pemerton is the one of the very few FoREplayers I'm genuinely interested in listening to, largely because of his application of theory to actual play.
Thanks both for these generous responses.Thanks very much, this post really helped me to understand not just what we're discussing here, but also some (pretty cool) nuances of 4e.
Because I'm an academic philosopher and lawyer by trade, I think it's somewhat natural that I'm heavily invested in theory, and also heavily invested in the real-world impact of rules systems and the texts used to express them. It's reassuring that the posts this produces are at least sometimes interesting to some others!
Reverting back to the edition-wars issue, I don't care that someone doesn't enjoy 4e as much as I do (or at all). But I like at least to try and get clear what exactly 4e is trying to achieve as a game.
Merkurius, another generous post. Thanks. I'll plead guilty to not always being a "big umbrella" person. But your comment about Savage Worlds gives me a better handle, I think, on what you mean. With this in mind, I think my old RM games count as "my D&D" under your conception.It came to me after reading this that we're looking at a "Platonic Form" in a slightly different way.
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In other words, D&D is both my own personal definition and the sum total definitions of everyone who has ever thought of it.
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Now it may be that we simply have two different types of thinkers with regards to this issue, those that choose a "big umbrella" approach and those that are more specific and want something more concrete. Speaking for myself, I have a hard time saying that any form of D&D is "not D&D to me" because I just don't think that way. I tend to take a big umbrella approach and feel that "D&D to me" has less to do with the specific edition or version and more the experience that I get, which could theoretically come from just about any rules set. I mean, you could play Savage Worlds with beholders, drow, and fighter/magic-users and it could quite easily feel like D&D.
That's not entirely easy for me to embrace, because back in the day we Rolemaster players took a degree of pride in not playing D&D (mostly it was an issue with hit point attrition combat). Strangely enough, given that The Forge is mostly seen as an anti-D&D website, since I've become a FoRE (Shaman's term - "Friend of Ron Edwards) I've got a better handle on what various iterations of D&D can do. Posts from Raven Crowking and Philotomy Jurament, in particular, have given me a new appreciation for 1st ed AD&D and earlier editions, while also making it clearer to me why the way I approached those games wasn't getting out of them what they were capable of giving. This hasn't made me go back and play those games again, but it has made me stop criticising them, and instead look around for rulesets that better support what I'm looking for in an FRPG.
Anyway, thanks for starting a thread which (for me at least) has turned out to be really affirming of the ENworld community even if it hasn't turned out exactly how you hoped!