The Closed Eye (DM: Halford, Judge: garyh)


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Round 2, continued

Atreus hurls a perfectly placed sling stone, catching the nearest goblin right in the eye. He screams in pain and clutches his bleeding face, but remains standing. (ooc: sneak attack damage applies, and it too is maximized on a critical, so that's 25 damage total. Goblin 3 is bloodied. Atreus spends a surge and heals 10 from the potion. Note that taking a potion is a minor action, but getting it out of your pack is also a minor action. Fortunately Atreus has a move action to spare this turn, so that's fine.)

The goblin, enraged, rushes forward. Before he can complete his movement, Woe charges out of the bushes... (ooc: Need to resolve Woe's charge before I can finish the update.)

[sblock=initiative and status]

Woe 29/29, total concealment, action readied
Tander 24/24, total concealment, action readied
Archer 1 11 damage
Archer 2 unharmed
Atreus 14/24, total concealment, stealthed against goblins
Goblin 3 25 damage, bloodied <== You're up
Goblin 1 unharmed
Goblin 2 unharmed
Neera unharmed
Palindrome 0/23, dying, 0 failed death saves

Resources used:
* Tander: Healing Word x1
* Atreus: Surge x2, healing potion
[/sblock]

ooc: map unchanged except that G3 is at -12,Y, and Woe is at 12,Z
 

If there was any indication to Atreus or Tander that Woe was unsettled a moment ago, it surely has instantly dissipated now. The warrior leaps out of hiding and speeds towards the goblin, his spear lowered at its torso.

“Tag!” Woe shouts cheerfully, while plunging his spear brutally through its chest and running it through.

“You’re it!”

OOC: Woe hits AC 19 and deals 9 damage.
 

Round 2, continued

Before the bloodied goblin can make whatever attack he had planned, Woe explodes out of the bushes and plants a spear deep into his body. Lips frothing with pain and fury, the goblin collapses, lifeless. Even as it falls, its comrades hurl their javelins at Woe. One misses, but the other javelin pierces Woe's armor and draws blood. (ooc: goblin 3 dies. Woe's charge triggers readied actions from the other two goblins, one hit for 9 damage. I think I got the initiative changes right, but it wouldn't hurt to check me.)

"All right, you stupid, freakish wizard, I saw you put a potion in here somewhere. Where is it? Not there, not there... Oh, gross, what the hell is that?! I swear, when this is over, I'm going to bathe for a week. Here it is... at least it looks like the right thing. Oh, well, bottoms up." Neera's voice floats over the wall.

A moment later, Palindrome's eyes flutter open. He is prone at the base of the wall, with Neera hovering over him anxiously.

Palindrome and Tander are up.

[sblock=initiative and status]

Tander 24/24, total concealment, action readied
Archer 1 11 damage
Archer 2 unharmed
Atreus 14/24, total concealment, stealthed against goblins
Goblin 1 unharmed
Goblin 2 unharmed
Woe 20/29
Goblin 3 dead
Neera unharmed
Palindrome 10/23, bloodied, prone <== You're up

Resources used:
* Tander: Healing Word x1
* Atreus: Surge x2, healing potion
* Palindrome: Surge x1, healing potion
[/sblock]

[sblock=map]
map005.png
[/sblock]
 

[sblock=Good thing the DM forgot...]...about those mousetraps that Palindrome put in his pockets!:lol:[/sblock]

[sblock=Go into the light!]"'Sup, dawg!" says Zeus*, Father of the Gods and Lord of Storms.

Palindrome studies his surroundings with a quizzical look. "Erm."

"Yo, yo, yo, my fellow gawds! This here be the mortal I be tellin' you about!" cries Zeus, flashing divine gangsigns as he addresses his fellow deities.

The All-Father wears oversized white basketball shorts, hanging below his buttocks and exposing bright blue underwear with tiny thundercloud imprints. Lightning bolts woven into dense 'bling' sparkles all over his body. He even has a dental grill of lightning.

"Word!" says the divine host.

"Yes. *Ahem* Hello?" says Palindrome.

"Aw, man, we wuzn't even 'xpectin' you for centuries, brothah," says Zeus, "Why dontcha join us for a drink?"

Palindrome scratches his head. He raises a finger. "You do know that I don't even worship you."

The gods burst into roars of laughter. Zeuz cheers, "Aw, hellz yeah! See that's what I be sayin'! You always be bustin' out with cool-*** ***** like that!"

"In fact, I'm pretty sure that you don't even exist, because if you did exist, you couldn't prove that you exist, therefore you don't exist."

"Yeeeeah, boy! You are the SCHIZZLE!" roars Zeus.

"He is indeed the SCHIZZLE!" shouts the greater gods.

"Hail to the SCHIZZLE!" cries all the other beings in creation.

Palindrome gives an uneasy smile.

Cherubs swoop the mage off his feet and deposit him upon a couch. Artemis appears at his side with a plate of sweetmeats. Hera offers him a bowl of wine. Aphrodite yanks off his boots and gives him a foot massage. Athena rubs his shoulders and nibbles at his ear.

They all wear chainmail bikinis.

Palindrome raises an eyebrow. "I could learn to like this..."

Zeus lifts his bowl of wine. "This is for all my homies what isn't here." He dribbles wine on the floor.

Palindrome lifts his bowl in solemn tribute. "Yes, for all my hoooooooooo..."

*Since this near death experience involves Palindrome, the gods go by the names used by their worshippers on the Isle of O.[/sblock]

Palindrome's eyes flutter open. He is prone at the base of the wall, with Neera hovering over him anxiously.

[sblock=And Death...]...hovers behind Neera, his bony hand oustretched and nearly touching the wizard.

"Hey," says Palindrome.

"Uh, hey," says Death.

"So..." says Palindrome.

"Yeah, uh, I guess I...uh...better hop over to the other side of the wall and...uh...usher that goblin into the afterlife."

"Okay."

Death pulls out a scroll, studies it for a moment. "Uh...I'll guess I'll see you later."

He clambers over the wall, muttering, "How embarassing..."[/sblock]
Palindrome smiles at Neera. "I am the Schizzle."

He pulls out a mirror from his adventurers kit. [OOC: Minor Action] Casts Mage Hand. [OOC: Minor Action] The Mage Hand takes the mirror and carries it to the edge of the wall, allowing Palindrome to see what is happening in the courtyard. Then, he stands [OOC: Move Action], dusts himself off, and shouts...

Okay, you adrogynous tree-hugging hippie *******-bait, you should have stuck to making half-goblin abominations with your tusk-faced boyfriends, because I'm ******** ********-off and *********** ready to ******** ******** you ********* *******, ******** ********!

[sblock=Request for DM Ruling...]Okay...

1) Line of sight with mirror.
2) Line of effect by putting hand over edge of wall.
3) Big honking finger at elves.

What kind of penalties are we gonna get?

Also...

What kind of rolls/actions are necessary to throw the halfling over the wall?[/sblock]
 
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"Well, at least we don't have to worry about Palindrome," Tander says quietly, after hearing the now familiar string of expletives emerging from behind the fence. "At least, not for now."

Tander's desire to aid Woe is palpable, although he knows he will be vulnerable out in the open. Nevertheless, he emerges from the bushes, heads towards Woe, and tosses his dagger at the closest archer. While the dagger misses, Tander takes some comfort in knowing he might be able to take some of the heat off of his allies.

OOC: I definitely needs me some longer range powers - ranged 5 is just not cutting it. Maybe I should buy a crossbow? Actions: Move as close to Woe as possible (speed 5) . Ranged basic attack with -2 penalty vs archer misses
 
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[sblock=ooc]
Good thing the DM forgot... said:
...about those mousetraps that Palindrome put in his pockets!:lol:

I did forget about those. Too bad, that would have been awesome. :lol:

Request for DM Ruling... said:
Okay...

1) Line of sight with mirror.
2) Line of effect by putting hand over edge of wall.
3) Big honking finger at elves.

What kind of penalties are we gonna get?

Also...

What kind of rolls/actions are necessary to throw the halfling over the wall?

I was all set to just put some large number as a penalty, but then I thought that it would be fun to actually try this and see what happened. I got a big shaving mirror from my bathroom, cleaned off a thick layer of dust, and threw wads of kleenex at my trash can from about 5' away. Throwing normally, looking directly at the trash can, I was 5 for 5. Then I held the mirror over my head, looked in it, and threw from over my head as well. I was 1 for 5. I'm pretty sure that at 10', I wouldn't hit one in ten.

So, let's call it a -8 penalty to attacks to do that. That makes it possible on a good roll, but unlikely.

As for throwing the halfling over the wall... First, you'd have to grab her as a standard action according to the Grab rules, PHB p.290. Then another standard action, strength attack vs. fortitude +4 to throw her over the wall. There aren't established rules for this that I'm aware of; I'm improvising based on the Moving a Grabbed Target action, and this shouldn't be taken as a precedent.

[/sblock]
 

OOC: Yeah, the mousetraps would have been crazy funny.​

[sblock=You know...]I just tried the same thing with the shaving mirror and throwing paper into the trash can.

I got five out of five without the mirror.

Then, I got eight out of five with the mirror. Apparently, the tissue wad exists in superposition and wads from parallel universes interfere with its movement, so use of the mirror causes a little-known phenomena called, "Wad Cancellation." And multiple wads from other universes would hit the can as well.

So I'm seeing it as a +6 bonus to hit with doubled damage.

How about we just split the difference and call it 'no penalty'?[/sblock]

[sblock=Okey Doke]Ixnay to the irrormay, then. If they were lower-level dudes with guaranteed hits, I might try it. Wonder if I could get a feat...

Make Palindrome the Annie Oakley of wizards.

And I don't think I want my character to spend two rounds wrestling an angry halfling when he could pop magic missiles into elves.

So...[/sblock]

"Meatshield!" barks Palindrome, "Footstool!"

"And put some backbone into it this time. I'm not too wild about all that wobbly stuff. Upsets the digestion."
 

Round 2, continued

Palindrome floats a mirror over the edge of the wall to keep an eye on things, stands, and lets the world know his feelings.

Round 3

Tander emerges from the bushes and hurls a dagger, but it is a clumsy effort, and finds only dirt. (ooc: miss)

The archers continue to circle, and their bows turn to Woe this time. It seems they cannot miss, as their arrows strike deep into Woe's body, one of them finding a particularly vulnerable spot. Woe collapses, bleeding. (ooc: two hits, one a crit. 25 total damage. Why can't my PCs roll like this? Woe is unconscious and dying.)

Atreus...

[sblock=initiative and status]

Tander 24/24
Archer 1 11 damage
Archer 2 unharmed
Atreus 14/24, total concealment, stealthed against goblins <== You're up
Goblin 1 unharmed
Goblin 2 unharmed
Woe -5/29, dying, 0 failed death saves
Goblin 3 dead
Neera unharmed
Palindrome 10/23, bloodied

Resources used:
* Tander: Healing Word x1
* Atreus: Surge x2, healing potion
* Palindrome: Surge x1, healing potion
[/sblock]

[sblock=map]
map006.png
[/sblock]
 

"Stay close, Atreus!" Tander is already concentrating his divine powers, waiting and building, building and waiting...

OOC: I feel a daily power coming on. Hint - it is close blast 3, so don't go too far away. Won't be able to help Palindrome with it, alas...
 
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