DirtySkeptic
First Post
During my groups character creation session (I'm the DM), My players rolled up their stats. Horrifically and miraculously, their stats all pretty much average 50 points each! (well, most of them do, I'm going to let those with much lower scores have extra points to bring them up to the other character's power). Now this presents a great conundrum for me. The CR/EL system is based around characters with around 25-points worth of stats. However, since the characters have about double that amount of points, they likely have double the amount of power. Therefore, I now have figured two ways of dealing with this:
-Since they are twice as powerful, I'll count their ECL as double their regular. If they are level 2, they count as level 4. if level 6, they count as level 12. However, XP and treasure will still be given out as assumed for their level. If their level 6 (12) and go up against an EL 12 encounter, they will receive appropriate treasure and xp from a EL 6 encounter based on their level. If an EL 10 encounter, they will receive treasure and xp appropriate from a group of level 6 characters going up against an EL 4 encounter. You should get the idea.
-As above, except that since the EL of a group of monsters with similar CR is CR+X, where X is the number of monsters in the group, I would effectively count the character's ECL as their level + 2, since they would effectively count as 2 characters for the sake of their 50 points worth of stats.
On the positive side, both of these systems would effectively increase the 3.5 sweet-spot through the whole spectrum (level 4-15).
My game starts this weekend, and I need a solution very soon. Which of the two above options would you choose (unless you have any other ideas)?
-Since they are twice as powerful, I'll count their ECL as double their regular. If they are level 2, they count as level 4. if level 6, they count as level 12. However, XP and treasure will still be given out as assumed for their level. If their level 6 (12) and go up against an EL 12 encounter, they will receive appropriate treasure and xp from a EL 6 encounter based on their level. If an EL 10 encounter, they will receive treasure and xp appropriate from a group of level 6 characters going up against an EL 4 encounter. You should get the idea.
-As above, except that since the EL of a group of monsters with similar CR is CR+X, where X is the number of monsters in the group, I would effectively count the character's ECL as their level + 2, since they would effectively count as 2 characters for the sake of their 50 points worth of stats.
On the positive side, both of these systems would effectively increase the 3.5 sweet-spot through the whole spectrum (level 4-15).
My game starts this weekend, and I need a solution very soon. Which of the two above options would you choose (unless you have any other ideas)?