The City Beautiful - (Over)

We don't have a cleric - but a Bard or druid could substitute, the druid could tend the cities parks. If more than one more person submits a character/concept I will make a decision Monday night.

The city collects all types of clergy, feel free to make up your own god or religion.
Dwarves are monothesitc with many heroic Demigods.
The spoiler is just for compression, anyone can read it.

A: Gods:
[SBLOCK]
1. Tauresci : The six gods grow out of human attributes, On the whole they expect humans to do for themselves, or act as independant instruments for the will of the gods. Churches or shrines are normally built to a single god. They are worshiped in the northern lands, where the empire of Tauresci is dominated by the clergy of Byhada.

Code:
[U]God 	          Title 	         Domains 	      Align.        Weapon of Choice[/U] 
Byhada 	       The Lord 	   Glory, Law, War 	        LN      Long Sword
Diancacht     The Merciful 	  Healing, Good, Luck	      NG	Staff
Nemmath	     The Cunning 	Magic, Knowlede, Trickery     CN     Dagger, Bow
Koibihniu	The Builder 	  Artifice, Str, Protection   LN    Warhammer
NemAugh	     The Messenger     Travel, Kn, Luck               N 	Rapier 
Karwen 	       The Strong 	   War, Str, Destruction      NE 	Any Axe
2.Gods of the Spectrum : These Gods once ruled the people directly, latter
ascending in a group to the afterlife. They are always linked with dragons,
and all can take the appearance of men at will. Dragons remain who watch
over the kingdoms of men. The dragon gods are fairly active, sending
servants such as dragons or elementals as messengers and assistance.
Each god is also associated with an element. The gods do not have set
alignments (except Kloa) The gods of the Spectrum are worshiped on a
nearby content - as dragons are only rumors and tales in Arovdel

The gods of the spectrum never fight with weapons, although their followers are
allowed simple weapons. They also teach a spell that creates claws
(Divine Claws)
Level: Cleric 1
Components: V, S , DF
Casting Time: 1 action
Range: Personal
Duration: 1o minute/level
Saving Throw: none
Spell Resistance: No
Your hands become claws granting natural attacks, but can be enchanted as natural or manafactured weapons. Two attacks @ 1d4 +1/per 2 levels, max 1d4+5
The claws count as magical weapons for damage reduction. You can still hold and manipulate items as well as cast spells normally. If you attack with a weapon and a claw, then the claw counts as a secondary natural weapon.
Code:
[U]Name	Color  	          Domain                               Primary Sphere [/U]
Loa	Ruby 	         Fire, Sun, Trickery             Change  
Kloa 	Sapphire 	Air, Travel, Law                 Cilvilization
Nimi	Emerald 	Plant, Creation, Healing        Nature 
Lani	Amethyst       Earth, Death, Strength            Death 
Muna 	Pearl 	        Water, Healing, Protection       Life
Domains are in PHB or SRD under addtional domains
[/SBLOCK]
 

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Mavnn said:
I'd prefer to avoid this bit. I actually like the idea of your transformation having been somewhat earlier, allowing you to have memories of Sparrow both before and after. If a recent transform is part of your history, however, then we could go with the part of the same group thing. It should be noted that Sparrow is not overly fond of the Elan council, though: with her new world view she views them as elitist powermongers. She might have respect for individual members, but not for the council as a whole.

Hey Mavnn,

Given that we're the same level, Ralan's transformation couldn't have been too long before yours. I have no problem if Ralan's took place a few before, so he had a chance to meet the pre-elan Sparrow . I'll let you tell me what he saw, ok (i.e. please figure out some of your old personality)?

My character would have been told that his old self wanted to further the power hungry goals of the Elans, but his new self did not see things this way. He essentially believes that humanity needs to find a path of its own, not ruled by outsiders.

Ralan would have woken as an Elan a few months ago This is just enough to have been trained in the rogue arts (although he had a natural affinity for them, since his former self was also a rogue) and to hone in his natural psionic abilities. I like the idea of a power hungry organisation that we are fleing from. I'll join in on that.

Cheers,

SG
 

Hey Guys,

How much wealth would a Rogue 1 / psion 1 start with (1st calss is rogue)?
I only use the SRD & can't seem to find the info?
Thanks and cheers,

SG
 


Concept: Miraln Eastheath, Human Cleric of Entrophy. Miraln grew up as an apprentice in the Temple of Byhada, the descendant of a long line of clergymen. It was apparent even as a child that something's not quite right with him, and he would spend his days muttering to himself and staring off into the distance.

On his sixteenth birthday, Miraln, as is the custom, underwent the Ritual of Becoming, where the new generation of Byhadan clergymen received a blessing from their lord (the particularly talented becoming full clerics). When the holy water touched his forehead, where normally a person receiving this blessing felt an immense sense of vigor and well-being, Miraln instead felt a searing pain. When he came to, it was with the glint of madness in his eyes: by some chance or design, he had seen the final truth and of the multiverse, the death of gods and stars.

He left the temple soon after, disgusted at the inability of his fellow clergymen to share his vision. At first he tried to proselyze, but to no avail: he soon realized that words are incapable of describing what he had experienced, what he now knows.

Then it occured to him that even this was pointless: "what does it matter, that a few thousand lives Knows, or do not? The Truth is the Truth. It was and shall always be. All things are pointless to the void."

So, having lost all goals in life, these days Miraln wanders in the city, doing whatever suits his whims. This sometimes lands him in danger, but his vision and his belief in the Truth seems to have granted him a measure of power.

When questioned about his faith, Miraln smiles condescendingly, and picks up a flower. It turns into dust in his palm. Then he turns away and will speak no more.
 


Rkhet : thats bleak but very orginal -
The only proplem I have is with party intergration.
can you or anyone else suggest a prior relationship, or reason he would be working with a group of idealistic rebels? I see the sickle as a weapon of choice - he doesnt seem like a melee cleric anyway.


Everyone else
If he picked the psions as his cause de jour would they accept his help?
 

when i first read his description, it reminded me of thaimon, who has also been wondering around the city, although for different reasons. (see above, as i just added my new and more properly written character description) perhaps we could have become acquantainces, although likely not friends. it might be a way to get things started.

but my other thought about his character, is although it is interesting, it seems that he would have no reason for adventuring. if he has transcended the world around us, why would he allow himself to get embroiled in the adventure that is about to take place. that seems a question that needs answering, and hopefully will help determine how our characters come together. it's definitely a cool idea and should make for interesting party dynamics.

cheers,
lotuseater
 
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Is there still space within this game? I have counted approx 5 players, disregarding those who expressed interest but did not continue to respond.

I would like to play a cleric/monk (my username usually is entropy but that concept is already taken *shakes fist at rkhet* :P). He would be domains Knowledge, Law.

The monks of the order of the Pure Mind spend many hours in silent contemplation of the accumulated knowledge of civilisation. To learn, to improve your depth of mind, is the purpose of life. By reading what others have written, you not only learn what they know, but you know *them*. And with the aquisition of knowledge, and by observing it's effect upon yourself, one can learn to know *you* perfectly.
But knowledge comes under attack. The ignorant refuse to learn, and simply move through the world horizontally, rather than striving upward to the Perfection of mind that should be the focus of all. The monks considered this quandry long, consulting their library of knowledge, but eventually the solution emerged from a most unexpected direction: a priest. He was a devotee of the god Iatoth, god of learning. The monks observed how he moved among the populance, spreading the written word and teaching the commoners how enriched their lives can be with knowledge. The monks were amazed, for they had always sought the solution by hunting for the perfect knowledge, the one piece of learning that none would be able to resist. But this cleric spread knowledge simply by charisma, simply by speaking.

The monks sent a missive to the (small, and recently founded) church of Iatoth, seeking to learn the knowledge behind their ability to spread knowledge. While communication was slow at first, in time the priests consented to take on and tutor one of the monks, so that he may spread his findings to the others in the monastry.

As part of his training, the local ArchPriest of Iatoth has decreed that the novice who is a monk must go out into the world, and learn not only to spread wisdom, but to see how society works and how it can be used to spread learning.


I envisage this character as having stumbled across the group, and being filled with interest at them, deciding to help them while he continues his learning.
 


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