So what's the big deal about being critical of another edition? What's the big deal about an individual being accepting of some variations within the same gaming space but drawing the line at others?
I dont know?
The only real big deal with there and other places, would likely be how they treat the people of differing opinion. You pretty much know not to go to Dragonsfoot to talk about 3rd edition, or as they put it TETSNBN (the edition that should not be named).
The barrier is already there, the door to communication is closed, and the conversation of it are not welcome.
The confusing thing is when people want to try to tear down that barrier, when they have no right to.
I think it is like many places trying to get "equality" in things. Imagine the 50's where there was men's clubs and thing men wanted to do , for whatever reason, away from women/females. Now people may be forced to not have that option as they are forced to allow women/females int heir club. Society has taken away people's right to exclusive thought and exclusivity to many other things to be fair to those people that aren't welcome in those activities.
Really that is what dumbfounds me most. Why someone would insist on being a part of something where they are not welcome in the first place.
Pretty much it revolves around the politics of many things where the white male excluded all others from certain activities, and now the white male isn't allowed to do so, but still females, and non-"whites" can have exclusivity in activities.
That political stance of punishment for bad behavior int he politics arena and social arena, has just trickled out into everything.
As with "everything is core" meaning it is all well tested as the concept of 4th edition, it leads people to think they can use anything any time in any game, whether a player or DM of a specific game doesn't like them. This is part of discussions probably had here as it was many other places a few years ago. Like someone not liking "dragonbewbs" so doesn't allow dragonborn.
You know what, they don't have to like or allow them in their games. There really is no legal requirement for them to do so, likewise Dragonsfoot has the right to be exclusive and, being a privately owned forum, has the right to turn away certain topics of discussion. Likewise ENWorld has the right to refuse service, as any business.
Sadly there are still those that think it chaos, because one persons right for themself, overrides the other persons and shouldnt be allowed.
Person A doesn't like 4th edition and thinks something about it doesn't give them that "D&D Experience".
Person B does, and feels that Person A not feeling the same is somehow removing their right to this 4th edition does give Person B the "D&D Experience", so Person B feeling their right to think a certain way and join in with Person A thinks that then then have a right to remove the right of Person A from feeling the way they do.
What should happen is this:
Person A doesn't think 4th edition gives them the "D&D Experience".
Person B thinks 4th edition does give them the "D&D Experience".
East twain East, and West twain West and n'er the two shall meet.
Hussar said:
The sticking point for me is when you add the tag, "3e and 4e feel very different to me, so, 4e isn't really D&D anymore."
That's where I draw the line.
This is an example of that, where one person feels their rights have been stolen by another person thinking differently. When they should just accept they have a right to think their way, and the other person has a right to think "4th edition isn't D&D".
Society and people in it just need to grow up and understand and accept it is OK for people to feel, think, do, and like different things. As long as the things being done don't cause physical harm to another, remove their rights, or endanger their ability to live, then as you say, "who cares what another person does or thinks".
4th edition isn't D&D to me. It doesn't kill me in any way that someone else thinks it is. Just simply I have no interest in discussing it as if it can offer the "D&D Experience" to me.
The only thing I am really depriving that person of, is discussing D&D with me and including 4th edition in that discussion of D&D. That is my right, but another doesn't have the right to force me to accept discussion of D&D wherein 4th edition is included.
Oddly enough, I have the right to deprive ANYONE at ANYTIME of being in my presence in ANY fashion. When that right is challenged, I, and many other, will defend it.
People do NOT have the right to force a line of thought onto another to accept theirs.
That is where people can "agree to disagree" and move on to another topic/activity, or find other people to discuss that topic or do that activity that agrees with them.
Another of my favorite examples is Boy Scouts. Girls weren't allowed in to say they couldn't do these things, but maybe just because boys wanted to do them together. The fact Girl Scouts didn't offer the same things wasn't the fault of Boy Scouts, but those in charge of Girl Scouts. Nobody said girls can't go camping and all that other stuff. Just they can't do it with this group of boys that don't want to do it with girls.
I know some countries do have unisex bathrooms that allow more than one person in at a time, other countries have different bathrooms for the different sexes, or unisex single person bathrooms. Different strokes for different folks.
Foever lost? I am of the opinion that it was never found. Even if the only edition of D&D ever published was OD&D (1974 no supplements) there would be no universal consensus on what "the real D&D experience" actually is. Even when there there was no big menu of editions to choose from the D&D experience could be quite different from campaign to campaign.
D&D is game in which the imagination of the participants can shape the feel and flow of, and be completely unique to each and every group even using the same basic rules. This is a very positive attribute IMHO and far more desired (at least by me) than a uniform standard type of game which produces predictable experiences.
I love that there is no "true definitive" D&D experience. As we flock to messageboards to argue with each other about which one true way is correct I think that we forget that doing whatever the hell we feel like doing in our games is what attracted us to it in the first place.
The true beauty of the D&D experience is infinite replayability regardless of what ruleset you use to do it.
What feels like D&D, not what D&D feels like. When there was only one, people knew what feel D&D had, even if they felt differently about that feel.
Some people like the feel of python skin, others do not, but they can agree on that is has a feel.
After D&D became more than one thing that agreement it had A feel, was lost since two different things then obviously had two different feels. Those that felt D&D wasn't fun with the first one, might have liked the second because it had a different feel.
So we have added elephant hide to the snakes. Some might like the feel of both, others now prefer elephant to snake, and some still snake only. You have changed the sensory components and expanded them, so the experience is different.
Therefore you have lost the common ground. You wouldn't say snakes are elephants, but they are both living things. D&D editions are all called D&D, but they are snakes and elephants.
After you introduce the second, third, and later iterations you have alter the experience.
Let's take a stab at the New Coke angle as an example.
A person tries New Coke and old Coke. When asked which tastes better they pick New Coke. When asked if they would buy it they answer, "No, I don't like brown soft drinks.' Replace old Coke with Pepsi, you can get the same result.
You can only restrain the experience to one thing, which will have different feels to different people but they will get the same experience, as long as you have only one of the thing.
Sure every DM runs games differently, but assuming the same DM with 1074 versus Holmes D&D, then you have to admit that person having the experience will not have the same one since they aren't using the same set of control to have the experience. The only things that are the same is the player and the DM. Everything else has changed so you are obviously going to change the experience had.