The City Beautiful - (Over)

Rkhet said:
Nothing major. Just wanted to switch out a point of Strength and a point of Dex for +2 Int. I'll spend the extra skill points on spellcraft... I just realized I didn't have it.

The rest is fine.

edit: bonus language Elven.

Why? that extra pt of strength will help a lot, this may be a bad score to drop for more INT.
*glances at mature adult ability modifications* Nah. How old are you anyway?

If thats what you want go ahead - post to RG.
A problem is that you are more likely to sympathise with the Arsonist than the Speaker - any more ideas on why you would side with the party? logic requires a stronger hook than temporary companions - I still dont have a feel for what motivates you.

If you are an anarchist - then perhaps you have learned that a secret cabal of psions is controlling the city. They had shown interest in this lecture, you were either there gathering info/investigating them. Bringing down this group to allow for a freer system might be right up your alley.

In this case extra skill points might be better spent in gather info (as class skill) or psicraft (cross class)
 

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Oh yeah... forgot the age thing. Let me move things all around a little:

Name: Miraln Easthearth
Race: Human
Gender: Male
Alignment: CN
Class: Cleric 2
Age: 44(middle-age)

Ability:
STR 15 (14, +2)
DEX 11 (10, +0)
CON 14 (13, +1)
INT 11 (12, +1)
WIS 15 (16, +3)
CHA 13 (14, +2)


HD: 2d8+2 (16)
AC: 14 (Base 10, Armor 4)
Init: +4 (Base 0, Improved Initiative +4)

Saves:
Fort +4 (+3 Class, +1 Con)
Ref +0
Will +5 (+3 Class, +3 Wis, -1 Madness Domain)

BAB: +1
Grapple: +3
SR: -

Skills:
Concentration: 5 +1 Con
Diplomacy: 5 +2 Cha
Knowledge(Religion): 5 +1 Int
Knowledge(Arcana): 1+1 Int
Knowledge(the Planes):1 +1 Int
Use Magical Device: 1/2 + 2 Cha
Spellcraft: 2 +1 Int
Psicraft: 1/2 +1 Int

Languages:
Common
Elven

Feats:
Power Attack
Improved Initiative

Domains:
Madness The character gains an Insanity score equal to half his or her class level. For spellcasting (determining bonus spells and DCs), the character uses his or her Wisdom score plus his or her Insanity score in place of Wisdom alone. For all other purposes, such as skills and saves, use Wisdom minus Insanity in place of Wisdom. Once per day, the character can see and act with the clarity of true madness. Use the character's Insanity score as a positive rather than a negative modifier on a single roll involving Wisdom. Choose to use this power before the roll is made.

Luck You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the original roll.


Spells/day:
4/3+1

Spells Memorized:
lvl 0: Create Water, Detect Magic, Light, Read Magic
lvl 1: Summon Monster 1 x 2, Command, Confusion, Lesser (domain)

Misc:
+2 to Turn Undead checks (syn).

Possessions:
Mace, heavy
Dagger
Crossbow, light
Bolts (50)
Chain Shirt
Backpack
Pouch, belt
Holy symbol, wooden x2
Spell components pouch
Trail rations (2 days)
65 gp

I don't see Miraln sympathising with either side, really: if there is a cabal of psions trying to control the city, Miraln will probably do nothing about it, so long as it doesn't affect him personally. Miraln isn't really an anarchist - he has no problems with whoever rules the city, long as they don't do anything to him personally. To him it is a pointless and slightly sad affair at any rate, trying to assert some sort of order, trying to be important, to *matter* in the face of the infinite void. Of course, if the cabal makes the city unlivable (eg. if they raise taxes to 100%, or if they want to turn everybody into elan by force, or something drastic like that), he would probably want to do something about it.

Reasons for sticking with the party... how about this: Miraln owes Ralan (human) his life. As a condition to saving him, Ralan made Miraln swear to serve him for one year and a day. Miraln had no intention of keeping this promise (being CN and all), and he held no high opinion of Ralan as a person, but now it amuses him that Ralan is tearing down all the things he tried to build in the past. So he chose to keep his word.

Hmm... too Planescape: Torment?
 

I am not sure that this would work - it gives Ralan little incentive to include you, and a makes you a sucipious tie to his past and a possible threat from the start. It just seems that after spending a little bit of time with you that neither the old or new Ralan would believe that you would keep a vow like that.
I have to ask is there another char concept you would be willing to try?
assuming the answer is no -


We can try Miraln out for the opening episode and hope that he clicks well enough with the others that he stays involved. It was a random meeting, and you decide to take up with the elf who saved you from fire & drownding and is about to go rushing of alone.
This may be caprice or Miraln may have more compassion and empathy than he believes.

go ahead and post IC with this last story in mind.
 

ah, thing is, while what I wrote above is what is going through Miraln's head, he won't be advertising it all around the place. He won't even mention it to Ralan at all - he would just find some excuse to stick around.

My take is that the old Ralan didn't know Miraln well either - and did not care to. He was presumably much more powerful and Lawful Evil when he was human, and only saved him on a whim, and similiarly only pressed for his word as a matter of LE principle. Or perhaps being a man of his word himself, it didn't even occur to him that Miraln would not be.

And it's not like Miraln has Chaotic Neutral painted on his face in big bright letters... he does have a high enough charisma to be likeable and since he knows Ralan is different now (he knows Ralan went through the ritual) he'll keep his mouth shut. So can I have that as the his 'true' reason?

If the others ask him, Miraln will say he's going along with their plans because it is the right thing to do. Also because they saved him from the fire. Inside he'll be rolling his eyes and stuff.

Ralan's in a precarious enough position that he wouldn't refuse help, even if he gets suspicious. And so long as he doesn't know, he would have no reason to, barring the hunch he'd get from a good Sense Motive check.
 
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allright Rkhet go ahead,
I wasn't sure how much you were going to play up the bleakness of his soul. A good public face will help. A kindly old gentleman with an inner void?
That I can wrap my head around.
 

just a head's up. i'm going to be away from thursday morning till monday morning est, so i won't be able to post the next few days. if i'm holding things up, feel free to npc me. it shouldn't be that difficult to figure out what i'm up to. i'm trying to get information about the figure fleeing the scene, but would like to avoid a fight unless it's necessary.

cheers,
lotuseater
 

okay folks. i'm back and ready to start posting again. sorry for the absence.

i will post today, but i'm a little unclear of what's happening at the moment, since each character is everywhere. is thaimon the mysterious figure down the hall that other people are referring too, and have i waved the others over?

if my next post doesn't jive with what came before, let me know. i will edit it.
 


I didn't see this before posting to IC -


LE - yes you nodded, I was trying to move the group in a more cohesive direction.
for a map -
this was before you moved -

Code:
  |========RrO=====bH       Ralan, rope, Ozon,bystander ladder, 
  |=E======TM========b    Elf (Thaimon),  Tote, Mirlan, bystander
XXXX|
XXXX|     
XXXX|
XXXX|
 d         door

and after
Code:
  |=====RO===r=======H       Ralan, rope, Ozon, ladder, 
  |==E==TM=============    Elf (Thaimon),  Tote, Miliran
XXXX|
XXXX|     
XXXX|
XXXX|
 d         door

If there are any changes let me know before I post it to the IC thread
 
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lol. so the game so far consisted of us jumping at each others' shadows...

let's go and see what's behind that locked door, peeps. that seems to be where the plot stuff is supposed to happen.
 

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