I'm A Banana
Potassium-Rich
Check out your own term: Ditching. I'm not "ditching" anything if it was never there. Rather, "ditching" is a negative term that has only one purpose: to make the decision not to include something sound arbitrary. Indeed, their inclusion in the game is equally arbitrary, and so including them or not including them requires no justification.
You're putting connotation where there is none. Ditching isn't deragatory, man. It's not arbitrary or negative. It's just a synonym for "removing."
And you're "removing" it because it's in the instruction manual for playing the game. If someone wanted to play Monopoly without Chance cards it'd be the same question: "Why isn't it?" Like it or not, when you RTFM, it has elves. You don't. Why, if you call your game the same thing, does it not have elves? I mean, if you just put up a post requesting players and said "no elves," I'm going to want a reason to accept that.
I laid out the campaign, placed certain races in certain locations, and then realized I didn't have any Elves. I made the (wise) decision not to shoe-horn them in.
Well, there's part of your "Good Answer" right there. Something like: "They don't live in the area in which the campaign is taking place." Now all that's left is to give them alternatives...maybe something like "Gnomes live in the forest and enjoy magic, you could try them," or "There are forest human tribes that live in the trees, they might interest you." And viola, you've given them something with which to integrate themselves within your campaign, and given them a reason to accept your judgement. A justification.
To which I ask, "why must there be any?"
I might not be clear enough -- I'm not saying there *must* be any. I'm saying that if there's not, tell me why. Feel free to re-write the manual, but don't expect me to just mindlessly follow your edicts. I know this might not be typical, but it could be explaining this "gimmie gimmie attitude" that's being seen.
No, including or not including a Race is not a rules change. Removing Divine Magic, Arcane Magic, or something else that serves as a tool is a rules change, but not removing a race.
In the Core Rulebook (book of rules), there are certain races. Remove one of those, and you're effectively removing a Core Rule. Just like every DM, you can go wild and do it as much as you want. I do it quite a bit myself. But I think it may be a bit much to expect people to bend and sway without questioning when you change something.
The concept alone isn't the issue. However, if someone's going to whine like a spoiled brat because a specific combination of the above concept isn't available, than he can go whipe his tears on his mommy's apron for all I care.
I probably haven't been playing for as long as many, and I've probably been luckier than many, but I've only rarely encountered brats spoiled enough to be intractable. It's not the specific combination most people want -- it's the effect the combination achieves, and that effect is much more easily translatable than the combination itself. Most people -- DM's and Players alike -- are flexible enough to play within the world the DM sets up, as long as they're given a reason to accept it.
The concept is the issue. By saying "No paladins," on some campaign, people read that as "Every concept you have involving Paladins -- it is invalid in this setting." By saying "Selfless heroes will die very quickly," it gives a lot more dimension, without invalidating any concept.
Guess what? I'm not a fan of heavy-handed players that are going to thump the rules at me as if it's some form of empowerment tool.
All I ever really ask for is a reason. A cause to not obey the rules as written, and to trust in the DM.
That's dodging the question by adding a condition not present in your original statement.
Well, it's pretty much what my opinion has been all along. I have no desire to eliminate flavor, I have every desire to change it as it suits the campaign.
They could not be....they could be related to 'preserving the status quo.' Evil can be healed, could succumb to disease, could be too affraid to bear it's fangs...evil needs paladins, too.
And Unearthed Arcana handles this quite well. Unfortunately for your stance, they didn't do it by just changing the flavor text of the Paladin.
They could've. They didn't, but it would've been easy enough. The rules should serve the game, as psion said. For most campaigns, the easiest way to do that is to change the flavorbabble, without changing the mechanics.
What you want is to have an explaination that you may or may not choose to agree with. And, should you choose not to agree with it, you'll call him heavy handed and his decision arbritrary. Granted, you're free to make this choice, but don't confuse your choice with the facts.
Nice, man, write my actions for me.
There's not many explanations that don't work, and what they are will undoubtedly change from player to player. Some will get upset that they can't be drow, throw a hissy fit, and leave crying. Some, like me, don't really bother even getting into a game until the DM can at least reason with me.
There's a big difference between asking for an explanation, a reason, a motivation, a justification -- and crying because I can't be an elf.
Yet the concept that Elves were never born/evolved on a world isn't enough? That's the problem with your stance: It doesn't matter if there is a reason for it, it matters if you agree with the reason. And that makes you just as heavy-handed as the GMs you are complaining about.
As I said above, it's a step in the right direction. If elves never came about, and I'm interested in playing an 'elfish archetype,' I'll want what I can do to achieve that result with the tools the world has.
Actually, yes, if you are the sort of player that is going to disect every world-condition and whine and cry like a spoiled brat if you choose not to accept the reason, than you are indeed unworthy of my table.
Interesting....Now take this sentance and compare it to your own posts. If the term "hypocritical" comes to mind, don't be surprised.And as a GM, your kind of heavy-handedness is a waste of my time and will eventually grate on the nerves of the other players. According to many posts around here, that would make you a trouble-maker....Except look at your post: You are complaining about GMs that won't bend to mesh with you. This makes you a hypocrit. And, if you did this at my table, you would indeed be deemed unworthy: Unworthy of our time, our effort, and our loss of fun, all of which would be caused by your hypocritical whining.
...and this is a problem with *your* stance. Calling me names and setting up straw men do nothing to convince me to your way of thinking.
What makes you think that I would not be as flexible as I would demand from a DM? I can live with "because this setting is gritty survivalist, high-falootin' moral codes are not useful for the heroes to hold, and more often than not leads to their untimely demise." I can't live with "No Paladins. Accept my authority! Do not question me! Silence, hypocritical whiney troublemaker, *I* make the rules!"
I don't consider anyone "unworthy" because they like playing Half-Elves. I do consider someone unworthy if they whine, cry, and prattle on like over-pampered spoiled brats about it.
In a similar manner, as a player, I don't consider a DM "unworthy" because they ban half-elves. I do consider a DM unworthy if she pulls rank, refuses to explain herself, and prattles on like a spoiled brat about their precious, precious campaign. I think there's probably about the same frequency of extremes, and most people live in between -- where they can accept, change, and adapt, and be happy with a compromise.
I only find resistance when seeking new players, and most often from those that have only played 3E.
Take that as you wish.
Now that things make sense in the rules themselves, they're more likely to ask that DM's make sense in their own rulings?
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