The City Beautiful - (Over)

Trogdor shall burninate damp underground door! :P

The character interraction is pretty good so far, fairly realistic and we've certainly got a short-term reason to stick together. But we havn't instantly become busumbuddies, either.
 

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steve Gorak said:
[OCC: Someone, you're right for the +0/+0 attack, I was under the impression that when the 2nd weapon is light, the penalty was 0. I have corrected this and edited my post.

However, with a 2 handed weapon, damage is x1.5, thus 1d6+3/1d6+3.



Someone is right on both counts from SRD:
SRD said:
.... ,quarterstaffs, and two-bladed swords are double weapons. A character can fight with both ends of a double weapon as if fighting with two weapons, but he or she incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon.

so it is +0/+0 and 1d6+2/1d6+1 with SA damage on both attacks

I think Ozan and Milrain are talking about differernt doors.
 

Evilhalfling said:
Someone is right on both counts from SRD:
so it is +0/+0 and 1d6+2/1d6+1 with SA damage on both attacks
QUOTE]

Darn! :heh:

So what's the advantage of a double weapon? aren't you better off just fighting with two weapons? You usually have access to more damage or increased criticals with individual weapons, and don't have to waste a feat for the exotic double weapons...

I don't get it.

Anyways, in this case, Ralan won't be a staff fighter anymore. He'll dual wield his rapier and his short sword. My character sheet has been modified (the staff was simply removed).

FYI:
Rapier (main hand): Attack: +2 Damage: 1d6+2 ; 18–20/x2 ; Piercing
Shorts words (offhand): Attack: +2 Damage: 1d6+1 ; 19–20/x2 ; Piercing

Thanks and cheers,

SG
 


lotuseater said:
what is a pseudo pod?

well it should be one word - but it is a temporary projection used by amobeas and the like for both moving and eating - its like a thick undifferenerated tentecal.

sg- okay but Ralan has staff in hand at the moment, feel free to drop it and draw other weapons. the real/only benfit to double weapons is that it only requires a single Weapon focus or specialization. also that disarming or sundering it is more difficult.
 

Steve Gorak said:
So what's the advantage of a double weapon? aren't you better off just fighting with two weapons? You usually have access to more damage or increased criticals with individual weapons, and don't have to waste a feat for the exotic double weapons...

I don't get it.

Many.

1-If you make a single attack, you use the more advantageous strenght modifier, since you can use it as a two handed weapon.
2-Feats like Weapon focus, weapon specialization, improved critical, etc, apply to both ends; in your case, you would have to get waepon focus with short sword and rapier to have a +1 to hit with all attacks, but you´d need just weapon focus: quarterstaff to get the same benefit with the double weapon.
3-As they are two handed weapons, they are better at disarming and sunder.
4-With the exotic double weapons you get better damage than fighting with two weapons.
 

Just to make it official.
Im not running the game anymore, I just don't have enough time/enthusaism to run this one.
the plot wasn't ever very well developed, but I can let you know where it was going if anyone is intrested.
 

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