Viktyr Gehrig
First Post
I've been advocating for everything on this list to be its own class (other than the races, obviously, and I don't think there needs to be specialist wizards and priests)
Honestly, I think these ought to be class features of the Wizard and Cleric. Wizards should automatically have a specialty school, and every Cleric should be a 'specialty priest' of their chosen deity.
I'm waffling about whether Rogue should be a separate class from Assassin. It seems like there's too much overlap between them, and rather than two classes-- a Thief and a Ninja-- I would rather have one Rogue class that I can customize myself the degree to which it is a martial striker, shadow assassin, or skillmonkey.
But I'm starting to think that the Assassin could work as a scheme if it also has theme support, and the warlord's tactical leadership and "healing" ability would also work well as themes (everything else about them says fighter, after all)
I'm hoping they take the Marshal and Warlord classes and blend them thoroughly with the 3.X Knight class. I want that to be a separate class with the Fighter being the master of weapons and tactics and the Cavalier the master of leadership. The Sergeant and the Captain.
I suspect that the Specialist Wizard beating the Illusionist is mostly votes for Necromancers (or perhaps Invokers, though I see not much difference between an invoker and most sorcerers, myself).
I don't want much. I just want an INT-focused arcane caster with a specialization in Transmutation and Necromancy and the ability to cast all of the major healing spells. Call it a Biomancer, call it a Witch, call it whatever you want, as long as I can slap it on a Thri-Kreen, call myself a Xixchil, and creep the Hell out of my party.