Really? Your claim is that, out of combat, a fighter is not much better than:
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Commoner
Club. Melee Weapon Attack: [rollable]+2;{'diceNotation':'1d20+2','rollType':'to hit','rollAction':'Club'}[/rollable] to hit, reach 5 ft.,...www.dndbeyond.com
Hmmm.
The only difference is the higher level fighter will have a better proficiency bonus in some skills.
Fighters, unless they get VERY lucky in rolling generally can't afford a good int, wis or Cha - and rolling isn't the norm anymore regardless.
Yes a fighter could devote some resources and get prodigy or some other skill boosting feat - but that's generally at the cost of combat prowess. IMO an unfair trade.
That's one (very niche) subclass, which I already acknowledged. But it takes serious resources to make "super stealthy..." fighter and you'll sacrifice a lot more then a caster who wants to do it.Well, leaving hyperbole land behind, fighters are the most customizable class, by design, leaving the choice of how to tailor them to your specific desire in the hands of the player. You want a dex-based, super stealthy fighter, you can make it. You can make a fighter who is pretty good at exploration, or, as you point out yourself, roll an Echo Knight and be among the best in the game at it. And so on.
ALL classes are good at combat. Bards absolutely rock in combat, they just do it differently than fighters (in my Sunday game, the bard ensured the main bad guy and his top lieutenant were out of the fight for about 3 rounds while the rest were mopped up, then the big bad was teamed up on. The bard also turned a hit into a miss twice and turned at least one failed save into a success. It's not DPR but it was central to the fights success).Can they be among the best at every pillar? No. Nor should they be. You can roll a fighter that will be a good face, but if you want to be a great one, roll a bard, just like you can be a bard that is good in melee combat, but if you want to be great at it, roll a fighter.
But the bard ALSO rocks at social (obviously) and is good at exploration (spells like enhance ability really show here). All this without having to sacrifice combat prowess.
There are plenty of steps to minimize/eliminate caster dominance - but they need to be more overtly stated for newer players. And there really do need to be more options for fighters outside of combat, not just the baby steps currently offered.