Evilhalfling
Adventurer
We don't have a cleric - but a Bard or druid could substitute, the druid could tend the cities parks. If more than one more person submits a character/concept I will make a decision Monday night.
The city collects all types of clergy, feel free to make up your own god or religion.
Dwarves are monothesitc with many heroic Demigods.
The spoiler is just for compression, anyone can read it.
A: Gods:
[SBLOCK]
1. Tauresci : The six gods grow out of human attributes, On the whole they expect humans to do for themselves, or act as independant instruments for the will of the gods. Churches or shrines are normally built to a single god. They are worshiped in the northern lands, where the empire of Tauresci is dominated by the clergy of Byhada.
2.Gods of the Spectrum : These Gods once ruled the people directly, latter
ascending in a group to the afterlife. They are always linked with dragons,
and all can take the appearance of men at will. Dragons remain who watch
over the kingdoms of men. The dragon gods are fairly active, sending
servants such as dragons or elementals as messengers and assistance.
Each god is also associated with an element. The gods do not have set
alignments (except Kloa) The gods of the Spectrum are worshiped on a
nearby content - as dragons are only rumors and tales in Arovdel
The gods of the spectrum never fight with weapons, although their followers are
allowed simple weapons. They also teach a spell that creates claws
(Divine Claws)
Level: Cleric 1
Components: V, S , DF
Casting Time: 1 action
Range: Personal
Duration: 1o minute/level
Saving Throw: none
Spell Resistance: No
Your hands become claws granting natural attacks, but can be enchanted as natural or manafactured weapons. Two attacks @ 1d4 +1/per 2 levels, max 1d4+5
The claws count as magical weapons for damage reduction. You can still hold and manipulate items as well as cast spells normally. If you attack with a weapon and a claw, then the claw counts as a secondary natural weapon.
Domains are in PHB or SRD under addtional domains
[/SBLOCK]
The city collects all types of clergy, feel free to make up your own god or religion.
Dwarves are monothesitc with many heroic Demigods.
The spoiler is just for compression, anyone can read it.
A: Gods:
[SBLOCK]
1. Tauresci : The six gods grow out of human attributes, On the whole they expect humans to do for themselves, or act as independant instruments for the will of the gods. Churches or shrines are normally built to a single god. They are worshiped in the northern lands, where the empire of Tauresci is dominated by the clergy of Byhada.
Code:
[U]God Title Domains Align. Weapon of Choice[/U]
Byhada The Lord Glory, Law, War LN Long Sword
Diancacht The Merciful Healing, Good, Luck NG Staff
Nemmath The Cunning Magic, Knowlede, Trickery CN Dagger, Bow
Koibihniu The Builder Artifice, Str, Protection LN Warhammer
NemAugh The Messenger Travel, Kn, Luck N Rapier
Karwen The Strong War, Str, Destruction NE Any Axe
ascending in a group to the afterlife. They are always linked with dragons,
and all can take the appearance of men at will. Dragons remain who watch
over the kingdoms of men. The dragon gods are fairly active, sending
servants such as dragons or elementals as messengers and assistance.
Each god is also associated with an element. The gods do not have set
alignments (except Kloa) The gods of the Spectrum are worshiped on a
nearby content - as dragons are only rumors and tales in Arovdel
The gods of the spectrum never fight with weapons, although their followers are
allowed simple weapons. They also teach a spell that creates claws
(Divine Claws)
Level: Cleric 1
Components: V, S , DF
Casting Time: 1 action
Range: Personal
Duration: 1o minute/level
Saving Throw: none
Spell Resistance: No
Your hands become claws granting natural attacks, but can be enchanted as natural or manafactured weapons. Two attacks @ 1d4 +1/per 2 levels, max 1d4+5
The claws count as magical weapons for damage reduction. You can still hold and manipulate items as well as cast spells normally. If you attack with a weapon and a claw, then the claw counts as a secondary natural weapon.
Code:
[U]Name Color Domain Primary Sphere [/U]
Loa Ruby Fire, Sun, Trickery Change
Kloa Sapphire Air, Travel, Law Cilvilization
Nimi Emerald Plant, Creation, Healing Nature
Lani Amethyst Earth, Death, Strength Death
Muna Pearl Water, Healing, Protection Life
[/SBLOCK]