• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Ctrl + V game revisited ... in honor of Bront


log in or register to remove this ad


:confused:

No, no, no, no. :lol: :lol:

I was "ulping" because of the size of the file I had copied and the meaningless data thereon ... woulda been a monster post. :uhoh:
 



I was editing my new wiki... sblock added for your protection.

[sblock]<toc!!>

! Sorcerer/Wizard Spells

!! 0-Level Sorcerer/Wizard Spells (Cantrips)
!!! Abjur
* **[http://www.d20srd.org/srd/spells/resistance.htm|Resistance]:** Subject gains +1 on [http://www.d20srd.org/srd/combat/combatStatistics.htm#savingThrows|saving throws].
!!! Conj
* **[http://www.d20srd.org/srd/spells/acidSplash.htm|Acid Splash]:** Orb deals 1d3 acid damage.
!!! Div
* **[http://www.d20srd.org/srd/spells/detectPoison.htm|Detect Poison]:** Detects [http://www.d20srd.org/srd/specialAbilities.htm#poison|poison] in one creature or small object.
* **[http://www.d20srd.org/srd/spells/detectMagic.htm|Detect Magic]:** Detects spells and magic items within 60 ft.
!!! Ench
* **[http://www.d20srd.org/srd/spells/daze.htm|Daze]:** [http://www.d20srd.org/srd/typesSubtypes.htm#humanoidType|Humanoid] creature of 4 HD or less loses next action.
!!! Evoc
* **[http://www.d20srd.org/srd/spells/dancingLights.htm|Dancing Lights]:** Creates torches or other lights.
* **[http://www.d20srd.org/srd/spells/flare.htm|Flare]:** [http://www.d20srd.org/srd/conditionSummary.htm#dazzled|Dazzles] one creature (-1 on [http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll|attack rolls]).
* **[http://www.d20srd.org/srd/spells/rayOfFrost.htm|Ray of Frost]:** Ray deals 1d3 cold damage.
!!! Illus
* **[http://www.d20srd.org/srd/spells/ghostSound.htm|Ghost Sound]:** Figment sounds.
!!! Necro
* **[http://www.d20srd.org/srd/spells/disruptUndead.htm|Disrupt Undead]:** Deals 1d6 damage to one undead.
* **[http://www.d20srd.org/srd/spells/touchOfFatigue.htm|Touch of Fatigue]:** [http://www.d20srd.org/srd/combat/combatStatistics.htm#touchAttacks|Touch attack] [http://www.d20srd.org/srd/conditionSummary.htm#fatigued|fatigues] target.
!!! Trans
* **[http://www.d20srd.org/srd/spells/mageHand.htm|Mage Hand]:** 5-pound telekinesis.
* **[http://www.d20srd.org/srd/spells/message.htm|Message]:** Whispered conversation at distance.
!!! Univ
* **[http://www.d20srd.org/srd/spells/prestidigitation.htm|Prestidigitation]:** Performs minor tricks; emulates [http://www.d20srd.org/srd/spells/arcaneMark.htm|Arcane Mark], [http://www.d20srd.org/srd/spells/light.htm|Light], [http://www.d20srd.org/srd/spells/mending.htm|Mending], [http://www.d20srd.org/srd/spells/openClose.htm|Open/Close] and [http://www.d20srd.org/srd/spells/readMagic.htm|Read Magic].

!! 1st-Level Sorcerer/Wizard Spells
!!! Abjur
* **[http://www.d20srd.org/srd/spells/alarm.htm|Alarm]:** Wards an area for 2 hours/level.
* **[http://www.d20srd.org/srd/spells/endureElements.htm|Endure Elements]:** Exist comfortably in hot or cold environments.
* **[http://www.d20srd.org/srd/spells/holdPortal.htm|Hold Portal]:** Holds door shut.
* **[http://www.d20srd.org/srd/spells/protectionFromChaos.htm|Protection from Chaos]/[http://www.d20srd.org/srd/spells/protectionFromEvil.htm|Evil]/[http://www.d20srd.org/srd/spells/protectionFromGood.htm|Good]/[http://www.d20srd.org/srd/spells/protectionFromLaw.htm|Law]:** +2 to AC and saves, counter mind control, hedge out [http://www.d20srd.org/srd/typesSubtypes.htm#elementalType|elementals] and [http://www.d20srd.org/srd/typesSubtypes.htm#outsiderType|outsiders].
* **[http://www.d20srd.org/srd/spells/shield.htm|Shield]:** Invisible disc gives +4 to AC, blocks [http://www.d20srd.org/srd/spells/magicMissile.htm|magic missiles].
!!! Conj
* **[http://www.d20srd.org/srd/spells/grease.htm|Grease]:** Makes 10-ft. square or one object slippery.
* **[http://www.d20srd.org/srd/spells/mageArmor.htm|Mage Armor]:** Gives subject +4 [http://www.d20srd.org/srd/theBasics.htm#armorBonus|armor bonus].
* **[http://www.d20srd.org/srd/spells/mount.htm|Mount]:** Summons riding horse for 2 hours/level.
* **[http://www.d20srd.org/srd/spells/obscuringMist.htm|Obscuring Mist]:** Fog surrounds you.
* **[http://www.d20srd.org/srd/spells/summonMonsterI.htm|Summon Monster I]:** Calls extraplanar creature to fight for you.
* **[http://www.d20srd.org/srd/spells/unseenServant.htm|Unseen Servant]:** Invisible force obeys your commands.
!!! Div
* **[http://www.d20srd.org/srd/spells/comprehendLanguages.htm|Comprehend Languages]:** You understand all spoken and written languages.
* **[http://www.d20srd.org/srd/spells/detectSecretDoors.htm|Detect Secret Doors]:** Reveals hidden doors within 60 ft.
* **[http://www.d20srd.org/srd/spells/detectUndead.htm|Detect Undead]:** Reveals undead within 60 ft.
* **[http://www.d20srd.org/srd/spells/identify.htm|Identify] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Determines properties of magic item.
* **[http://www.d20srd.org/srd/spells/trueStrike.htm|True Strike]:** +20 on your next [http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll|attack roll].
!!! Ench
* **[http://www.d20srd.org/srd/spells/charmPerson.htm|Charm Person]:** Makes one person your friend.
* **[http://www.d20srd.org/srd/spells/hypnotism.htm|Hypnotism]:** [http://www.d20srd.org/srd/conditionSummary.htm#fascinated|Fascinates] 2d4 HD of creatures.
* **[http://www.d20srd.org/srd/spells/sleep.htm|Sleep]:** Puts 4 HD of creatures into magical slumber.
!!! Evoc
* **[http://www.d20srd.org/srd/spells/burningHands.htm|Burning Hands]:** 1d4/level fire damage (max 5d4).
* **[http://www.d20srd.org/srd/spells/floatingDisk.htm|Floating Disk]:** Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
* **[http://www.d20srd.org/srd/spells/magicMissile.htm|Magic Missile]:** 1d4+1 damage; +1 missile per two levels above 1st (max 3).
* **[http://www.d20srd.org/srd/spells/shockingGrasp.htm|Shocking Grasp]:** Touch delivers 1d6/level electricity damage (max 5d6).
!!! Illus
* **[http://www.d20srd.org/srd/spells/colorSpray.htm|Color Spray]:** Knocks [http://www.d20srd.org/srd/conditionSummary.htm#unconscious|unconscious], [http://www.d20srd.org/srd/conditionSummary.htm#blinded|blinds], and/or [http://www.d20srd.org/srd/conditionSummary.htm#stunned|stuns] weak creatures.
* **[http://www.d20srd.org/srd/spells/disguiseSelf.htm|Disguise Self]:** Changes your appearance.
* **[http://www.d20srd.org/srd/spells/magicAura.htm|Magic Aura]:** Alters object’s magic aura.
* **[http://www.d20srd.org/srd/spells/silentImage.htm|Silent Image]:** Creates minor illusion of your design.
* **[http://www.d20srd.org/srd/spells/ventriloquism.htm|Ventriloquism]:** Throws voice for 1 min./level.
!!! Necro
* **[http://www.d20srd.org/srd/spells/causeFear.htm|Cause Fear]:** One creature of 5 HD or less flees for 1d4 rounds.
* **[http://www.d20srd.org/srd/spells/chillTouch.htm|Chill Touch]:** One touch/level deals 1d6 damage and possibly 1 Str damage.
* **[http://www.d20srd.org/srd/spells/rayOfEnfeeblement.htm|Ray of Enfeeblement]:** Ray deals 1d6 +1 per two levels Str damage.
!!! Trans
* **[http://www.d20srd.org/srd/spells/animateRope.htm|Animate Rope]:** Makes a rope move at your command.
* **[http://www.d20srd.org/srd/spells/enlargePerson.htm|Enlarge Person]:** [http://www.d20srd.org/srd/typesSubtypes.htm#humanoidType|Humanoid] creature doubles in size.
* **[http://www.d20srd.org/srd/spells/erase.htm|Erase]:** Mundane or magical writing vanishes.
* **[http://www.d20srd.org/srd/spells/expeditiousRetreat.htm|Expeditious Retreat]:** Your speed increases by 30 ft.
* **[http://www.d20srd.org/srd/spells/featherFall.htm|Feather Fall]:** Objects or creatures fall slowly.
* **[http://www.d20srd.org/srd/spells/jump.htm|Jump]:** Subject gets bonus on [http://www.d20srd.org/srd/skills/jump.htm|Jump] checks.
* **[http://www.d20srd.org/srd/spells/magicWeapon.htm|Magic Weapon]:** Weapon gains +1 bonus.
* **Portal Beacon** (Spell Compendium): You grant others knowledge of a magic portal's location.
* **[http://www.d20srd.org/srd/spells/reducePerson.htm|Reduce Person]:** [http://www.d20srd.org/srd/typesSubtypes.htm#humanoidType|Humanoid] creature halves in size.


!! 2nd-Level Sorcerer/Wizard Spells
!!! Abjur
* **[http://www.d20srd.org/srd/spells/arcaneLock.htm|Arcane Lock] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Magically locks a portal or chest.
* **[http://www.d20srd.org/srd/spells/obscureObject.htm|Obscure Object]:** Masks object against scrying.
* **[http://www.d20srd.org/srd/spells/protectionFromArrows.htm|Protection from Arrows]:** Subject immune to most ranged attacks.
* **[http://www.d20srd.org/srd/spells/resistEnergy.htm|Resist Energy]:** Ignores first 10 (or more) points of damage/attack from specified energy type.
!!! Conj
* **[http://www.d20srd.org/srd/spells/acidArrow.htm|Acid Arrow]:** Ranged [http://www.d20srd.org/srd/combat/combatStatistics.htm#touchAttacks|touch attack]; 2d4 damage for 1 round +1 round/three levels.
* **[http://www.d20srd.org/srd/spells/fogCloud.htm|Fog Cloud]:** Fog obscures vision.
* **[http://www.d20srd.org/srd/spells/glitterdust.htm|Glitterdust]:** [http://www.d20srd.org/srd/conditionSummary.htm#blinded|Blinds] creatures, outlines [http://www.d20srd.org/srd/conditionSummary.htm#invisible|invisible] creatures.
* **[NewSpells#MephiticSpray|Mephitic Spray] (DHE):** Toxic cone [http://www.d20srd.org/srd/conditionSummary.htm#nauseated|nauseates] subjects.
* **[http://www.d20srd.org/srd/spells/summonMonsterII.htm|Summon Monster II]:** Calls extraplanar creature to fight for you.
* **[http://www.d20srd.org/srd/spells/summonSwarm.htm|Summon Swarm]:** Summons swarm of [http://www.d20srd.org/srd/monsters/swarm.htm#batSwarm|bats], [http://www.d20srd.org/srd/monsters/swarm.htm#ratSwarm|rats], or [http://www.d20srd.org/srd/monsters/swarm.htm#spiderSwarm|spiders].
* **[http://www.d20srd.org/srd/spells/web.htm|Web]:** Fills 20-ft.-radius spread with sticky spiderwebs.
!!! Div
* **[http://www.d20srd.org/srd/spells/detectThoughts.htm|Detect Thoughts]:** Allows “listening” to surface thoughts.
* **Alarm, Greater** (Spell Compendium): As alarm, and it works on coexistant planes.
* **[http://www.d20srd.org/srd/spells/locateObject.htm|Locate Object]:** Senses direction toward object (specific or type).
* **[http://www.d20srd.org/srd/spells/seeInvisibility.htm|See Invisibility]:** Reveals [http://www.d20srd.org/srd/conditionSummary.htm#invisible|invisible] creatures or objects.
!!! Ench
* **[http://www.d20srd.org/srd/spells/dazeMonster.htm|Daze Monster]:** Living creature of 6 HD or less loses next action.
* **[http://www.d20srd.org/srd/spells/hideousLaughter.htm|Hideous Laughter]:** Subject loses actions for 1 round/level.
* **Stop Hitting Yourself** (Arcane Strife): Subject's next attack targets itself.
* **[http://www.d20srd.org/srd/spells/touchOfIdiocy.htm|Touch of Idiocy]:** Subject takes 1d6 points of Int, Wis, and Cha damage.
!!! Evoc
* **[http://www.d20srd.org/srd/spells/continualFlame.htm|Continual Flame] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Makes a permanent, heatless torch.
* **[http://www.d20srd.org/srd/spells/darkness.htm|Darkness]:** 20-ft. radius of supernatural shadow.
* **[http://www.d20srd.org/srd/spells/flamingSphere.htm|Flaming Sphere]:** Creates rolling ball of fire, 2d6 damage, lasts 1 round/level.
* **[http://www.d20srd.org/srd/spells/gustOfWind.htm|Gust of Wind]:** Blows away or knocks down smaller creatures.
* **[NewSpells#IceDagger|Ice Dagger] (DHE):** Create a magical weapon of cold.
* **[http://www.d20srd.org/srd/spells/scorchingRay.htm|Scorching Ray]:** Ranged [http://www.d20srd.org/srd/combat/combatStatistics.htm#touchAttacks|touch attack] deals 4d6 fire damage, +1 ray/four levels (max 3).
* **[http://www.d20srd.org/srd/spells/shatter.htm|Shatter]:** [http://www.d20srd.org/srd/specialAbilities.htm#sonicAttacks|Sonic] vibration damages objects or crystalline creatures.
!!! Illus
* **[http://www.d20srd.org/srd/spells/blur.htm|Blur]:** Attacks miss subject 20% of the time.
* **[http://www.d20srd.org/srd/spells/hypnoticPattern.htm|Hypnotic Pattern]:** [http://www.d20srd.org/srd/conditionSummary.htm#fascinated|Fascinates] (2d4 + level) HD of creatures.
* **[http://www.d20srd.org/srd/spells/invisibility.htm|Invisibility]:** Subject is [http://www.d20srd.org/srd/conditionSummary.htm#invisible|invisible] for 1 min./level or until it attacks.
* **[http://www.d20srd.org/srd/spells/magicMouth.htm|Magic Mouth] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Speaks once when triggered.
* **[http://www.d20srd.org/srd/spells/minorImage.htm|Minor Image]:** As [http://www.d20srd.org/srd/spells/silentImage.htm|silent image], plus some sound.
* **[http://www.d20srd.org/srd/spells/mirrorImage.htm|Mirror Image]:** Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
* **[http://www.d20srd.org/srd/spells/misdirection.htm|Misdirection]:** Misleads divinations for one creature or object.
* **[http://www.d20srd.org/srd/spells/phantomTrap.htm|Phantom Trap] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Makes item seem trapped.
!!! Necro
* **[http://www.d20srd.org/srd/spells/blindnessDeafness.htm|Blindness/Deafness]:** Makes subject [http://www.d20srd.org/srd/conditionSummary.htm#blinded|blinded] or [http://www.d20srd.org/srd/conditionSummary.htm#deafened|deafened].
* **[http://www.d20srd.org/srd/spells/commandUndead.htm|Command Undead]:** [http://www.d20srd.org/srd/typesSubtypes.htm#undeadType|Undead] creature obeys your commands.
* **[http://www.d20srd.org/srd/spells/falseLife.htm|False Life]:** Gain 1d10 temporary hp +1/level (max +10).
* **[http://www.d20srd.org/srd/spells/ghoulTouch.htm|Ghoul Touch]:** Paralyzes one subject, which exudes stench that makes those nearby [http://www.d20srd.org/srd/conditionSummary.htm#sickened|sickened].
* **[NewSpells#RayofDisruption|Ray of Disruption] (DHE):** Ray deals 1d6/level to undead (max 10d6).
* **[http://www.d20srd.org/srd/spells/scare.htm|Scare]:** Panics creatures of less than 6 HD.
* **[http://www.d20srd.org/srd/spells/spectralHand.htm|Spectral Hand]:** Creates disembodied glowing hand to deliver [http://www.d20srd.org/srd/combat/combatStatistics.htm#touchAttacks|touch attacks].
!!! Trans
* **[NewSpells#AlterSelfrevised|Alter Self] (DHE):** Disguise or augment your body.
* **[http://www.d20srd.org/srd/spells/bearsEndurance.htm|Bear’s Endurance]:** Subject gains +4 to Con for 1 min./level.
* **[http://www.d20srd.org/srd/spells/bullsStrength.htm|Bull’s Strength]:** Subject gains +4 to Str for 1 min./level.
* **[http://www.d20srd.org/srd/spells/catsGrace.htm|Cat’s Grace]:** Subject gains +4 to Dex for 1 min./level.
* **[http://www.d20srd.org/srd/spells/darkvision.htm|Darkvision]:** See 60 ft. in total darkness.
* **[http://www.d20srd.org/srd/spells/eaglesSplendor.htm|Eagle’s Splendor]:** Subject gains +4 to Cha for 1 min./level.
* **[http://www.d20srd.org/srd/spells/foxsCunning.htm|Fox’s Cunning]:** Subject gains +4 Int for 1 min./level.
* **[http://www.d20srd.org/srd/spells/knock.htm|Knock]:** Opens locked or magically sealed door.
* **[http://www.d20srd.org/srd/spells/levitate.htm|Levitate]:** Subject moves up and down at your direction.
* **[http://www.d20srd.org/srd/spells/owlsWisdom.htm|Owl’s Wisdom]:** Subject gains +4 to Wis for 1 min./level.
* **[http://www.d20srd.org/srd/spells/pyrotechnics.htm|Pyrotechnics]:** Turns fire into [http://www.d20srd.org/srd/conditionSummary.htm#blinded|blinding] light or choking smoke.
* **[http://www.d20srd.org/srd/spells/ropeTrick.htm|Rope Trick]:** As many as eight creatures hide in extradimensional space.
* **[http://www.d20srd.org/srd/spells/spiderClimb.htm|Spider Climb]:** Grants ability to walk on walls and ceilings.
* **[http://www.d20srd.org/srd/spells/whisperingWind.htm|Whispering Wind]:** Sends a short message 1 mile/level.


!! 3rd-Level Sorcerer/Wizard Spells
!!! Abjur
* **Avoid Planar Effects** (Spell Compendium): Temporary protection against some harmful planar traits.
* **[http://www.d20srd.org/srd/spells/dispelMagic.htm|Dispel Magic]:** Cancels magical spells and effects.
* **[http://www.d20srd.org/srd/spells/explosiveRunes.htm|Explosive Runes]:** Deals 6d6 damage when read.
* **[http://www.d20srd.org/srd/spells/magicCircleAgainstChaos.htm|Magic Circle against Chaos]/[http://www.d20srd.org/srd/spells/magicCircleAgainstEvil.htm|Evil]/[http://www.d20srd.org/srd/spells/magicCircleAgainstGood.htm|Good]/[http://www.d20srd.org/srd/spells/magicCircleAgainstLaw.htm|Law]:** As protection spells, but 10-ft. radius and 10 min./level.
* **[http://www.d20srd.org/srd/spells/nondetection.htm|Nondetection] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Hides subject from divination, scrying.
* **[http://www.d20srd.org/srd/spells/protectionFromEnergy.htm|Protection from Energy]:** Absorb 12 points/level of damage from one kind of energy.
!!! Conj
* **[http://www.d20srd.org/srd/spells/phantomSteed.htm|Phantom Steed]:** Magic horse appears for 1 hour/level.
* **[http://www.d20srd.org/srd/spells/sepiaSnakeSigil.htm|Sepia Snake Sigil] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Creates text symbol that immobilizes reader.
* **[http://www.d20srd.org/srd/spells/sleetStorm.htm|Sleet Storm]:** Hampers vision and movement.
* **[http://www.d20srd.org/srd/spells/stinkingCloud.htm|Stinking Cloud]:** [http://www.d20srd.org/srd/conditionSummary.htm#nauseated|Nauseating] vapors, 1 round/level.
* **[http://www.d20srd.org/srd/spells/summonMonsterIII.htm|Summon Monster III]:** Calls extraplanar creature to fight for you.
!!! Div
* **Analyze Portal** (Spell Compendium): Find nearby portal and discover its properties.
* **[http://www.d20srd.org/srd/spells/arcaneSight.htm|Arcane Sight]:** Magical auras become visible to you.
* **[http://www.d20srd.org/srd/spells/clairaudienceClairvoyance.htm|Clairaudience/Clairvoyance]:** Hear or see at a distance for 1 min./level.
* **[http://www.d20srd.org/srd/spells/tongues.htm|Tongues]:** Speak any language.
!!! Ench
* **[http://www.d20srd.org/srd/spells/deepSlumber.htm|Deep Slumber]:** Puts 10 HD of creatures to sleep.
* **[http://www.d20srd.org/srd/spells/heroism.htm|Heroism]:** Gives +2 bonus on [http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll|attack rolls], saves, [http://www.d20srd.org/srd/skills/usingSkills.htm#skillChecks|skill checks].
* **[http://www.d20srd.org/srd/spells/holdPerson.htm|Hold Person]:** Paralyzes one [http://www.d20srd.org/srd/typesSubtypes.htm#humanoidType|humanoid] for 1 round/level.
* **[http://www.d20srd.org/srd/spells/rage.htm|Rage]:** Subjects gains +2 to Str and Con, +1 on [http://www.d20srd.org/srd/combat/combatStatistics.htm#will|Will saves], -2 to AC.
* **[http://www.d20srd.org/srd/spells/suggestion.htm|Suggestion]:** Compels subject to follow stated course of action.
!!! Evoc
* **[http://www.d20srd.org/srd/spells/daylight.htm|Daylight]:** 60-ft. radius of bright light.
* **[http://www.d20srd.org/srd/spells/fireball.htm|Fireball]:** 1d6 damage per level, 20-ft. radius.
* **Interplanar Message** (Spell Compendium): Brief mental message crosses planar boundaries.
* **[http://www.d20srd.org/srd/spells/lightningBolt.htm|Lightning Bolt]:** Electricity deals 1d6/level damage.
* **[http://www.d20srd.org/srd/spells/tinyHut.htm|Tiny Hut]:** Creates shelter for ten creatures.
* **[http://www.d20srd.org/srd/spells/windWall.htm|Wind Wall]:** Deflects arrows, smaller creatures, and gases.
!!! Illus
* **[http://www.d20srd.org/srd/spells/displacement.htm|Displacement]:** Attacks miss subject 50%.
* **[http://www.d20srd.org/srd/spells/illusoryScript.htm|Illusory Script] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Only intended reader can decipher.
* **[http://www.d20srd.org/srd/spells/invisibilitySphere.htm|Invisibility Sphere]:** Makes everyone within 10 ft. [http://www.d20srd.org/srd/conditionSummary.htm#invisible|invisible].
* **[http://www.d20srd.org/srd/spells/majorImage.htm|Major Image]:** As [http://www.d20srd.org/srd/spells/silentImage.htm|silent image], plus sound, smell and thermal effects.
!!! Necro
* **[http://www.d20srd.org/srd/spells/gentleRepose.htm|Gentle Repose]:** Preserves one corpse.
* **[http://www.d20srd.org/srd/spells/haltUndead.htm|Halt Undead]:** Immobilizes undead for 1 round/level.
* **[http://www.d20srd.org/srd/spells/rayOfExhaustion.htm|Ray of Exhaustion]:** Ray makes subject [http://www.d20srd.org/srd/conditionSummary.htm#exhausted|exhausted].
* **[http://www.d20srd.org/srd/spells/vampiricTouch.htm|Vampiric Touch]:** Touch deals 1d6/two levels damage; caster gains damage as hp.
!!! Trans
* **[http://www.d20srd.org/srd/spells/blink.htm|Blink]:** You randomly vanish and reappear for 1 round/level.
* **Dragonskin** (Spell Compendium): Gain a bonus to natural armor and energy resistance 10.
* **[http://www.d20srd.org/srd/spells/flameArrow.htm|Flame Arrow]:** Arrows deal +1d6 fire damage.
* **[http://www.d20srd.org/srd/spells/fly.htm|Fly]:** Subject flies at speed of 60 ft.
* **[http://www.d20srd.org/srd/spells/gaseousForm.htm|Gaseous Form]:** Subject becomes insubstantial and can fly slowly.
* **[http://www.d20srd.org/srd/spells/haste.htm|Haste]:** One creature/level moves faster, +1 on [http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll|attack rolls], AC, and [http://www.d20srd.org/srd/combat/combatStatistics.htm#reflex|Reflex saves].
* **[http://www.d20srd.org/srd/spells/keenEdge.htm|Keen Edge]:** Doubles normal weapon’s threat range.
* **[http://www.d20srd.org/srd/spells/magicWeaponGreater.htm|Magic Weapon, Greater]:** +1/four levels (max +5).
* **[http://www.d20srd.org/srd/spells/secretPage.htm|Secret Page]:** Changes one page to hide its real content.
* **[http://www.d20srd.org/srd/spells/shrinkItem.htm|Shrink Item]:** Object shrinks to one-sixteenth size.
* **[http://www.d20srd.org/srd/spells/slow.htm|Slow]:** One subject/level takes only one action/round, -1 to AC, [http://www.d20srd.org/srd/combat/combatStatistics.htm#reflex|reflex saves], and [http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll|attack rolls].
* **[http://www.d20srd.org/srd/spells/waterBreathing.htm|Water Breathing]:** Subjects can breathe underwater.
* **[NewSpells#WeaponAfire|Weapon Afire] (DHE):** Touched weapons deal extra fire damage.


!! 4th-Level Sorcerer/Wizard Spells
!!! Abjur
* **[http://www.d20srd.org/srd/spells/dimensionalAnchor.htm|Dimensional Anchor]:** Bars extradimensional movement.
* **[http://www.d20srd.org/srd/spells/fireTrap.htm|Fire Trap] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Opened object deals 1d4 damage +1/level.
* **[http://www.d20srd.org/srd/spells/globeOfInvulnerabilityLesser.htm|Globe of Invulnerability, Lesser]:** Stops 1st- through 3rd-level spell effects.
* **[http://www.d20srd.org/srd/spells/removeCurse.htm|Remove Curse]:** Frees object or person from curse.
* **[http://www.d20srd.org/srd/spells/stoneskin.htm|Stoneskin] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Ignore 10 points of damage per attack.
!!! Conj
* **[NewSpells#AcidPilum|Acid Pilum] (DHE):** Ranged touch attack; deals 4d6 damage and [http://www.d20srd.org/srd/conditionSummary.htm#entangles|entangles] target for 1 round +1 round/three levels.
* **[http://www.d20srd.org/srd/spells/blackTentacles.htm|Black Tentacles]:** Tentacles [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple|grapple] all within 20 ft. spread.
* **[http://www.d20srd.org/srd/spells/dimensionDoor.htm|Dimension Door]:** Teleports you short distance.
* **[http://www.d20srd.org/srd/spells/minorCreation.htm|Minor Creation]:** Creates one cloth or wood object.
* **[http://www.d20srd.org/srd/spells/secureShelter.htm|Secure Shelter]:** Creates sturdy cottage.
* **[http://www.d20srd.org/srd/spells/solidFog.htm|Solid Fog]:** Blocks vision and slows movement.
* **[http://www.d20srd.org/srd/spells/summonMonsterIV.htm|Summon Monster IV]:** Calls extraplanar creature to fight for you.
!!! Div
* **[http://www.d20srd.org/srd/spells/arcaneEye.htm|Arcane Eye]:** Invisible floating eye moves 30 ft./round.
* **[http://www.d20srd.org/srd/spells/detectScrying.htm|Detect Scrying]:** Alerts you of magical eavesdropping.
* **[http://www.d20srd.org/srd/spells/locateCreature.htm|Locate Creature]:** Indicates direction to familiar creature.
* **[http://www.d20srd.org/srd/spells/scrying.htm|Scrying] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent|F]</sup>:** Spies on subject from a distance.
!!! Ench
* **[http://www.d20srd.org/srd/spells/charmMonster.htm|Charm Monster]:** Makes monster believe it is your ally.
* **[http://www.d20srd.org/srd/spells/confusion.htm|Confusion]:** Subjects behave oddly for 1 round/level.
* **[http://www.d20srd.org/srd/spells/crushingDespair.htm|Crushing Despair]:** Subjects take -2 on [http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll|attack rolls], damage rolls, saves, and checks.
* **[http://www.d20srd.org/srd/spells/geasLesser.htm|Geas, Lesser]:** Commands subject of 7 HD or less.
!!! Evoc
* **[http://www.d20srd.org/srd/spells/fireShield.htm|Fire Shield]:** Creatures attacking you take fire damage; you’re protected from heat or cold.
* **[http://www.d20srd.org/srd/spells/iceStorm.htm|Ice Storm]:** Hail deals 5d6 damage in cylinder 40 ft. across.
* **[NewSpells#MagmaBlade|Magma Blade] (DHE):** You summon a fiery magical blade.
* **[http://www.d20srd.org/srd/spells/resilientSphere.htm|Resilient Sphere]:** Force globe protects but traps one subject.
* **[http://www.d20srd.org/srd/spells/shout.htm|Shout]:** [http://www.d20srd.org/srd/conditionSummary.htm#deafened|Deafens] all within cone and deals 5d6 [http://www.d20srd.org/srd/specialAbilities.htm#sonicAttacks|sonic] damage.
* **[http://www.d20srd.org/srd/spells/wallOfFire.htm|Wall of Fire]:** Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
* **[http://www.d20srd.org/srd/spells/wallOfIce.htm|Wall of Ice]:** Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
!!! Illus
* **[http://www.d20srd.org/srd/spells/hallucinatoryTerrain.htm|Hallucinatory Terrain]:** Makes one type of terrain appear like another (field into forest, or the like).
* **[http://www.d20srd.org/srd/spells/illusoryWall.htm|Illusory Wall]:** Wall, floor, or ceiling looks real, but anything can pass through.
* **[http://www.d20srd.org/srd/spells/invisibilityGreater.htm|Invisibility, Greater]:** As [http://www.d20srd.org/srd/spells/invisibility.htm|invisibility], but subject can attack and stay [http://www.d20srd.org/srd/conditionSummary.htm#invisible|invisible].
* **[http://www.d20srd.org/srd/spells/phantasmalKiller.htm|Phantasmal Killer]:** Fearsome illusion kills subject or deals 3d6 damage.
* **[http://www.d20srd.org/srd/spells/rainbowPattern.htm|Rainbow Pattern]:** Lights [http://www.d20srd.org/srd/conditionSummary.htm#fascinated|fascinate] 24 HD of creatures.
* **[http://www.d20srd.org/srd/spells/shadowConjuration.htm|Shadow Conjuration]:** Mimics conjuration below 4th level, but only 20% real.
!!! Necro
* **[http://www.d20srd.org/srd/spells/animateDead.htm|Animate Dead] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Creates undead [http://www.d20srd.org/srd/monsters/skeleton.htm|skeletons] and [http://www.d20srd.org/srd/monsters/zombie.htm|zombies].
* **[http://www.d20srd.org/srd/spells/bestowCurse.htm|Bestow Curse]:** -6 to an ability score; -4 on [http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll|attack rolls], saves, and checks; or 50% chance of losing each action.
* **[http://www.d20srd.org/srd/spells/contagion.htm|Contagion]:** Infects subject with chosen [http://www.d20srd.org/srd/specialAbilities.htm#disease|disease].
* **[http://www.d20srd.org/srd/spells/enervation.htm|Enervation]:** Subject gains 1d4 [http://www.d20srd.org/srd/specialAbilities.htm#energyDrainAndNegativeLevels|negative levels].
* **[http://www.d20srd.org/srd/spells/fear.htm|Fear]:** Subjects within cone flee for 1 round/level.
!!! Trans
* **Attune Form** (Spell Compendium): Temporary protection against some harmful planar traits.
* **[http://www.d20srd.org/srd/spells/enlargePersonMass.htm|Enlarge Person, Mass]:** Enlarges several creatures.
* **Make Manifest** (Spell Compendium): Force a creature on a coexistant plane into your own.
* **[http://www.d20srd.org/srd/spells/mnemonicEnhancer.htm|Mnemonic Enhancer] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent|F]</sup>:** [http://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard|Wizard] only. Prepares extra spells or retains one just cast.
* **[http://www.d20srd.org/srd/spells/polymorph.htm|Polymorph]:** Gives one willing subject a new form.
* **[http://www.d20srd.org/srd/spells/reducePersonMass.htm|Reduce Person, Mass]:** Reduces several creatures.
* **Scramble Portal** (Spell Compendium): Randomize the destination of a magical portal.
* **[http://www.d20srd.org/srd/spells/stoneShape.htm|Stone Shape]:** Sculpts stone into any shape.


!! 5th-Level Sorcerer/Wizard Spells
!!! Abjur
* **[http://www.d20srd.org/srd/spells/breakEnchantment.htm|Break Enchantment]:** Frees subjects from enchantments, alterations, curses, and petrification.
* **[http://www.d20srd.org/srd/spells/dismissal.htm|Dismissal]:** Forces a creature to return to native plane.
* **[http://www.d20srd.org/srd/spells/magesPrivateSanctum.htm|Mage’s Private Sanctum]:** Prevents anyone from viewing or scrying an area for 24 hours.
* **Zone of Respite** (Spell Compendium): Prevents teleportation and similar effects from functioning in the area.
!!! Conj
* **[http://www.d20srd.org/srd/spells/cloudkill.htm|Cloudkill]:** Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
* **[http://www.d20srd.org/srd/spells/magesFaithfulHound.htm|Mage’s Faithful Hound]:** Phantom dog can guard, attack.
* **[http://www.d20srd.org/srd/spells/majorCreation.htm|Major Creation]:** As [http://www.d20srd.org/srd/spells/minorCreation.htm|minor creation], plus stone and metal.
* **[http://www.d20srd.org/srd/spells/planarBindingLesser.htm|Planar Binding, Lesser]:** Traps extraplanar creature of 6 HD or less until it performs a task.
* **[http://www.d20srd.org/srd/spells/secretChest.htm|Secret Chest] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent|F]</sup>:** Hides expensive chest on Ethereal Plane; you retrieve it at will.
* **[http://www.d20srd.org/srd/spells/summonMonsterV.htm|Summon Monster V]:** Calls extraplanar creature to fight for you.
* **[http://www.d20srd.org/srd/spells/teleport.htm|Teleport]:** Instantly transports you as far as 100 miles/level.
* **[http://www.d20srd.org/srd/spells/wallOfStone.htm|Wall of Stone]:** Creates a stone wall that can be shaped.
!!! Div
* **[http://www.d20srd.org/srd/spells/contactOtherPlane.htm|Contact Other Plane]:** Lets you ask question of extraplanar entity.
* **[http://www.d20srd.org/srd/spells/pryingEyes.htm|Prying Eyes]:** 1d4 +1/level floating eyes scout for you.
* **[http://www.d20srd.org/srd/spells/telepathicBond.htm|Telepathic Bond]:** Link lets allies communicate.
!!! Ench
* **[http://www.d20srd.org/srd/spells/dominatePerson.htm|Dominate Person]:** Controls [http://www.d20srd.org/srd/typesSubtypes.htm#humanoidType|humanoid] telepathically.
* **[http://www.d20srd.org/srd/spells/feeblemind.htm|Feeblemind]:** Subject’s Int and Cha drop to 1.
* **[http://www.d20srd.org/srd/spells/holdMonster.htm|Hold Monster]:** As [http://www.d20srd.org/srd/spells/holdPerson.htm|hold person], but any creature.
* **[http://www.d20srd.org/srd/spells/mindFog.htm|Mind Fog]:** Subjects in fog get -10 to Wis and Will checks.
* **[http://www.d20srd.org/srd/spells/symbolOfSleep.htm|Symbol of Sleep] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Triggered rune puts nearby creatures into catatonic slumber.
!!! Evoc
* **[NewSpells#AshStorm|Ash Storm] (DHE):** Burning rock deals 7d6 damage in cylinder 40 ft. across.
* **[http://www.d20srd.org/srd/spells/coneOfCold.htm|Cone of Cold]:** 1d6/level cold damage.
* **[http://www.d20srd.org/srd/spells/interposingHand.htm|Interposing Hand]:** Hand provides [http://www.d20srd.org/srd/combat/combatModifiers.htm#cover|cover] against one opponent.
* **[NewSpells#PlasmaSpear|Plasma Spear] (DHE):** Summon and wield a burning thunderbolt.
* **[http://www.d20srd.org/srd/spells/sending.htm|Sending]:** Delivers short message anywhere, instantly.
* **Shadowblast** (Spell Compendium): Blast of light [http://www.d20srd.org/srd/conditionSummary.htm#stunned|stuns] and damages shadow natives.
* **[http://www.d20srd.org/srd/spells/wallOfForce.htm|Wall of Force]:** Wall is immune to damage.
!!! Illus
* **[http://www.d20srd.org/srd/spells/dream.htm|Dream]:** Sends message to anyone sleeping.
* **[http://www.d20srd.org/srd/spells/falseVision.htm|False Vision] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Fools scrying with an illusion.
* **[http://www.d20srd.org/srd/spells/mirageArcana.htm|Mirage Arcana]:** As [http://www.d20srd.org/srd/spells/hallucinatoryTerrain.htm|hallucinatory terrain], plus structures.
* **[http://www.d20srd.org/srd/spells/nightmare.htm|Nightmare]:** Sends vision dealing 1d10 damage, [http://www.d20srd.org/srd/conditionSummary.htm#fatigued|fatigue].
* **[http://www.d20srd.org/srd/spells/persistentImage.htm|Persistent Image]:** As [http://www.d20srd.org/srd/spells/majorImage.htm|major image], but no concentration required.
* **[http://www.d20srd.org/srd/spells/seeming.htm|Seeming]:** Changes appearance of one person per two levels.
* **[http://www.d20srd.org/srd/spells/shadowEvocation.htm|Shadow Evocation]:** Mimics evocation below 5th level, but only 20% real.
!!! Necro
* **[http://www.d20srd.org/srd/spells/blight.htm|Blight]:** Withers one plant or deals 1d6/level damage to plant creature.
* **[http://www.d20srd.org/srd/spells/magicJar.htm|Magic Jar] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent|F]</sup>:** Enables possession of another creature.
* **[http://www.d20srd.org/srd/spells/symbolOfPain.htm|Symbol of Pain] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Triggered rune wracks nearby creatures with pain.
* **[http://www.d20srd.org/srd/spells/wavesOfFatigue.htm|Waves of Fatigue]:** Several targets become [http://www.d20srd.org/srd/conditionSummary.htm#fatigued|fatigued].
!!! Trans
* **[http://www.d20srd.org/srd/spells/animalGrowth.htm|Animal Growth]:** One animal/two levels doubles in size.
* **[http://www.d20srd.org/srd/spells/balefulPolymorph.htm|Baleful Polymorph]:** Transforms subject into harmless animal.
* **[http://www.d20srd.org/srd/spells/fabricate.htm|Fabricate]:** Transforms raw materials into finished items.
* **[http://www.d20srd.org/srd/spells/overlandFlight.htm|Overland Flight]:** You fly at a speed of 40 ft. and can hustle over long distances.
* **[http://www.d20srd.org/srd/spells/passwall.htm|Passwall]:** Creates passage through wood or stone wall.
* **[http://www.d20srd.org/srd/spells/telekinesis.htm|Telekinesis]:** Moves object, attacks creature, or hurls object or creature.
* **[http://www.d20srd.org/srd/spells/transmuteMudToRock.htm|Transmute Mud to Rock]:** Transforms two 10-ft. cubes per level.
* **[http://www.d20srd.org/srd/spells/transmuteRockToMud.htm|Transmute Rock to Mud]:** Transforms two 10-ft. cubes per level.
* **Xorn Movement** (Spell Compendium): Subject glides through earth like a xorn.
!!! Univ
* **[http://www.d20srd.org/srd/spells/permanency.htm|Permanency] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#xpComponent|X]</sup>:** Makes certain spells permanent.


!! 6th-Level Sorcerer/Wizard Spells
!!! Abjur
* **[http://www.d20srd.org/srd/spells/antimagicField.htm|Antimagic Field]:** Negates magic within 10 ft.
* **[http://www.d20srd.org/srd/spells/dispelMagicGreater.htm|Dispel Magic, Greater]:** As [http://www.d20srd.org/srd/spells/dispelMagic.htm|dispel magic], but +20 on check.
* **[http://www.d20srd.org/srd/spells/globeOfInvulnerability.htm|Globe of Invulnerability]:** As [http://www.d20srd.org/srd/spells/globeOfInvulnerabilityLesser.htm|lesser globe of invulnerability], plus 4th-level spell effects.
* **[http://www.d20srd.org/srd/spells/guardsAndWards.htm|Guards and Wards]:** Array of magic effects protect area.
* **[http://www.d20srd.org/srd/spells/repulsion.htm|Repulsion]:** Creatures can’t approach you.
* **Seal Portal**<sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup> (Spell Compendium): Seal an interplanar portal or [http://www.d20srd.org/srd/spells/gate.htm|gate].
!!! Conj
* **[http://www.d20srd.org/srd/spells/acidFog.htm|Acid Fog]:** Fog deals acid damage.
* **[http://www.d20srd.org/srd/spells/planarBinding.htm|Planar Binding]:** As [http://www.d20srd.org/srd/spells/planarBindingLesser.htm|lesser planar binding], but up to 12 HD.
* **[http://www.d20srd.org/srd/spells/planeShift.htm|Plane Shift] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent|F]</sup>:** As many as eight subjects travel to another plane.
* **[http://www.d20srd.org/srd/spells/summonMonsterVI.htm|Summon Monster VI]:** Calls extraplanar creature to fight for you.
* **[http://www.d20srd.org/srd/spells/wallOfIron.htm|Wall of Iron] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** 30 hp/four levels; can topple onto foes.
* **[NewSpells#WallofMagma|Wall of Magma] (DHE):** Anchored vertical wall of molten stone.
!!! Div
* **[http://www.d20srd.org/srd/spells/analyzeDweomer.htm|Analyze Dweomer] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent|F]</sup>:** Reveals magical aspects of subject.
* **[http://www.d20srd.org/srd/spells/legendLore.htm|Legend Lore] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup> <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent|F]</sup>:** Lets you learn tales about a person, place, or thing.
* **[http://www.d20srd.org/srd/spells/trueSeeing.htm|True Seeing] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Lets you see all things as they really are.
!!! Ench
* **[http://www.d20srd.org/srd/spells/geasQuest.htm|Geas/Quest]:** As [http://www.d20srd.org/srd/spells/geasLesser.htm|lesser geas], plus it affects any creature.
* **[http://www.d20srd.org/srd/spells/heroismGreater.htm|Heroism, Greater]:** Gives +4 bonus on [http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll|attack rolls], saves, [http://www.d20srd.org/srd/skills/usingSkills.htm#skillChecks|skill checks]; immunity to [http://www.d20srd.org/srd/specialAbilities.htm#fear|fear]; temporary hp.
* **[http://www.d20srd.org/srd/spells/suggestionMass.htm|Suggestion, Mass]:** As [http://www.d20srd.org/srd/spells/suggestion.htm|suggestion], plus one subject/level.
* **[http://www.d20srd.org/srd/spells/symbolOfPersuasion.htm|Symbol of Persuasion] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Triggered rune charms nearby creatures.
!!! Evoc
* **[http://www.d20srd.org/srd/spells/chainLightning.htm|Chain Lightning]:** 1d6/level damage; 1 secondary bolt/level each deals half damage.
* **[http://www.d20srd.org/srd/spells/contingency.htm|Contingency] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent|F]</sup>:** Sets trigger condition for another spell.
* **[http://www.d20srd.org/srd/spells/forcefulHand.htm|Forceful Hand]:** Hand pushes creatures away.
* **[http://www.d20srd.org/srd/spells/freezingSphere.htm|Freezing Sphere]:** Freezes water or deals cold damage.
!!! Illus
* **[http://www.d20srd.org/srd/spells/mislead.htm|Mislead]:** Turns you [http://www.d20srd.org/srd/conditionSummary.htm#invisible|invisible] and creates illusory double.
* **[http://www.d20srd.org/srd/spells/permanentImage.htm|Permanent Image]:** Includes sight, sound, and smell.
* **[http://www.d20srd.org/srd/spells/programmedImage.htm|Programmed Image] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** As [http://www.d20srd.org/srd/spells/majorImage.htm|major image], plus triggered by event.
* **[http://www.d20srd.org/srd/spells/shadowWalk.htm|Shadow Walk]:** Step into shadow to travel rapidly.
* **[http://www.d20srd.org/srd/spells/veil.htm|Veil]:** Changes appearance of group of creatures.
!!! Necro
* **[http://www.d20srd.org/srd/spells/circleOfDeath.htm|Circle of Death] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Kills 1d4/level HD of creatures.
* **[http://www.d20srd.org/srd/spells/createUndead.htm|Create Undead] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Creates [http://www.d20srd.org/srd/monsters/ghoul.htm|ghouls], [http://www.d20srd.org/srd/monsters/ghoul.htm#ghast|ghasts], [http://www.d20srd.org/srd/monsters/mummy.htm|mummies], or [http://www.d20srd.org/srd/monsters/mohrg.htm|mohrgs].
* **[http://www.d20srd.org/srd/spells/eyebite.htm|Eyebite]:** Target becomes [http://www.d20srd.org/srd/conditionSummary.htm#panicked|panicked], [http://www.d20srd.org/srd/conditionSummary.htm#sickened|sickened], and comatose.
* **[http://www.d20srd.org/srd/spells/symbolOfFear.htm|Symbol of Fear] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Triggered rune panics nearby creatures.
* **[http://www.d20srd.org/srd/spells/undeathToDeath.htm|Undeath to Death] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Destroys 1d4/level HD of undead (max 20d4).
!!! Trans
* **[http://www.d20srd.org/srd/spells/bearsEnduranceMass.htm|Bear’s Endurance, Mass]:** As [http://www.d20srd.org/srd/spells/bearsEndurance.htm|bear’s endurance], affects one subject/level.
* **[http://www.d20srd.org/srd/spells/bullsStrengthMass.htm|Bull’s Strength, Mass]:** As [http://www.d20srd.org/srd/spells/bullsStrength.htm|bull’s strength], affects one subject/ level.
* **[http://www.d20srd.org/srd/spells/catsGraceMass.htm|Cat’s Grace, Mass]:** As [http://www.d20srd.org/srd/spells/catsGrace.htm|cat’s grace], affects one subject/level.
* **[http://www.d20srd.org/srd/spells/controlWater.htm|Control Water]:** Raises or lowers bodies of water.
* **[http://www.d20srd.org/srd/spells/disintegrate.htm|Disintegrate]:** Makes one creature or object vanish.
* **[http://www.d20srd.org/srd/spells/eaglesSplendorMass.htm|Eagle’s Splendor, Mass]:** As [http://www.d20srd.org/srd/spells/eaglesSplendor.htm|eagle’s splendor], affects one subject/level.
* **[http://www.d20srd.org/srd/spells/fleshToStone.htm|Flesh to Stone]:** Turns subject creature into statue.
* **[http://www.d20srd.org/srd/spells/foxsCunningMass.htm|Fox’s Cunning, Mass]:** As [http://www.d20srd.org/srd/spells/foxsCunning.htm|fox’s cunning], affects one subject/ level.
* **[http://www.d20srd.org/srd/spells/magesLucubration.htm|Mage’s Lucubration]:** [http://www.d20srd.org/srd/classes/sorcererWizard.htm#wizard|Wizard] only. Recalls spell of 5th level or lower.
* **Make Manifest, Mass** (Spell Compendium): As ''make manifest'' but affects all subjects in area.
* **[NewSpells#MetalShape|Metal Shape] (DHE):** Sculpt metal into any shape.
* **[http://www.d20srd.org/srd/spells/moveEarth.htm|Move Earth]:** Digs trenches and build hills.
* **[http://www.d20srd.org/srd/spells/owlsWisdomMass.htm|Owl’s Wisdom, Mass]:** As [http://www.d20srd.org/srd/spells/owlsWisdom.htm|owl’s wisdom], affects one subject/ level.
* **[http://www.d20srd.org/srd/spells/stoneToFlesh.htm|Stone to Flesh]:** Restores [http://www.d20srd.org/srd/conditionSummary.htm#petrified|petrified] creature.
* **[http://www.d20srd.org/srd/spells/transformation.htm|Transformation] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** You gain combat bonuses.


!! 7th-Level Sorcerer/Wizard Spells
!!! Abjur
* **[http://www.d20srd.org/srd/spells/banishment.htm|Banishment]:** Banishes 2 HD/level of extraplanar creatures.
* **[http://www.d20srd.org/srd/spells/sequester.htm|Sequester]:** Subject is [http://www.d20srd.org/srd/conditionSummary.htm#invisible|invisible] to sight and scrying; renders creature comatose.
* **[http://www.d20srd.org/srd/spells/spellTurning.htm|Spell Turning]:** Reflect 1d4+6 spell levels back at caster.
!!! Conj
* **[http://www.d20srd.org/srd/spells/instantSummons.htm|Instant Summons] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Prepared object appears in your hand.
* **[http://www.d20srd.org/srd/spells/magesMagnificentMansion.htm|Mage’s Magnificent Mansion] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent|F]</sup>:** Door leads to extradimensional mansion.
* **[http://www.d20srd.org/srd/spells/phaseDoor.htm|Phase Door]:** Creates an invisible passage through wood or stone.
* **[http://www.d20srd.org/srd/spells/summonMonsterVII.htm|Summon Monster VII]:** Calls extraplanar creature to fight for you.
* **[http://www.d20srd.org/srd/spells/teleportGreater.htm|Teleport, Greater]:** As [http://www.d20srd.org/srd/spells/teleport.htm|teleport], but no range limit and no off-target arrival.
* **[http://www.d20srd.org/srd/spells/teleportObject.htm|Teleport Object]:** As [http://www.d20srd.org/srd/spells/teleport.htm|teleport], but affects a touched object.
!!! Div
* **[http://www.d20srd.org/srd/spells/arcaneSightGreater.htm|Arcane Sight, Greater]:** As [http://www.d20srd.org/srd/spells/arcaneSight.htm|arcane sight], but also reveals magic effects on creatures and objects.
* **[http://www.d20srd.org/srd/spells/scryingGreater.htm|Scrying, Greater]:** As [http://www.d20srd.org/srd/spells/scrying.htm|scrying], but faster and longer.
* **[http://www.d20srd.org/srd/spells/vision.htm|Vision] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup> <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#xpComponent|X]</sup>:** As [http://www.d20srd.org/srd/spells/legendLore.htm|legend lore], but quicker and strenuous.
!!! Ench
* **[http://www.d20srd.org/srd/spells/holdPersonMass.htm|Hold Person, Mass]:** As [http://www.d20srd.org/srd/spells/holdPerson.htm|hold person], but all within 30 ft.
* **[http://www.d20srd.org/srd/spells/insanity.htm|Insanity]:** Subject suffers continuous [http://www.d20srd.org/srd/conditionSummary.htm#confused|confusion].
* **[http://www.d20srd.org/srd/spells/powerWordBlind.htm|Power Word Blind]:** [http://www.d20srd.org/srd/conditionSummary.htm#blinded|Blinds] creature with 200 hp or less.
* **[http://www.d20srd.org/srd/spells/symbolOfStunning.htm|Symbol of Stunning] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Triggered rune [http://www.d20srd.org/srd/conditionSummary.htm#stunned|stuns] nearby creatures.
!!! Evoc
* **[http://www.d20srd.org/srd/spells/delayedBlastFireball.htm|Delayed Blast Fireball]:** 1d6/level fire damage; you can postpone blast for 5 rounds.
* **[http://www.d20srd.org/srd/spells/forcecage.htm|Forcecage] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Cube or cage of force imprisons all inside.
* **[http://www.d20srd.org/srd/spells/graspingHand.htm|Grasping Hand]:** Hand provides [http://www.d20srd.org/srd/combat/combatModifiers.htm#cover|cover], pushes, or [http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple|grapples].
* **[http://www.d20srd.org/srd/spells/magesSword.htm|Mage’s Sword] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent|F]</sup>:** Floating magic blade strikes opponents.
* **[http://www.d20srd.org/srd/spells/prismaticSpray.htm|Prismatic Spray]:** Rays hit subjects with variety of effects.
!!! Illus
* **[http://www.d20srd.org/srd/spells/invisibilityMass.htm|Invisibility, Mass]:** As [http://www.d20srd.org/srd/spells/invisibility.htm|invisibility], but affects all in range.
* **[http://www.d20srd.org/srd/spells/projectImage.htm|Project Image]:** Illusory double can talk and cast spells.
* **[http://www.d20srd.org/srd/spells/shadowConjurationGreater.htm|Shadow Conjuration, Greater]:** As [http://www.d20srd.org/srd/spells/shadowConjuration.htm|shadow conjuration], but up to 6th level and 60% real.
* **[http://www.d20srd.org/srd/spells/simulacrum.htm|Simulacrum] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup> <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#xpComponent|X]</sup>:** Creates partially real double of a creature.
!!! Necro
* **[http://www.d20srd.org/srd/spells/controlUndead.htm|Control Undead]:** Undead don’t attack you while under your command.
* **[http://www.d20srd.org/srd/spells/fingerOfDeath.htm|Finger of Death]:** Kills one subject.
* **[http://www.d20srd.org/srd/spells/symbolOfWeakness.htm|Symbol of Weakness] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Triggered rune weakens nearby creatures.
* **[http://www.d20srd.org/srd/spells/wavesOfExhaustion.htm|Waves of Exhaustion]:** Several targets become [http://www.d20srd.org/srd/conditionSummary.htm#exhausted|exhausted].
!!! Trans
* **[http://www.d20srd.org/srd/spells/controlWeather.htm|Control Weather]:** Changes weather in local area.
* **Elemental Body** (Spell Compendium): Take on the properties of an Elemental.
* **[http://www.d20srd.org/srd/spells/etherealJaunt.htm|Ethereal Jaunt]:** You become [http://www.d20srd.org/srd/specialAbilities.htm#etherealness|ethereal] for 1 round/level.
* **[http://www.d20srd.org/srd/spells/reverseGravity.htm|Reverse Gravity]:** Objects and creatures fall upward.
* **[http://www.d20srd.org/srd/spells/statue.htm|Statue]:** Subject can become a statue at will.
!!! Univ
* **[http://www.d20srd.org/srd/spells/limitedWish.htm|Limited Wish] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#xpComponent|X]</sup>:** Alters reality—within spell limits.


!! 8th-Level Sorcerer/Wizard Spells
!!! Abjur
* **[http://www.d20srd.org/srd/spells/dimensionalLock.htm|Dimensional Lock]:** Teleportation and interplanar travel blocked for one day/level.
* **[http://www.d20srd.org/srd/spells/mindBlank.htm|Mind Blank]:** Subject is immune to mental/emotional magic and scrying.
* **[http://www.d20srd.org/srd/spells/prismaticWall.htm|Prismatic Wall]:** Wall’s colors have array of effects.
* **[http://www.d20srd.org/srd/spells/protectionFromSpells.htm|Protection from Spells] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup> <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent|F]</sup>:** Confers +8 [http://www.d20srd.org/srd/theBasics.htm#resistanceBonus|resistance bonus].
!!! Conj
* **[NewSpells#ElderTentacles|Elder Tentacles] (DHE):** Acidic cloud deals 4d6 damage/round while tentacles grapple those within.
* **[http://www.d20srd.org/srd/spells/incendiaryCloud.htm|Incendiary Cloud]:** Cloud deals 4d6 fire damage/round.
* **[http://www.d20srd.org/srd/spells/maze.htm|Maze]:** Traps subject in extradimensional maze.
* **[http://www.d20srd.org/srd/spells/planarBindingGreater.htm|Planar Binding, Greater]:** As [http://www.d20srd.org/srd/spells/planarBindingLesser.htm|lesser planar binding], but up to 18 HD.
* **[http://www.d20srd.org/srd/spells/summonMonsterVIII.htm|Summon Monster VIII]:** Calls extraplanar creature to fight for you.
* **[http://www.d20srd.org/srd/spells/trapTheSoul.htm|Trap the Soul] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup> <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent|F]</sup>:** Imprisons subject within gem.
!!! Div
* **[http://www.d20srd.org/srd/spells/discernLocation.htm|Discern Location]:** Reveals exact location of creature or object.
* **[http://www.d20srd.org/srd/spells/momentOfPrescience.htm|Moment of Prescience]:** You gain [http://www.d20srd.org/srd/theBasics.htm#insightBonus|insight bonus] on single [http://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll|attack roll], check, or save.
* **[http://www.d20srd.org/srd/spells/pryingEyesGreater.htm|Prying Eyes, Greater]:** As [http://www.d20srd.org/srd/spells/pryingEyes.htm|prying eyes], but eyes have [http://www.d20srd.org/srd/spells/trueSeeing.htm|true seeing].
!!! Ench
* **[http://www.d20srd.org/srd/spells/antipathy.htm|Antipathy]:** Object or location affected by spell repels certain creatures.
* **[http://www.d20srd.org/srd/spells/binding.htm|Binding] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Utilizes an array of techniques to imprison a creature.
* **[http://www.d20srd.org/srd/spells/charmMonsterMass.htm|Charm Monster, Mass]:** As [http://www.d20srd.org/srd/spells/charmMonster.htm|charm monster], but all within 30 ft.
* **[http://www.d20srd.org/srd/spells/demand.htm|Demand]:** As [http://www.d20srd.org/srd/spells/sending.htm|sending], plus you can send [http://www.d20srd.org/srd/spells/suggestion.htm|suggestion].
* **[http://www.d20srd.org/srd/spells/irresistibleDance.htm|Irresistible Dance]:** Forces subject to dance.
* **[http://www.d20srd.org/srd/spells/powerWordStun.htm|Power Word Stun]:** [http://www.d20srd.org/srd/conditionSummary.htm#stunned|Stuns] creature with 150 hp or less.
* **[http://www.d20srd.org/srd/spells/symbolOfInsanity.htm|Symbol of Insanity] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Triggered rune renders nearby creatures insane.
* **[http://www.d20srd.org/srd/spells/sympathy.htm|Sympathy] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent|F]</sup>:** Object or location attracts certain creatures.
!!! Evoc
* **[http://www.d20srd.org/srd/spells/clenchedFist.htm|Clenched Fist]:** Large hand provides [http://www.d20srd.org/srd/combat/combatModifiers.htm#cover|cover], pushes, or attacks your foes.
* **[http://www.d20srd.org/srd/spells/polarRay.htm|Polar Ray]:** Ranged [http://www.d20srd.org/srd/combat/combatStatistics.htm#touchAttacks|touch attack] deals 1d6/level cold damage.
* **[http://www.d20srd.org/srd/spells/shoutGreater.htm|Shout, Greater]:** Devastating yell deals 10d6 [http://www.d20srd.org/srd/specialAbilities.htm#sonicAttacks|sonic] damage; [http://www.d20srd.org/srd/conditionSummary.htm#stunned|stuns] creatures, damages objects.
* **[http://www.d20srd.org/srd/spells/sunburst.htm|Sunburst]:** [http://www.d20srd.org/srd/conditionSummary.htm#blinded|Blinds] all within 10 ft., deals 6d6 damage.
* **[http://www.d20srd.org/srd/spells/telekineticSphere.htm|Telekinetic Sphere]:** As [http://www.d20srd.org/srd/spells/resilientSphere.htm|resilient sphere], but you move sphere telekinetically.
!!! Illus
* **[http://www.d20srd.org/srd/spells/scintillatingPattern.htm|Scintillating Pattern]:** Twisting colors confuse, [http://www.d20srd.org/srd/conditionSummary.htm#stunned|stun], or render [http://www.d20srd.org/srd/conditionSummary.htm#unconscious|unconscious].
* **[http://www.d20srd.org/srd/spells/screen.htm|Screen]:** Illusion hides area from vision, scrying.
* **[http://www.d20srd.org/srd/spells/shadowEvocationGreater.htm|Shadow Evocation, Greater]:** As [http://www.d20srd.org/srd/spells/shadowEvocation.htm|shadow evocation], but up to 7th level and 60% real.
!!! Necro
* **[http://www.d20srd.org/srd/spells/clone.htm|Clone] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup> <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent|F]</sup>:** Duplicate awakens when original dies.
* **[http://www.d20srd.org/srd/spells/createGreaterUndead.htm|Create Greater Undead] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Create [http://www.d20srd.org/srd/monsters/shadow.htm|shadows], [http://www.d20srd.org/srd/monsters/wraith.htm|wraiths], [http://www.d20srd.org/srd/monsters/spectre.htm|spectres], or [http://www.d20srd.org/srd/monsters/devourer.htm|devourers].
* **[http://www.d20srd.org/srd/spells/horridWilting.htm|Horrid Wilting]:** Deals 1d6/level damage within 30 ft.
* **[http://www.d20srd.org/srd/spells/symbolOfDeath.htm|Symbol of Death] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Triggered rune slays nearby creatures.
!!! Trans
* **[http://www.d20srd.org/srd/spells/ironBody.htm|Iron Body]:** Your body becomes living iron.
* **[http://www.d20srd.org/srd/spells/polymorphAnyObject.htm|Polymorph Any Object]:** Changes any subject into anything else.
* **[http://www.d20srd.org/srd/spells/temporalStasis.htm|Temporal Stasis] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Puts subject into suspended animation.


!! 9th-Level Sorcerer/Wizard Spells
!!! Abjur
* **[http://www.d20srd.org/srd/spells/freedom.htm|Freedom]:** Releases creature from [http://www.d20srd.org/srd/spells/imprisonment.htm|imprisonment].
* **[http://www.d20srd.org/srd/spells/imprisonment.htm|Imprisonment]:** Entombs subject beneath the earth.
* **[http://www.d20srd.org/srd/spells/magesDisjunction.htm|Mage’s Disjunction]:** Dispels magic, disenchants magic items.
* **[http://www.d20srd.org/srd/spells/prismaticSphere.htm|Prismatic Sphere]:** As [http://www.d20srd.org/srd/spells/prismaticWall.htm|prismatic wall], but surrounds on all sides.
!!! Conj
* **[http://www.d20srd.org/srd/spells/gate.htm|Gate] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#xpComponent|X]</sup>:** Connects two planes for travel or summoning.
* **[http://www.d20srd.org/srd/spells/refuge.htm|Refuge] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Alters item to transport its possessor to you.
* **[http://www.d20srd.org/srd/spells/summonMonsterIX.htm|Summon Monster IX]:** Calls extraplanar creature to fight for you.
* **[http://www.d20srd.org/srd/spells/teleportationCircle.htm|Teleportation Circle] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Circle teleports any creature inside to designated spot.
!!! Div
* **[http://www.d20srd.org/srd/spells/foresight.htm|Foresight]:** “Sixth sense” warns of impending danger.
!!! Ench
* **[http://www.d20srd.org/srd/spells/dominateMonster.htm|Dominate Monster]:** As [http://www.d20srd.org/srd/spells/dominatePerson.htm|dominate person], but any creature.
* **[http://www.d20srd.org/srd/spells/holdMonsterMass.htm|Hold Monster, Mass]:** As [http://www.d20srd.org/srd/spells/holdMonster.htm|hold monster], but all within 30 ft.
* **[http://www.d20srd.org/srd/spells/powerWordKill.htm|Power Word Kill]:** Kills one creature with 100 hp or less.
!!! Evoc
* **[http://www.d20srd.org/srd/spells/crushingHand.htm|Crushing Hand]:** Large hand provides [http://www.d20srd.org/srd/combat/combatModifiers.htm#cover|cover], pushes, or crushes your foes.
* **[http://www.d20srd.org/srd/spells/meteorSwarm.htm|Meteor Swarm]:** Four exploding spheres each deal 6d6 fire damage.
* **Reality Maelstrom** (Spell Compendium): Hole in reality sends creatures and objects to random plane.
!!! Illus
* **[http://www.d20srd.org/srd/spells/shades.htm|Shades]:** As [http://www.d20srd.org/srd/spells/shadowConjuration.htm|shadow conjuration], but up to 8th level and 80% real.
* **[http://www.d20srd.org/srd/spells/weird.htm|Weird]:** As [http://www.d20srd.org/srd/spells/phantasmalKiller.htm|phantasmal killer], but affects all within 30 ft.
!!! Necro
* **[http://www.d20srd.org/srd/spells/astralProjection.htm|Astral Projection] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#materialComponent|M]</sup>:** Projects you and companions onto Astral Plane.
* **[http://www.d20srd.org/srd/spells/energyDrain.htm|Energy Drain]:** Subject gains 2d4 [http://www.d20srd.org/srd/specialAbilities.htm#energyDrainAndNegativeLevels|negative levels].
* **[http://www.d20srd.org/srd/spells/soulBind.htm|Soul Bind] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent|F]</sup>:** Traps newly dead soul to prevent [http://www.d20srd.org/srd/spells/resurrection.htm|resurrection].
* **[http://www.d20srd.org/srd/spells/wailOfTheBanshee.htm|Wail of the Banshee]:** Kills one creature/level.
!!! Trans
* **[http://www.d20srd.org/srd/spells/etherealness.htm|Etherealness]:** Travel to Ethereal Plane with companions.
* **[http://www.d20srd.org/srd/spells/shapechange.htm|Shapechange] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#focusComponent|F]</sup>:** Transforms you into any creature, and change forms once per round.
* **[http://www.d20srd.org/srd/spells/timeStop.htm|Time Stop]:** You act freely for 1d4+1 rounds.
!!! Univ
* **[http://www.d20srd.org/srd/spells/wish.htm|Wish] <sup>[http://www.d20srd.org/srd/spellLists/spellLists.htm#xpComponent|X]</sup>:** As [http://www.d20srd.org/srd/spells/limitedWish.htm|limited wish], but with fewer limits.
[/sblock]
 




[Sblock=For your protection]Brandt nodded with Semeion’s assertion. “And my guess is that in order to understand why we are going to have to interview Ophee.”

The acolyte who had been largely serving as the party’s nurse smiled at Brandt’s assertion and likewise replied. “Well, the good news is that she’s in no better shape than you all. She’s not likely to be very dangerous.”

Charis affirmed the acolyte’s opinion. “And, if she doesn’t see herself as our enemy, we shouldn’t have too much to worry about. In the same light, though, we should be careful to make sure that we give her no reason to begin considering us as enemies. I think it might be wise if we interview her in a manner that lets her do most of the talking. That way, we’ll be less likely to mess something up with an errant word or two.”

Brandt concurred quickly. “Agreed. Besides, the more she talks the less we’ll have to worry about accidentally feeding her information through our questioning. The greater the ratio of her speech to ours will mean a greater accuracy of response. Since she knows what happened but lacks the memories of the event, she has been able to keep from seeing us as the enemy. The facts suggest to her that some force took over her body and she was no longer consciously in control.”

There was little else to be said until the party had gone with Brandt to meet with Ophee. Just to be on the safe side, the acolyte that had been serving as the party’s nurse went with them. It was the acolyte’s job to be strong enough to resist Ophee should she suddenly grow aggressive towards the party and Brandt once more.

The door to Ophee’s room opened into a brightly painted room. It was clear that her room had been designed with healing in mind. The walls had been dyed a pale yellow, and the effect of the dye was that of enhancing the sunlight as it poured in through the window.

Ophee grinned and stretched out her arms as she sat up in bed. She was covered from the waist down with a thin blanket. Her chest and arms were covered with a loose fitting white tunic. “Friends! Rhema and Charis, please come in. It is good to see you alive after what they have told me. And, Semeion and Ischarus too! They informed me during my healing process that there were grave injuries, injuries not unlike the injuries I was healing from. Although, they told me that while my injuries came from the peril of frostbite and extreme coldness, your injuries came from burning.”

Charis blushed at the greeting. She had prepared herself to display a steely resolve, but Ophee’s warmth melted her resolve. She walked over to Ophee and embraced her before sitting on the bed beside Ophee. “Ischarus and I were not in as grave of danger as Semeion and Rhema, Ophee. Our wounds have been largely healed for days. But we didn’t want to come and bother you until we were sure that you were ready to see us and that we four could come and visit you together. Actually, Semeion and Rhema just came off of a mandatory bed rest.”

Ophee looked to Rhema and Semeion with eyes that reflected sorrow. “I’m sorry.” She looked like there was more that she wanted to say, but she couldn’t bring the words to her lips.

Brandt waited for a few seconds of an awkward pause to linger among the seven occupants of the room. Once he had endured the pause long enough, he changed the subject. “Ophee, we need a bit of help from you. If you could, tell us what you remember about your training back in Eberdeen. We are trying to make sense of what has happened since you all returned from Quehalost. In order to do that, we may need for you to fill in some of the pieces. Since you were alone in Eberdeen for several days, only you can fill in exactly what happened.”

Ophee nodded, and she paused for a brief moment to collect her thoughts. “Well, I suppose one could say that it all began over tea. My master likes to drink tea, and every training session that he starts with me or any of his other informants always begins with tea.”

Semeion, Brandt, and Rhema all exchanged knowing looks as Ophee continued. “Over the next several days he began telling me much about what I told you when I first came back to you at the villa. I was sent to find a woman who betrayed her own people and brought them out of Quehalost.”

Ophee’s speech slowed dramatically as the final words came out of her mouth. Her eyes fixed on Charis, who was sitting right beside her. Ophee’s eyes shifted from Charis’ hair to the almost unnoticeable flecks of red contained within the natural coloration of her irises.

It was clear that this was not like the other episode in the barn. In the barn, Ophee had lost control unwillingly. Here, Ophee’s concentration had slowed her speech while her mind caught up with the words that she spoke. Her eyes told her what she needed to know. There couldn’t be any more doubt.

Charis smiled uneasily as Ophee stopped relaying her story and began to focus in on her. “What’s wrong, Ophee?

Ophee breathed in deeply and slowly shook her head. Her eyelids narrowed as she peered straight into Charis’ face. “You. It was you all along. My master sent me to find you and told me that I would be able to see the signs if I knew what to look for. You are the duplicitous woman! Tell me, Charis, where are your people? You are clearly from the clan of an evil dragon. I can see your Drakontai heritage now that I know what to look for. So where can I find your people? Didn’t you lead them away and isn’t it true that you didn’t go with them?”

Charis’ mind raced back to the conversation they had over a week ago at the villa. “Me? But, you said you were looking for a slaver! I fight against those who enslave others. That’s why I helped bring my people out of Quehalost! My dragon father was enslaving them. I helped free them from their suffering!”

Ophee paused and thought for another moment. “You simply traded masters over your people. You gave them to a new master in return for your own freedom! Do you deny that your people are no longer visible in the world? I was told that the slaver woman sent her people into an area of diminished visibility. So, if what you say is true, then tell me where I can find your people!”

Rhema smiled. She saw what was happening here. “So you think that Charis is the woman that you were sent after? Actually, I think you might be right, Ophee.”

Ophee was shocked to her Rhema agree with her. For that matter, Charis, Ischarus, and Semeion were each shocked at Rhema’s assertion. Semeion began to defend his wife. “Now, just wait a minute, Rhema.”

Rhema took advantage of the look on Ophee’s face. She had made an ally and wouldn’t let Semeion ruin her progress. Rhema spun around on her left heel and raised an accusatory finger toward Semeion. “No, Semeion. You wait. Don’t get all defensive on me. Get off of your emotional high horse of rising to defend your wife and actually use that logical brain of yours.”

Semeion’s mouth hung agape as Rhema turned back to Ophee. Her expression melted into one of compassion as she turned. “It makes sense to me, Ophee. Didn’t you say that the woman of duplicity was almost a slave herself? Well, Charis did come out of Quehalost like her people. And didn’t you say that the woman of duplicity would betray her own people to get them out of Quehalost? Well, Charis did that, too.”

The look on Charis’ face was priceless. Charis couldn’t decide whether to be hurt or angry with each of Rhema’s words. Rhema glanced in Charis’ direction long enough to silence her. This needed to be Rhema’s moment. She was the one skilled at manipulating situations. “I think each of the things your master told you was meant to lead you to Charis. It makes sense, Ophee. Your master wanted your subconscious to be drawn in antagonism to Charis. That way, your mind would believe the lies much easier than without the antagonism.”

Ophee suddenly looked confused. “You’re suggesting that I’ve been played by my master?”

Semeion now understood Rhema’s approach and was grateful that she had cut him off. “The tea, Ophee. My bet is that the tea had a suggestive drug inside. You remember that root we had to bring your master? It turns out that a secretion from the root makes the mind pliable.”

Rhema nodded. “Exactly, Ophee. Think about it. We had earned your trust and loyalty. Your master knew that he couldn’t set you against us directly. He had to implant a suggestion and a believable story. Everything you said about Charis is grounded in the truth. But, everything you said about Charis has also had a poor spin upon it.”

Charis smiled cautiously. “My people have switched their allegiances, Ophee. I can see how it would seem like they went from serving my original dragon father to that of Ausaphaborishan. But their service to Ausaphaborishan was desired, and it is certainly not slavery.”

Ophee turned to look at Charis and a single tear fell from her eye. It had been a rollercoaster of emotion so far. “And what I was told about the slave trade extending in Barghost?”

Brandt replied to this newest inquiry. “Ophee, remember how vehemently I objected to slavery existing in Barghost? Think and remember!”

Ophee nodded as she paused to think. “It didn’t make sense to me either. But when the words came out of my master’s mouth, they seemed so plausible.”

A slow grin began on the left portion of Rhema’s lips. In the span of a few seconds the grin had spread across her face and encompassed both halves of her lips. “That’s why they call it the Voodoo Lily, Ophee. You were brainwashed with it. You were told just enough truth to make the lies seem plausible.”

Semeion still didn’t have the answer he sought. He watched as the truth sunk into Ophee’s mind. She had resisted, but the fact that her master had used her and betrayed her loyalty through the use of the drug could not be denied. She had been the one enslaved. Semeion looked on with reserved compassion as Ophee buried her head into her hands and cried. “We still don’t know why.”

Ophee was quickly flanked by Rhema and Charis. They held her in a sturdy hug. No words were shared until Ophee stopped crying. She would need to sob and let the betrayal out.[/Sblock]

For those who are curious as to what that is ...

I just posted to my Story Hour (See link in sig). I do this thing where the post has colored speech, but I know there are people who read the thread and don't like colored speech. So, once I make sure all the color tags are right I do a preview, highlight the preview text, do a Control-C, go back down into the post, add an Sblock and do a Control-V inside the Sblock tags. Essentially, that means the Story Hour can be read by people who like reading speech in color and by those who like reading a post monochromatically.

Either way, that's what is in my Control-V!
 

Into the Woods

Remove ads

Top