an Astral Elf street vendor who sells books and parchment. Within the monastry, he spent many an hour in close conversation with Isbel (female human) and Arch (male human), fellow monks. They were also possible candidates for the ‘exchange’ program with the church of Iatoth.
His faith in Iatoth is a new thing, and it is somewhat fragile. He seeks to explore and experiment to see whether Iatoth is truly extant, or whether he is merely an aspect of Tote’s own Ki energy. But these concerns are fairly well hidden, deep within his mind.
His long term goal is to make education and literacy something the entire populance partakes in – compulsory schooling is a theory he is considering more and more.
Physical Description: Tote is 6’4”, and well muscled. He looks lean and fit, as though all the excess material was removed, but despite his physical frame and height he carries himself quietly, but eagerly. Tote’s long limbs never seem to be placed without care or consideration. His skin is somewhat pale from endless hours in the library, and his eyes stray instantly to any book he spots. With his shaved head, and his habit of rapidly cycling his gaze to watch the surroundings, he looks rather like a bird of prey at work. Tote’s height and size tend to dominate a scene, creating an impression he rarely seeks to live up to, unless he is lecturing on the power of learning. His most noticable feature is his voracious appetite for knowledge, and his desire to see others learn. He carries a sack of items slung over his back, which he looks after with some care. The more fragile items within are wrapped in lengths of cloth. His clothes are carefully mended but utiliarian robes.
Age: 21.
Race: Human.
Alignment: LN.
Classes: Monk 1, Cleric 1. Monk first class.
Strength 15 (8)
Dexterity 13 (5)
Constitution 10 (2)
Wisdom 16 (10)
Intelligence 13 (5)
Charisma 11 (3)
Hitpoints: 14
BAB: 0 (Flurry: -2/-2)
Saves: Fort 4
Ref 2
Will 4
Normal AC: 11
Unarmoured AC: 14
Normal move: 30ft
Unarmoured move: 30ft
Unarmed Damage: 1D6
Feats:
Improved Unarmed Strike (free with monk)
Improved Grapple (monk first level)
Dodge (human)
Astetic Priest (first level) - allows the character to stack priest and monk levels for purposes of unarmed damage, bonus monk AC, and turning ability. Stats are changed to reflect this.
Class Abilities:
Turn undead.
Flurry of Blows
Unarmed Strike
Skills:
28, highest rank is 5/2.5.
Balance 1
Climb 1
Concentration 3
Craft
Diplomacy 2
Escape Artist 1
Heal
Hide 2
Jump 1
Knowledge: Arcana 2
Knowledge: Geography 2
Knowledge: Local 2
Knowledge: Religion 2
Listen 2
Move Silently 2
Perform
Profession
Sense Motive 1
Spellcraft 1
Spot 2
Swim
Tumble 1
Magic:
Spells per day:
0: 3
1: 2 (+1 domain)
Cannot cast chaotic spells.
Domain powers:
Law: Law spells cast at +1 caster level.
Knowledge: Diviniation spells cast at +1 caster level, gain all knowledge skills as cleric class skills.
Spells available due to domains:
Level 1
Detect Secret Doors: Reveals hidden doors within 60 feet. (Divination)
Protection from chaos: +2 to AC and saves, counters mind control, hedge out elementals and outsiders. (Law)
Equipment:
7 gold, 3sp.
Monks outfit.
Rope, hempen, 50ft.
Sack.
Sewing needle.
3 yards of canvas.
1lb of soap.
Clay mug.
5 sheets of parchment.
Vial of ink and inkpen.
Holy symbol, wooden.