Some incomplete thoughts, as I'm at work:
One possibility, to avoid the save and die effect, is to treat it like a disease, whose power over the target progresses with time.
Confessor's Caress:
1d6 plus stun (save ends, first failed save leads to confessors love).
Confessor's love:
Target saves each x (hour, day, week? - depends on how powerful you want it) - Target automatically "saves with a 20" if the confessor attacks the target.
First failed save: devoted - will protect confessor from any attack
2nd failed save: dominated....
another idea is to change confessors so they get more powerful over time.
level 1 at will could cause 1D6 and stun
level 5 could cause more damage and stun and devoted (as above)
level 10.....dominate - save ends.....
One possibility, to avoid the save and die effect, is to treat it like a disease, whose power over the target progresses with time.
Confessor's Caress:
1d6 plus stun (save ends, first failed save leads to confessors love).
Confessor's love:
Target saves each x (hour, day, week? - depends on how powerful you want it) - Target automatically "saves with a 20" if the confessor attacks the target.
First failed save: devoted - will protect confessor from any attack
2nd failed save: dominated....
another idea is to change confessors so they get more powerful over time.
level 1 at will could cause 1D6 and stun
level 5 could cause more damage and stun and devoted (as above)
level 10.....dominate - save ends.....