Melan
Explorer
silentspace said:3E is more rules-centric. Published adventures before 3E were filled with monsters, traps, magic, etc, that basically did amazing things, no explanations necessary. Since 3E, you need an explanation.
That monster has those abilities because it is an 8 HD outsider. Even if its a new template or something, you can learn about it (Commune).
This BBEG has these abilities because its part of this prestige class. Yes, you can join that prestige class too. Make a knowledge check to learn the requirements.
This is more work for the DM, but is much fairer to the players. You can always challenge the players, though, you just can't do it with stuff that's beyond the rules!
Well put. Aside from the insanely huge stat blocks, this is what drives me up the wall the quickest. Essentially, for a challenge, you need a justification, but does that add to the enjoyment of the players so much? If the skill points of a gnoll guard are off, does it ruin a product or a game? Is it worth the time to make up a mechanical explanation for a concept that the players will never be able to dissect - only experience as a player? Especially if said time could be spent on something else...
IMHO, this trend is a reaction to arbitrary rulings by incompetent DMs in older games ("so... Make a save vs. death or you choke on the beer"). Many of 3e's rules reflect a desire to close loopholes, especially with the 3.5 revision. There is one thing the designers didn't realize - more rules mean more gaps between them, and more unexpected results. Does a game really need to place its focus on DMs who can't use it competently? I feel that most of us are better than that.
I do know I am not playing 3e anymore.

Last edited: