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The Cute Monsters Thread

Gez

Villager
Here's a little creative game: Take an evil D&D monster (I think we're better avoiding outsiders, ooze, and undead; as well as anything bigger than Large) and create a good-aligned, kind version of it. Detail it, why it is nice conrtarily to its evil counterpart, how they relate to the evil ones, how did they came into being, and so on. Ideally, make it a potentially playable character race.

I'll give an example with the medusa.

Innocent Medusa
Medium-size Monstrous Humanoid (Reptilian)
Hit Dice: 2d8 (9 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft. (6 squares, 9 meters)
Armor Class: 13 (+2 Dex, +1 natural); Touch 12; Flat-Footed 11
Base Attack/Grapple: +2/+1
Single Attack: Shortbow +4 ranged (20x3, 1d6-1 piercing); or snakes +4 melee (20x2, 1d4-1 piercing and poison)
Full Attack: Shortbow +4 ranged (20x3, 1d6-1 piercing); or snakes +4 melee (20x2, 1d4-1 piercing and poison)
Face/Reach: 5 ft./5 ft.
Special Attack: Poison (Fort DC 14: +1 HD, +3 Cha)
Special Quality: Stonekiss
Saves: Fort +2, Ref +5, Will +4
Abilities: Str 9, Dex 15, Con 10, Int 12, Wis 13, Cha 17
Skills: Animal Empathy +8*, Disguise +8, Move Silently +7
Feats: Great Fortitude, Weapon Finesse: Snakes (B)
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Environment: Any land and underground
Organization: Solitary or covey (1-4, plus 3-12 medusa [MM p.131] and 1 greater medusa [ToH p.190])
Challenge Rating: 1
Treasure: Double coins, triple goods, no items
Alignment: Usually neutral good
Advancement: By character class
Level Adjustment: +3
Age Categories: 12 (+1d4/+1d6/+2d4) /60/120/400/+2d%
Height & Weight: 4'2" +2d8 / 70 x1d6
Favored Class: Sorcerer

Once upon a time, a young maiden named Medusa was so beautiful she inadvertantly awoke the lust of a careless god. He pursued Medusa, who tried to hide in the temple of an irritable goddess. Uncaring, the god caught her there and raped her. Unable to punish the god for that affront, the goddess exerced her wrath at the unfortunate girl; and Medusa was cursed with a monstrous appearance. Her smooth skin becames scaly, her magnificent hair turned into venomous snakes, and her formerly-beautiful eyes became so awful her gaze turned to stone those who looked at her. Overcame with anger and sorrows, Medusa left the civilized world and flee in the desert.
Eventually, she was slain, and it is said the monsters named medusae sprang from her blood.
From their mythical mother, they inherited a strong resentment toward men and their gods.
However, a rare number of medusae are born closer to the Medusa of before the tragedy than the monster she became.

Innocent medusae are smaller and lither than their more well-known brethren. Their skin is human-like on the front part of their body, face, palm of hands, etc.; but covered with fine scales on the back of their body. Their snakes are calmer than that of other medusae, and usually at rest.

But it's mentally that innocent medusae are the most different of their brethren. Kind, gentle, frightened by violence; and also joyous, curious, and eager to socialize with outsiders.

Other medusae see them like one would see a naïve little sister, someone too nice for being exposed to the harsh, cruel outside world. They are thus extremely protective of them, and usually seclude them "for their protection".

Combat

Innocent medusae practice archery as a sport, but may use it in combat also. If the fight close to melee, they'll try to use their poisonous snakes, and then buy time in full defense, until the poison has weakened enough the opponents to flee safely.

Poison (Ex): Fortitude DC 14. Special/Unconscious. If the first save is failed, no effect is felt on the first round. On the three following rounds, the victim suffer a -1 penalty on all attack and damage rolls, and all skills and ability checks. On the three following rounds, the victim is then fatigued. On the three following round, the victim is dazed. If the save is successful, the victim merely suffer a -1 penalty to attack and damage rolls and skills and ability checks from round 4 to 10. If the second save is failed, the victim fall unconscious for 1d6 hours. If it is successful, the victim is however fatigued.
When the poison result in the victim becoming fatigued, if already fatigued, the victim becomes exhausted instead. If already exhausted, the victim fall unconscious for 1d6 hours.

[Note: I like poisons to play on status condition. But as a variant, you may replace that by the standard medusa poison: initial damage: 1d4 temporary Strength, secondary damage: 2d4 temporary Strength.]

Stonekiss (Sp): As a full-round action, an innocent medusa may kiss a character to give him benefits similar to a stoneskin spell, with a caster level equal to the medusa's HD. That effect is then sustained by the medusa's gaze -- if line of sight is lost, or if either the medusa or the recipient becomes blinded, dazzled, invisible, unconscious, or dead, the effect stops.

Skills: Innocent medusae gains a +4 racial bonus to Animal Empathy with regard to reptilian animals.

Feats: Innocent medusae gains Weapon Finesse: Snakes for free. This works like the Weapon Finesse feat, except that it applies only to the medusa's snake attack -- the medusa don't benefit from special combat training with weapons.
 
Cool.


Harmless Dragon
Tiny Dragon
Hit Dice : 2d12 (13 hp)
Initiative : +5 (+1 Dex, +4 Improved Initiative)
Speed : 5 ft., fly 30 ft. (average)
AC: 16 (+2 size, +1 Dex, +3 natural), touch 13, flat-footed 15
Attacks : Bite +2 melee
Damage : Bite 1d3 - 2
Face/Reach : 2 1/2 ft. by 2 1/2 ft. / 0 ft.
Special Attacks : Cooling breath, breath weapon, spell-like abilities
Special Qualities : Fire resistance 5, dragon traits
Saves : Fort +3, Ref +4, Will +3
Abilities : Str 6, Con 11, Dex 13, Int 7, Wis 10, Cha 11
Skills : Spot +4
Feats : Improved Initiative
Environment : Any cold or any mountains
Organization : Solitary, gaggle (2 - 5), or joke cult (6 - 24)
Challenge Rating : 1
Treasure : Standard
Alignment : Always neutral good
Advancement : By character class
Level Adjustment : +3
Age Categories : Beginning age : 6 (+1d4/+1d8/+2d6), middle age 100, old age 250, venerable 500 (+20d20)
Length, Height, & Weight : 1' 8" (+1d4") + a 2' tail , 1' 1" (+1d4"), 20 lbs. (+2d4 lbs.)
Favored Class : Wizard


Harmless dragons were once the offspring of a foul white dragon and a corrupted, once-proud bronze dragon.
The greatest of bronze dragons called down a great spell upon the offspring. From then on, all the offspring adhered to the ways of good ... although all of them remained mischievious. They delight in using their innate powers to play pranks (lifting equipment with Tenser's floating disc, remaining out of sight while juggling coins via mage hand, etc. A harmless dragon resembles a shimmering white snake with wings and stubby legs.

COMBAT

Normally, harmless dragons do not enter combat. They fight only to defend themselves (often against an angered recipient of their jokes) or to catch prey (nothing larger than a mouse). If threatened, they will use their breath weapon to disorient their opponents (without damaging) and then flee. Only if cornered will they bite and use the damaging form of their breath weapon.

Cooling Breath (Su): The breath of a harmless dragon bestows fire resistance 5 for 2d4 turns, when the dragon wishes it so. This ability may be used 3 times per day.
Breath Weapon (Su): A harmless dragon can exhale a 10' x 10' x 10' cloud of white fog once per day. The fog is cold, clammy, and disorienting - creatures within it trying to leave must make a Will save (DC 11) to find their way out. If the dragon is in fear for its life, it may make the fog deal 1d2 points of cold damage per round.
Spell - Like Abilities : 3/day : featherfall, mage hand, prestidigitation, and Tenser's floating disc as a 2nd-level caster.
 

Gez

Villager
Cool! You had one ready, hadn't you ? This was fast !

Anybody else want to restaure the Equilibrium between Good and Evil by making pure or redeemed creatures ?
 

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