In 1e, I also loved the Spetum and Ranseur... Disarming a foe on a "To-Hit" AC 7 or 8 (whatever it was) was cool, until
Unearthed Arcana came out, and Rangers had their first four weapons chosen for them... then my DM said you had to be proficient with the weapon before that worked (and in those days, you were proficient in four or fewer weapons up until about eigth level, or so). That fixed that!
Even back in the 1e days, I had a PC who used claws. We worked out the damage way back then, and it hasn't changed, since.
Starting out in 3e, I used a longsword for two levels or so, as it was light, did 1D8, and could be used two-handed for that extra point of damage (since I had no shield). I also used the Morningstar the same way, though.
Once I got rid of the non-proficiency penalties, though, I used claws on both hands, with TWF.
Finally, at sixth level, I picked up an Exotic WP in Cable/Chain, which is basically an over-sized Manriki-Gusari. I started carrying a chain at first level, but didn't use it (God, how I hate that stupid "Improvised Weapons" rule)! Now, I finally have the ability to use a weighted chain, pair of manacles, or my specially-made cable (which doesn't jingle!) without penalties.
So, my current character hasn't used a longsword since second level. He mainly uses the Masterwork Mighty Composite Longbow and a +1 set of Claws, although he has his Masterwork Cable for dealing with creatures that need a blunt whoopin'. He also carries a combination Masterwork Handaxe/Hammer/Prybar (which can be thrown as a Throwing Axe), and Longknife (which can be wielded in-hand as a shortsword, or thrown as a dagger), although those are more tools than weapons.
He still has the Masterwork Morningstar in the weapons boot on his mount. I think he sold the Masterwork Longsword at third level!
Yeah, it's always nice when you get a GM who will work with you, and let you design your own weapons (even if he makes you find someone with Knowledge (Architecture & Engineering) to design it, first)!

I love my weapons!