Oddly enough, Daniel Craig isn't James Bond to me. Nor is George Lazenby. Sure, they played the role, but to me, there was something missing.
This isn't something you can dismiss as an affectation. This is a bona fide statement of an emotional reaction to something.
If you re-read what I wrote, I did
not dismiss this feeling as an affectation, but that if it was taken
beyond affectation it came across as "obstinate defiance," as Aldarc put it. Or maybe willful denial?
I'd say your definition is starting to get in trouble once you start talking mechanics (which have varied greatly over the history of the game) and is floundering by the end of the third statement because "themes" again opens the door to the HERO (etc.) D&D Clones that can deliver those as easily as TSR's and WotC's product line.
Do you go through the dictionary and cross off which definitions are wrong to you? The four definitions I listed are all ways that the term "Dungeons & Dragons" are commonly used; they have nothing to do with what
I think is D&D, or what is "D&D to me."
Scan through any English dictionary and you will find that a large number of words have multiple definitions with slightly to moderately different meanings. D&D is no different. As I've said elsewhere, the vast majority of non-gamers wouldn't know the difference between HERO fantasy and D&D; by their definition it is all D&D. This isn't an
exact definition but it isn't "wrong" in the same way that calling a box of generic tissue Kleenex isn't "wrong."
I'm looking for people to stop trying to tell me that 4e is primarily a tactical skirmish game....(SNIP for brevity's sake)....That sort of nonsense isn't just about someone not feeling like playing 4e, or not knowing how to run or to play in 4e, and it would be disingenuous to suggest otherwise.
Well put. I find it ironic that this sort of thing is ignored or unnoticed by many who take issue with criticism over the "4E is not D&D" statement. As if the issue, the "problem," if you will, is only because some people refuse to respect such statements. My point has been that it is worthwhile to question what sort of interpersonal impact these sorts of statements make, beyond just "offending people that bend over backwards to find offense."
My feeling is that people in general don't take enough responsibility and creativity for making the game their own, that there is enormous room and flexibility to take a given rules set--especially a D&D edition--and creating the kind of atmosphere and feel you want. If anything I would say that "4E is not D&D to me" is a baffling statement in that I don't see why it couldn't be made to be D&D to anyone.
This is not to say that I think everyone should play and/or like 4E, not at all. Nor am I saying that everyone who says that "4E is not D&D to me" is lacking in creativity; actually, my sense is that many people who make such statements have bucketloads of creativity, but they simply seem unwilling to apply it to 4E. This is where I see "obstinate defiance come in." If one cannot make 4E be D&D to them, my sense is that they must have a rather finicky and narrow acceptance of what is D&D, or a "obstinate defiance" against 4E that prevents them from feeling how it, too, is D&D and can be played to feel like D&D with just a little flexibility of thinking.
The James Bond analogy works, I think, because it illustrates how there can be very different takes to playing the character "James Bond" and they are still all James Bond. The statement "Daniel Craig is not James Bond to me" implies an unwillingness to be flexible, to embrace a different variation as valid. Sort of as if,
if you look away, it won't exist...I mean, Lazenby wasn't my favorite Bond, nor was Dalton or Brosnan, but they were all
James Bond, they all captured the character in different ways.
That's the point: There's no one-size-fits-all take on James Bond. There is the "archetype" of James Bond, just as there is the archetype of D&D (or Rome), and then there are different, unique, embodiments of that archetype.
I've deleted your smiley so that my serious response looks marginally less unwarranted!
For my best guess as to how 4e is meant to be run, given its rules plus what the designers said back when it was being released, see my post upthread on XP rewards and skill challenges, plus
this post in your "Reason why 4e is not so popular" thread - which explains why 4e seems to be designed to support "just in time"/"no myth" play in a way that is harder for strongly simulationist rulesets to achieve.
Thanks, I'll take a look. And I was honestly curious, not mocking you!
EDIT: Your hyperlink took me to page 13 which only has a couple very short posts by you. Can you provide a direct link or, better yet, a post #?