Merkurius, another generous post. Thanks. I'll plead guilty to not always being a "big umbrella" person. But your comment about Savage Worlds gives me a better handle, I think, on what you mean. With this in mind, I think my old RM games count as "my D&D" under your conception.
Well remember, we're talking about the
feeling of D&D, as in the now infamous phrase "4E doesn't feel like D&D (to me)."
My assertion is that the
feeling has much more to do with the thematic elements than it does with mechanical elements - at least to me! It may be that some relate with the mechanical elements on a more emotional level than I do, or that their
feeling for the game is more entwined with mechanics than it is for me.
The mechanics
do impact my feeling of the game, especially in certain sacred cows like the hallowed d20 roll, having Hit Points, the Sacred Six Abillity Scores, etc. But I am pretty open about them; for some a character sheet without the eccentric saving throws of AD&D just doesn't feel like D&D. To me the
essence is much more important than the
form, so if the form changes it can still feel like D&D to me, as long as it holds that essential D&Dness.
Anyway, thanks for starting a thread which (for me at least) has turned out to be really affirming of the ENworld community even if it hasn't turned out exactly how you hoped!
Hey, no problem - I've enjoyed your contributions, although haven't followed them in-depth in this thread; after reading some of the accolades you've received I might have to go back and read them, or do you have an off-site "Pemerton's Guide to 4E Theory?"
My main problems with the "big umbrella" approach:
1) it does not address the issue certain persons have with other's perceptions that 4Ed doesn't have the right feel: the personal attacks and dismissive language continue. If Defenders of the Fourth can't accept that others experiences with the game may vary from their own, the approach taken here simply fails.
Danny, can we be clear that tomatoes get thrown on both sides of the debate? There are just as many "4E haters" attacking 4E players as there are 4E players attacking 4E haters.
But to be clear, I haven't seen much of this phenomena of "Def4s" not accepting the fact that others don't experience the game in the same way as they do. What I see is Def4s disagreeing with the assertion that 4E is not real D&D, or questioning the notion that an edition that is very clearly D&D and has more in common with, say, 3E than not can somehow not feel like real D&D.
Speaking for myself, I
accept it but it is still baffling, like someone saying NFL Football on ABC doesn't feel like real NFL because it doesn't have that annoying Fox cyborg dude jumping around.
2) if it can encompass games/campaigns that have the "right" feel and yet are in no way to be mistaken for D&D (in the factual sense- see examples of RM or HERO, supra), then it is overbroad. At a certain level, it seems ludicrous to suggest that the "D&D experience" can be had by playing systems totally alien to D&D. Even though I get the right feel from my HERO D&D clones, I daresay most would want to exclude that from inclusion under the "umbrella," if for no other reason than it seemingly stretches the definition of D&D to all-inclusive uselessness. Such as when non-hobbyists use the term.
With regards to "feel," see my response to pemerton above. I would argue that a game experience could
feel like D&D but not be D&D; I suppose the converse is that a game experience could
be D&D but not
feel like it, that is one's own personal identification of what D&D should feel like.
So while playing Savage Worlds with D&D monsters and tropes would
feel like D&D to me, it wouldn't
be D&D in the sense of an official rule set that is D&D.
Maybe the key to this is differentiating what we mean by "feeling" and what it refers to, versus the by-the-book definition which we can play it safe with and equate with the copyright and brand name? (Although I would also include retro-clones and heartbreakers like Pathfinder).