BelenUmeria said:
Maximize options, minimize restrictions.
The thing I like most about 3e is that it tends to give you consequences instead of restrictions. "Sure, mister wizard, you can use a sword & wear armor, but here's the price you're going to pay." In my old OAD&D days, we did much the same thing. Even though strickly by-the-book magic-users could never fight with a sword, we just said, "You can fight with a sword, mister magic-user, but you can't be proficient with it."
In some cases, though, I find the consequences of 3e almost worse than restrictions: "Sure, you can learn almost any skill, mister fighter, but it'll cost you dearly, mwa ha ha ha."
BelenUmeria said:
My argument distilled to the basic level is: Does the implied nature of the 3e say that crunch is the primary factor of the game, while flavor is secondary.
One of the things I like least about 3e is that it feeds my rules-lawyering & min-maxing habits. As much as I enjoy those things, at present I prefer to keep them to a minimum. But I'm weak.
I'm also currently preferring a more free-form style of refereeing that I personally find other games a better fit for. It can be done in 3e, but--right tool for the right job & all that.
But, to more directly address the quote: I've seen 3e games that were all crunch with a dash of flavor, and I've seen 3e games that heavy on flavor--though they still had a healthy amount of crunch. I think the system does encourage crunch, but that's not necessarily a bad thing. It all depends upon what is fun for you.