The City of Brass

Dagger75 said:
Are there any adventures or sourcebooks that have more information on this city. I keep hearing it being mentioned, but has scant data on it. I consulted the great sage Google and so far I get lots of pictures of Magic The Gathering cards. I checked The Inner Planes sourcebook from way back then and nothing more than a paragraph on it. I saw the thread on the the Codex of Infinite Planes (and just re-read the Planescape article coinicidentily mentioned about it) and reading the Epic Handbook. Both mention this city.

Thanks for any help.

There is a 3-page write-up (with sketchy map!) in the WotC Planar Handbook, pp. 138-141.
A half-page write-up in the Manual of the Planes (p. 75).
 

log in or register to remove this ad

The same guy who did Bard's Gate is also lead author on the City of Brass. As for why GenCon 07? I'm willing to bet White Wolf's scheduling of "secondary partners" material has a lot to do with it. Especially since Casey (Bowbe) is either done or close to done with the writing.

He is confident the wait is going to be very worthwhile, though.
 


Pick up the Kenzer one if you can find it. It rocks on toast and avoids most of the silliness that comes with some Hackmaster products.

I'm pretty biased though. My GM wrote it. He's fantastic and so is the book. Rob Kuntz's name may sell more copies, but his input was minimal...which is a very good thing, IMHO.
 

The City of Brass and the Grand Sultan of All the Efreet, the Potentate Incandescent, was actually a major figure in the higher levels of my Eberron game -- after using the PCs as a catspaw, he made it possible for them to track down the true name and location of the would-be rakshasa rajah that had been toying with them for over a year. Of course, the celestial PC lost their truename to a yugoloth librarian in the process, and their was the slight matter of the warforged returning to serve the efreet for ten years after finishing his quest, but hey, thems the breaks, right?

I described the city in sweeping gestures to the tune of Halo's "Covenant Dance" track(though next time, God of War's "The Vengeful Spartan" will see some play), describing in particular the throne room of the Grand Sultan, complete with bound elemental monoliths of fire and black basalt serving as columns. The players really dug it.
 

Whizbang Dustyboots said:
I must be the only person who finds boxed sets to be unwieldy.

No, you're not. I've ranted about boxed sets a number of times. They are difficult to store without getting them crushed eventually, and far too often there just isn't enough content to justify the box. The classic Call of Cthulhu boxed sets - Masks of Nyarlathotep foremost among them - are the ones that came closest to justifying their boxes. They often had tons of handouts of various sorts - pictures, maps, business cards, and the infamous matchbox from MoN. For D&D, Dragon Mountain and Return to the Tomb of Horrors have been the only boxed sets I felt really justified putting them into a box.
 

Dagger75 said:
Are there any adventures or sourcebooks that have more information on this city. I keep hearing it being mentioned, but has scant data on it.
As others have said - the most detail this city has ever seen is the 2e Al-Qadim product Secrets of the Lamp.
 

Lucias said:
Pick up the Kenzer one if you can find it. It rocks on toast and avoids most of the silliness that comes with some Hackmaster products.

Very true.

Lucias said:
I'm pretty biased though. My GM wrote it. He's fantastic and so is the book. Rob Kuntz's name may sell more copies, but his input was minimal...which is a very good thing, IMHO.

Actually, Kuntz wrote about 40,000 words of the published ms.
 

ColonelHardisson said:
For D&D, Dragon Mountain and Return to the Tomb of Horrors have been the only boxed sets I felt really justified putting them into a box.
You're forgetting Night Below and the Dark Sun flipbook adventures (which were sort of halfway boxed sets).

Also, most of the campaign settings had all sorts of cool stuff in their boxes. The 2e FR box had four poster maps (two 90 mile-per-inch ones that covered pretty much all of Faerûn, and two 30 mile-per-inch ones that covered the Western Heartlands, Cormyr, Sembia, the Dalelands, the Moonsea, and the Vast), two transparent hexgrid overlays, six cardboard sheets with assorted symbols, as well as a total of three books (A Grand Tour of the Realms, Running the Realms, and Shadowdale), and eight MC sheets. The Land of Fate boxed set had two books, 12 cards, 8 MC sheets, three maps, and one transparency. City of Splendors had three books (Campaign Guide, Who's Who, and Adventurer's Guide), one booklet (Secrets), SIX maps, and another 8 MC pages.

Boxed sets are great for campaign settings, because they provide a great way of organizing things into rules bits and setting bits, or over-arching bits and specific bits, and then throw in an adventure and/or some extra-specific part (e.g. the 2e FR box's book about Shadowdale), lots of maps, and assorted cool stuff (like the cards).
 


Remove ads

Top