BryonD
Hero
"Metagame" is a broad term. But yes I agree.The logic of skill challenges is that metagame pacing concerns are imposed on the ingame reality.
Agreed.If you don't like this I think you'll find it hard to like skill challenges. I think you'll also find it hard to like 4e combat
High on my list of "don't likes".Healing surges are the same, in my view.
Perhaps. But, my point remains. Yes, you will choose a retro fit narrative that makes sense to the larger narrative. I've never disputed that. But, the imposing of the "pacing goals" means that the narrative still remains a at the mercy of the mechanics. When the narrative and mechanics are in conflict the mechanics win. I think every other edition has proactively worked to avoid this, and frequently have offered strong advice to DMs to do exactly the opposite of use mechanics to impose "pacing".4e is the first version of D&D, I think, where there has been deliberate effort made to tailor the mechanics so as to support particular metagame pacing goals.
Again, I'm not saying that makes it wrong. It is a valid position to say "Finally they got it right."
But all that comes down to WHY the mechanics control the narrative. They are good reasons for you and I respect that. But if you still say it isn't true, then you just are not understanding narrative dominant approach I am advocating. To hell with the mechanics. To hell with "pacing".
It is a difference in taste. It is a difference in the games.
It is one of many reasons why all roads do not lead to Rome.