The City Beautiful - (Over)

Evilhalfling said:
Rkhet : thats bleak but very orginal -
The only proplem I have is with party intergration.
can you or anyone else suggest a prior relationship, or reason he would be working with a group of idealistic rebels? I see the sickle as a weapon of choice - he doesnt seem like a melee cleric anyway.


Everyone else
If he picked the psions as his cause de jour would they accept his help?

Can you give us some broad hints as to the kind of quests we'd be expecting? I'll come up with something.

Miraln hasn't really 'transcended', as such. He knows some things that most do not, but he still needs to eat, sleep, et cetra. I would imagine that he would dabble in adventuring, if for no other reason than for fun and profit. It would be rather difficult to convince him that a cause is worth his undying loyalty, but on the other hand, he doesn't think it all that important to stay alive, either.

If I build this as a spell-casting cleric, then we're gonna be lacking a meatshield type.
 

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This is one problem with trying to play DnD, which I've played about 10 sessons of total. :P

It says they lose all abilities if they are non-lawful, and that if they multiclass (ie to cleric in this case) they cannot ever raise their monk level. :( I'd have to ask for that to be HRed out or just resign to playing a cleric with crappy AC.
 

Rkhet - Sparrow is a melee fighter, but there is no harm in having two -
since you were trained orginally as a priest of Byhada - a longsword is an option, if you are willing to spend the feat.

Entsuropi - It will take a feat - Astetic Priest, wich will allow you to stack priest and monk levels for purposes of unarmed damage, bonus monk AC, and turning ability. And allow multclassing freely between the two. Remember the secret to monks is high str.

Adventures will be written mostly around the party -
In a mostly city based game

Im closeing the recruitment tag.
 

I take it I made it in? :)

I have no sight of that in my PHB, I assume it is from Complete Divine or somesuch?

Just thought I should mention that for 3.5 I only have the PHB. I have OA, PHB, MM, DMG for 3.0 though. I'll need a bit of help with the point buy since you say it comes from the DMG...
 

Point buy is as follows:

8 (or less)...0 points
9...............1
10.............2
11.............3
12.............4
13.............5
14.............6
15.............8
16.............10
17.............13
18.............16

Add the racial modifiers after spending the points

Edit: It´s also in the 3.0 dmg, though.
 
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Name: Miraln Easthearth
Race: Human
Gender: Male
Alignment: CN
Class: Cleric 2

Ability:
STR 14
DEX 11
CON 14
INT 10
WIS 16
CHA 14

HD: 2d8+4 (18)
AC: 16 (Base 10, Armor 4, Shield 2)
Init: +4 (Base 0, Improved Initiative +4)

Saves:
Fort +5 (+3 Class, +2 Con)
Ref +0
Will +5 (+3 Class, +3 Wis, -1 Madness Domain)

BAB: +1
Grapple: +3
SR: -

Skills:
Concentration: 5 +2 Con
Diplomacy: 5 +2 Cha
Knowledge(Religion): 5

Languages:
Common

Feats:
Power Attack
Improved Initiative

Domains:
Madness The character gains an Insanity score equal to half his or her class level. For spellcasting (determining bonus spells and DCs), the character uses his or her Wisdom score plus his or her Insanity score in place of Wisdom alone. For all other purposes, such as skills and saves, use Wisdom minus Insanity in place of Wisdom. Once per day, the character can see and act with the clarity of true madness. Use the character's Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom. Choose to use this power before the roll is made.

Luck You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll.


Spells/day:
4/3+1

Spells Memorized:
lvl 0: Create Water, Detect Magic, Light, Read Magic
lvl 1: Summon Monster 1 x 2, Command, Confusion, Lesser (domain)

Misc:
+2 to Turn Undead checks (syn).

Possessions:
Mace, heavy
Dagger
Shield, large, steel
Crossbow, light
Bolts (50)
Scale mail
Backpack
Pouch, belt
Holy symbol, wooden x2
Spell components pouch
Trail rations (2 days)
65 gp
 
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http://www.d20srd.org/
My favoriate online resource - It should have most of the 3.5 material you need-

The priest feat is based on others found in Complete Adventure (asthetic kinght etc)

Im still not sure - I said monday was when I would decide, but go ahead an write him up.
 

Evilhalfling said:
Everyone else
If he picked the psions as his cause de jour would they accept his help?

Hmm...I think that at the beginning, the psions will gladly take anybody's help. However, what would make him stick with us when the going gets tough?

An easy fix would be to have had another (minor) vision, that included us.

Alternatively, Rkhet cold have been attracted to the Cabal of Pure Thought because of it's distinct view of the world. He could have wanted to learn more, and as he got deeper inside the organisation, he didn't like what he was being exposed too. That's where he could have met our little group of dissident psions.

This is just an idea.
CHeers,

SG
 


Uhm, I cannot find the feat you mentioned on that site. It's not under feats, divine... am I missing something? :/ I've constructed the character setup irregardless, with a feat slot left open for that feat. It should be fully correct disregarding the effects of that feat - Wisdom primary, strength and dexterity secondary. Intelligence also secondary thanks to character concept. Skills are wierdly placed, but again it’s for the concept. I'll write the character out with explanations of all spells etc on character sheets for my own use if I get in :) The description from before remains the same but changes in the 3rd paragraph. No armour or weapons. As this is a city game, he carries no wilderness related gear for the moment, and will purchase food as he needs to eat.


Name: Tote.

The monks of the order of the Pure Mind spend many hours in silent contemplation of the accumulated knowledge of civilisation. To learn, to improve your depth of mind, is the purpose of life. By reading what others have written, you not only learn what they know, but you know *them*. And with the aquisition of knowledge, and by observing it's effect upon yourself, one can learn to know *you* perfectly.
But knowledge comes under attack. The ignorant refuse to learn, and simply move through the world horizontally, rather than striving upward to the Perfection of mind that should be the focus of all. The monks considered this quandry long, consulting their library of knowledge, but eventually the solution emerged from a most unexpected direction: a priest. He was a devotee of the god Iatoth, god of learning. The monks observed how he moved among the populance, spreading the written word and teaching the commoners how enriched their lives can be with knowledge. The monks were amazed, for they had always sought the solution by hunting for the perfect knowledge, the one piece of learning that none would be able to resist. But this cleric spread knowledge simply by charisma, simply by speaking.

The monks sent a missive to the (small, and recently founded) church of Iatoth within Avordel, seeking to learn the knowledge behind their ability to spread knowledge. While communication was slow at first, in time the priests consented to take on and tutor one of the monks, so that he may spread his findings to the others in the monastry.

As part of his training, the local ArchPriest of Iatoth has decreed that the novice who is a monk must go out into the world, and learn not only to spread wisdom, but to see how society works and how it can be used to spread learning. Toth, as this novice is called, travels to and from the various districts of the city, speaking publically to the populance and observing how they live and work. He currently is trying to gain access to the halls of the academy, in order to have a look at the knowledge within, and sleeps in the hall of novices within the temple of Iatoth. He regards it as overly comfortable. The novices do not agree with him.

His parents left him at the gates of the monastry, which is also situated within Avordel, when he was a baby and as such he does not know them. Tote knows very few people outside the monastry and temple, with his only ‘outside’ friend so far being Rik, an Astral Elf street vendor who sells books and parchment. Within the monastry, he spent many an hour in close conversation with Isbel (female human) and Arch (male human), fellow monks. They were also possible candidates for the ‘exchange’ program with the church of Iatoth.

His faith in Iatoth is a new thing, and it is somewhat fragile. He seeks to explore and experiment to see whether Iatoth is truly extant, or whether he is merely an aspect of Tote’s own Ki energy. But these concerns are fairly well hidden, deep within his mind.

His long term goal is to make education and literacy something the entire populance partakes in – compulsory schooling is a theory he is considering more and more.

Physical Description: Tote is 6’4”, and well muscled. He looks lean and fit, as though all the excess material was removed, but despite his physical frame and height he carries himself quietly, but eagerly. Tote’s long limbs never seem to be placed without care or consideration. His skin is somewhat pale from endless hours in the library, and his eyes stray instantly to any book he spots. With his shaved head, and his habit of rapidly cycling his gaze to watch the surroundings, he looks rather like a bird of prey at work. Tote’s height and size tend to dominate a scene, creating an impression he rarely seeks to live up to, unless he is lecturing on the power of learning. His most noticable feature is his voracious appetite for knowledge, and his desire to see others learn. He carries a sack of items slung over his back, which he looks after with some care. The more fragile items within are wrapped in lengths of cloth. His clothes are carefully mended but utiliarian robes.



Age: 21.
Race: Human.
Alignment: LN.
Classes: Monk 1, Cleric 1. Monk first class.

Strength 15 (8)
Dexterity 13 (5)
Constitution 10 (2)
Wisdom 16 (10)
Intelligence 13 (5)
Charisma 11 (3)

Hitpoints: 14
BAB: 0 (Flurry: -2/-2)
Saves: Fort 4
Ref 2
Will 4
Normal AC: 11
Unarmoured AC: 14
Normal move: 30ft
Unarmoured move: 30ft
Unarmed Damage: 1D6

Feats:
Improved Unarmed Strike (free with monk)
Improved Grapple (monk first level)
Dodge (human)
Astetic Priest (first level) - allows the character to stack priest and monk levels for purposes of unarmed damage, bonus monk AC, and turning ability. Stats are changed to reflect this.

Class Abilities:
Turn undead.
Flurry of Blows
Unarmed Strike

Skills:
28, highest rank is 5/2.5.
Balance 1
Climb 1
Concentration 3
Craft
Diplomacy 2
Escape Artist 1
Heal
Hide 2
Jump 1
Knowledge: Arcana 2
Knowledge: Geography 2
Knowledge: Local 2
Knowledge: Religion 2
Listen 2
Move Silently 2
Perform
Profession
Sense Motive 1
Spellcraft 1
Spot 2
Swim
Tumble 1

Magic:
Spells per day:
0: 3
1: 2 (+1 domain)
Cannot cast chaotic spells.
Domain powers:
Law: Law spells cast at +1 caster level.
Knowledge: Diviniation spells cast at +1 caster level, gain all knowledge skills as cleric class skills.
Spells available due to domains:
Level 1
Detect Secret Doors: Reveals hidden doors within 60 feet. (Divination)
Protection from chaos: +2 to AC and saves, counters mind control, hedge out elementals and outsiders. (Law)

Equipment:
7 gold, 3sp.
Monks outfit.
Rope, hempen, 50ft.
Sack.
Sewing needle.
3 yards of canvas.
1lb of soap.
Clay mug.
5 sheets of parchment.
Vial of ink and inkpen.
Holy symbol, wooden.
 
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