Gryph
First Post
I think that Bryon and Hussar have very different internalized meanings of Narrative. Hussar's definition seems (I may be wrong) to be a plain english meaning of a narrative as the recounting of a story. With an implication that it is most concerned with the detailed events of play. From that context his examples and objections make sense to me. When telling the story or narrative of a game session, mechanics first or fiction first are nearly impossible to unentangle.
On the other hand, Bryon seems (again, I may be wrong) to be using a more specialist definition of narrative. One akin, if not identical, to the usage on the Forge. This meaning is more concerned with game design and game mastering style. As I understand that meaning, narrative means a style or design element that seeks to preserve logical internal consistency in the game world. Typically it starts from some kind of first principles used in world building. So, for example, magic is very powerful but difficult to master, therefore magic users can only use a limited number of spells per day and they require a large investment of time to prepare. So the Vancian magic system is mechanically built to emulate the world building principle.
Personally, for Bryon's meaning of narrative I prefer the term Naturalistic.
That's how I "C" it.
On the other hand, Bryon seems (again, I may be wrong) to be using a more specialist definition of narrative. One akin, if not identical, to the usage on the Forge. This meaning is more concerned with game design and game mastering style. As I understand that meaning, narrative means a style or design element that seeks to preserve logical internal consistency in the game world. Typically it starts from some kind of first principles used in world building. So, for example, magic is very powerful but difficult to master, therefore magic users can only use a limited number of spells per day and they require a large investment of time to prepare. So the Vancian magic system is mechanically built to emulate the world building principle.
Personally, for Bryon's meaning of narrative I prefer the term Naturalistic.
That's how I "C" it.