Crimson Longinus
Legend
Whilst I totally think that you can and should participate in situations where your character doesn't have best possible skill, I also think it should be easier to have a good bonus in a skill that is not part of your class' core competence. Like you can do it, but I totally get why it is not terribly appealing to trade pretty significant boost in your class' main area to a small boost in another area.
For my game I houseruled things so that it is easier, and 3/4 characters have a very high score in an ability that is not their class' main score (or constitution) and the fourth has a decent non-class score as well. I think it broadened the characters and made them less one dimensional. But part of why this worked was that I explicitly told the players that this was the intent, and it is more difficult to build a system where min-maxers couldn't just use this extra leeway to bump their core competence even more.
For my game I houseruled things so that it is easier, and 3/4 characters have a very high score in an ability that is not their class' main score (or constitution) and the fourth has a decent non-class score as well. I think it broadened the characters and made them less one dimensional. But part of why this worked was that I explicitly told the players that this was the intent, and it is more difficult to build a system where min-maxers couldn't just use this extra leeway to bump their core competence even more.
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