The Create-a-Setting Thread: Dinopirates of Ninja Island!

New Locale

Macross Island

Years ago, an ancient vessel from the stars crashed upon this island. This ship from the stars was over a mile long. The ancient vessel was filled with unknown magics and technology, which were plundered by the inhabitants of Macross Island. A city was built around the ancient vessel, which is continually visited by adventurers seeking the magic from the stars.
 

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New Locale

Scryed Island

This is an island of psionic "criminals". They come from an island nation that does not understand psionics and views it as evil. Anyone showing psionic ability is sentenced to live on this island. Those few that stay in the mother country are treated as slaves and second-class citizens. Life is hard on Scryed Island, policed by a psionic "police-force", endorsed by the mother land. The psionic police-force is nothing more than a band of criminals given permission to run Scryed Island.
 

I think the whole setting should use anthropromorphic animals as races. And mabe gear it to kids....hmmm....I still stand by the Animals idea. Easy hooks to hang races on and so on.

Thullgrim
 

airships and flying islands? The main continent island has been overrun by the dino-men (what was FR race?) or lizardfolk, and their dinosaur pets. T-rex as war elephant, personal mounts.
 

Don't even bother with the Swashbuckler... instead, use the Buccaneer and Sea Dog classes from Skull & Bones (put out by Green Ronin under their Mystic Vistas line). There is also a class to replace the Bard known as the Shantyman who would come along with the Pirates on their long ocean voyages to keep the crew entertained. One very important advantage that Pirates have is that they have a number of "Lives" which represent their incredible escapes from deadly situations... basically where luck saves the day. Skull & Bones provides a system for this too.

To thwart the mystical powers of the Ninja, the Pirates would have sailed around the world to the island of Jamaica to pick up the Hougan and Bokor practitioners of Voodoo.

I'm really digging this idea! Maybe we can get ENWorld to host it like they did for Daemonforge once it is all done.

thullgrim said:
airships and flying islands? The main continent island has been overrun by the dino-men (what was FR race?) or lizardfolk, and their dinosaur pets. T-rex as war elephant, personal mounts.

Those would be the Saurials. They used scents to communicate.

Oh yeah, if you are going to have pirates in it then you've GOT to have the island of Tortuga in it too. Kind of a pirate base camp where they can go for whoring, drinking, and rest. :D
 
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I'm really digging this idea! Maybe we can get ENWorld to host it like they did for Daemonforge once it is all done.

I would definitely be willing to help and contribute. I think a nice fun setting is really missing from D20 sort of a Beer and Pretzels feel. Over the top action in an over the top world.

Thullgrim
 

The mariner from the Dragonlance sourcebook: The Age of Mortals migth work well as a pirate class. There's also lots of good pirate stuff in the Kingdoms of Kalamar book Salt and Seadogs.
 

And anthropomorphic talking dinosaurs as PC races, complete with 10 racial levels, Savage Species-style.

And they can ride dinosaurs too (but the riding-dinosaurs can't talk), kinda like how Mickey Mouse's best friend Goofy is a dog, yet his pet dog Pluto is a dog too! (But he can't talk.)
 

Ninja are the ultimate power on Ninja Island. Long ago in the past their tranquil shores were invaded by mysterious beasts of legend that rose up from the depths to smash all of the extremely powerful and invincible Ninja cities. Many ninja were lost assassinating their most powerful foe, a gigantic laser spitting lizard named Gord'Zira. Eventually they sent many of the most beautiful ninja-geisha maidens to do um, battle, yes battle with Gord'Zira and afterwards he went to sleep and left the mighty Ninja alone forever afterwards.

Unfortunately there were unforseen side effects from the um, battle with the green and wicked beast. Soon many Ninja daddies were wondering why their ninja sons and daughters wore eyepatches and had peg-legs, and most disturbingly...green. The levels of divorce and domestic violence soared in those years in The Most Secret Ninja City, until it was decided by the Great-Aunt of Assassins that it would just be better if all the Ninjas that were so bothersome would suddenly be not Ninjas so that they could be killed, problem solved. The desparate children fled in a rickety galleon that some stupid people had left on Ninja island and fled during the night.

They found refuge on Monster Island, which is much like Ninja Island except tremendously unsafe thanks to the gigantic gorillas and flesh-eating parrots. Still they bravely made it home and even made friends with the tiny cannibals thanks to having extremely tasteless corpses. Still, many of the Dinopirates longed for home and had their chance! Monster Island's bigger-than-anything volcano exploded when a Dinopirate priest got a little drunk before a sacrifice and fell in, displeasing the volcano goddess, Stan'le. Hey, like I said, Dinopirates have extremely tasteless corpses.

The Dinopirates were without a home, until they remembered Ninja Island! Surely after a few hangings and keelhaulings their long lost families would welcome them back with open arms. Alas, the Ninja were a bit wary of being keelhauled because it sounded like something nasty that might happen in prison. Now the Dinopirates and the Ninja are locked forever into their eternal struggle- Dinopirates of Ninja Island!

Ok, that's all I've got just tossing something into the air.
 


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